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Forums - Nintendo Discussion - Nintendo Switch probably more powerful than the Xbox One S, gets PS4 ports

I'm thinking Switch is almost up to the Xbox One. It definitely has the same middleware / tech support as either of the other consoles, so ports should be as easy as it is to go between Xbox One and PS4 really. Switch even has the same controller interface.



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I saw nothing in that trailer that was even close to Ryse, Gears of Wars 4, etc. Everything looked like a Wii U game. 

There simply isn't a mobile chip available that can run XBox One graphics 1 for 1, even the die shrink XBox One S still runs at 50 watts ... now I'm going to break that down for some people, but that means even something the size of an iPad Pro, which has a MONSTER battery would die running 50 watts in about 40 minutes (provided it didn't melt first).



RolStoppable said:
Slimebeast said:

"it better be"??

Obviously the more powerful the better.

1. Lower price.
2. Better battery life.
3. Shorter game development times.
4. Lower game development costs result in more varied game output.

That list of reasons is a lot better than yours which starts and ends with "I need to compensate for my small wiener."

by the time the NX is out you will see Xbox Ones for 150$ with free gift cards, technology progresses very fast. I think Nvidia is also more greatfull as they lost all contratcs with Sony and MS. 300 price tag could still be possible



When I look at the Xbox One S and how its designed, its already quite small, then look at the switch and how small it is, doesn't look like active cooling, we all know the Nvidia tecra chips are (confirmed) slower and the xbox has 8GB of ram and a dedicated HDD im thinking........

Well if it has 4GB or even less, its already slower just IT IS slower at that point since games and textures these days are hungry in that area, and else, it does need extra power in the box combined with the tablet, we will see.

If its more powerfull docked then the xbox one S, I would be less negative towards it, so I hope you are right Sir.




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I'm not certain, of course, but just because something is getting ports (especially from Japanese companies) doesn't mean it comes close to that system's power. A number of games have had ps3 and xbox 360 ports, and most Japanese ps4 games were on the ps3 as well until very recently. Saying it is "probably" more powerful than Xbox One is jumping the gun. 



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Captain_Yuri said:

Certainly it is an achievement and this is leagues ahead of both the 3ds and the Vita as far as handhelds go in terms of power but ps4 levels is quite a lot to achieve. While it is true that ps4 does use pretty weak parts, it still has better cooling and is able to draw more power than the NX ever will be able to. When you take that into consideration as well as drawing too much power will also kill the battery life, it suddenly becomes harder for the NX to reach those levels even with a lot more efficient architecture. If it weren't for those limitations, I would say it has a shot but considering those, I am skeptical.

At best, it will be with x1 imo

On Battery life Nintendo have stated NS is a home console first and foremost so long battery life may not exactly be their priority, this also points to the high possibility that a dedicated 3DS successor is on the way to fill that role properly. I wouldn't be surprised if NS has a recharge cable of some sort for play away from home and if the platform in portable mode simply scales down to a lower resolution than when it's docked. Also note (not aimed at you) it's a customized Tegra based chip in it not one of the actual Tegra models.



No, it will not be that close, but it won't have to. Having a strong price point is more important since it is also a handheld.



Vita has PS4 game ports too.

Vita as powerful as the PS4 confirmed?



It would certainly would be impressive if that is the case but i'll remain skeptical.



"Trick shot? The trick is NOT to get shot." - Lucian

RolStoppable said:

RE: more like WiiU power than Xbox One

1. Lower price.
2. Better battery life.
3. Shorter game development times.
4. Lower game development costs result in more varied game output.

That list of reasons is a lot better than yours which starts and ends with "I need to compensate for my small wiener."

You are going too extreme with your views here.

It has to support the current gaming middleware / tech otherwise it will fail as poorly or worse than WiiU. The only way tha tis possible is if it has power and architecture at least close to Xbox One. With the list of partners on Nintendo's website we can clearly see ALL of the tech companies are listed. This is definitely way more powerful than WiiU.

1. That tech is now not "cutting edge" therefore there is no reason to assume it will mandatorily be expensive. A "console" price point is around $300 now, like it or not. There is nothing known yet that suggests this won't have a basic bundle around that price.

2. This is rumored to be mediocre and I think that is true and is why Nintendo is showing this as predominately a home console. However, 3DS battery life was like 6hrs and that still sold well. I don't think this is a major concern for mass consumers.

3. This goes back to my point on having the same middleware support. The biggest reason that is vital is to allow the easiest game development possible. Not only are ports relatively straightforward, but these tools have very well refined development support. This will be probably the easiest Nintendo console to develop on yet. I'm sure this will be evident as the week rolls on and we see its first year of games.

4. SImilar to #3. 3rd parties, this same middleware tech will remove any tech blockers and allow a relatively cheap path to porting. Same reason they don't question supporting XboxOne even though PS4 is the clear market leader. Exclusivity is gone now unless you're a 1st/2nd party dev. 

Nintendo's costs will go up, I'd expect. But that is inevitable as tech continues to move forward. There is no way around that. However, the better middleware support will allow Nintendo's teams to utilize industry standard dev tools which should bring down their costs over time as they get mature with the tools. Additionally, this removes Nintendo's dual pipelines into a single unifed software approach. That is a big win and cost reducer on its own.

 

None of this has to do with my small wiener. It has to do with Nintendo continuing to be unique and offer amazing new ways to play, while also streamlining its architecture and software to that of industry standards. Win-win in my book for everyone.