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Forums - Nintendo Discussion - Developers Respond to Nintendo Switch

Mnementh said:
Lawlight said:

So? How come they've started adding middleware companies now? I think you know the reason.

Because they omitted some smaller developers they named on the website?

How come Lawlight asks questions in Nintendo theads? I think we all know the reason.

Smaller devs? You mean mobile devs or unknown indie devs?



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greencactaur said:
VGPolyglot said:
lol, Sega and Ubisoft must have some special agreement if they're able to already announce games.

To be fair Sega and Ubisoft were the Wiiu's only real third party support

Actually Activision published more games than anyone but Nintendo on the Wii U. 



superchunk said:
Boberkun said:

Of course you can. And what's the point to switch from Wii U to the Switch? Is it more powerful? Doubtful. Is it have a better name? Doubtful?

You keep going at this angle where Switch is basically WiiUReborn. But that is wrong in many ways.

1. Technology Support : Switch supports every modern middleware tech there is, from Unreal Engine 4 to Unity. WiiU could not do this, specifically UE4. It wasn't technically supported due to WiiU's limitations. Switch removes all technological blockers by being able to support all middleware. This is why the list of partners supporting Switch is significantly larger than the one listed as supporting WiiU during its reveal.

Well, that was bullcrap from the beginning. Epic was adamant about the scalability of the engine, even smartphones are supported - but WiiU was too limited? Bull. Epic didn't wanted to port the engine, because they expected to few customers. this time either they expect more companies licensing UE4 or Nintendo did some incentive - paying for the port for instance.

superchunk said:

2. Raw Power : Even if Switch is using the old X1 Tegra, its still a few times more powerful than WiiU. But Switch is using a newer custom designed version with the latest Nvidia GPU technology as well. It is definitely within the realm of possibility that Swith is at XBoxOne power levels. Yes, Switch is in a more compact space, however, it has active cooling (suggesting it runs a lot under the hood) and XboxOne (and PS4) wasn't high end tech at launch 3 years ago. I think when all is finally revealed in 2017, we'll see a NS that is definitely comparable to XboxOne.

3. WiiU had to support dual screen video playback : This was on a system that was already far less powerful than the competition. Granted, it did so very well and I only rarely saw issues on 3rd part games that were created on more powerful hardware. But, I did see big differences between playing dual screen and single screen on the bigger games. NS won't do that. One screen at a time and there are still valid strong rumors that the dock, aside from its primary purpose for power and connections, will have something to help scale from 720p tablet to 1080p TV. (possibly just the active cooling and overclocking)

All in all, Swtich is what WiiU likely should have been but it is not just a more polished WiiU. There clearly are many other additional concepts including the intention to at least come within the realm of competition's power and technical capabilities. It will be interesting as we pass the holidays and companies start focusing on 2017 plans. This is where we'll see Switch define itself separate from that of WiiU and really anything Nintendo has done in the past.

That may be well true. But so far much speculation, Nintendo didn't really reveal much.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

This really doesn't mean shit. If the Switch sells poorly you can bet your ass each and everyone of them are going to bail on it like they did with the Wii U.



Mnementh said:

 

Well, that was bullcrap from the beginning. Epic was adamant about the scalability of the engine, even smartphones are supported - but WiiU was too limited? Bull. Epic didn't wanted to port the engine, because they expected to few customers. this time either they expect more companies licensing UE4 or Nintendo did some incentive - paying for the port for instance.

 

 

 

That may be well true. But so far much speculation, Nintendo didn't really reveal much.

 

 

http://kotaku.com/the-wii-u-wont-be-getting-unreal-engine-4-update-462919060

Mark Rein laughed at the idea of WiiU running UE4. Then backpeddled... to soften the delivery. WiiU had UE3 only.



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Barkley said:
The Rumoured specs will kill third party support from certain developers/publishers in the long run... soon we'll be at the stage where games barely run on the OG PS4, never mind the Switch.

Bioware, Bethesda, Rockstar. Developers like this won't stick around long if the device only has 4gb of ram as rumoured.

The Switch will definitely get better third party support than the WiiU though, but I certainly expect it to die down after the initial year or two.

And what about the initial concept that future "docks" could boost the at-home play significantly - to keep up with tech growth in a less traumatic way than Sony and Microsoft are doing by introducting entirely pieces of base hardware? 

It seems this first dock just provides power to the tablet, allowing it to run full-speed and kicking on the fans to cool it (as evidenced by the vents on the top of the Switch). Future iterations could supplement RAM, help with upscaling, and even add cores for additional processing - at least in theory. 



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