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Forums - Nintendo Discussion - Now that you have seen the Nintendo Switch do you think it will be successful?

 

Based off what you have seen will it be successful?

yes 318 48.33%
 
no 149 22.64%
 
maybe 156 23.71%
 
see results 33 5.02%
 
other 2 0.30%
 
Total:658

A performance hit wouldn't be a big deal for emulating Android apps because it's like Android apps are really all that intensive to begin with, a Tegra X1 can run most Android games in its sleep.



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I'd say its success depends a lot on the price. I can see many people thinking that the concept is interesting (the concept is not confusing imo) but at the same time I don't see them buying it for more than $250. Of course, a constant flow of games is very important too. Nintendo's game output for it will be better than what Wii U got because now they can focus on a single platform instead of having to develop for a handheld and a console separately. If it gets mobile apps, it would be a good addition to attract the general public. Since it's also the replacement of the 3DS, it will get Pokemon, which will be a HUGE deal. Getting Monster Hunter and Dragon Quest will help it a lot in Japan. I think it'll get good Japanese third party support since it's also a handheld but there's a high chance that its Western third party support will go away in the future (hopefully it doesn't).



yvanjean said:

The Nintendo Switch is too big to be a portable device and not powerful enough to be a home console.

No its not. It is about the size of an Ipad Mini, which people carry and use on busses all the time. Hell I see people with 10 inch tablets on the bus/tram. That is where most people play mobile games. Handhelds have been too big for pockets since the 3DS XL/Vita. People don't keep them in pockets anymore. They keep them in bags.



The main issue i see is Nintendo forcing people to pay for a screen they don't want to use (talking about those who don't care about portability and just want to play on the TV).

Without knowing the price and specs, i'm gonna go with 40 million at best, probably lower if it doesn't catch fire on Japan.



Currently, no. Putting a non-supported game (skyrim) in its premier trailer and no new announced game (aside from few secs of new mario game) are stupid moves imo.

The idea is great, but after all, it's the games that matter



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Volterra_90 said:

Yeah, I get what you say. But I think (and this is, probably, just semantics or free interpretation of what a home console is xD) that power is not what makes a home console. I mean WiiU was really underpowered and it's still a home console. Hell, NES is still a home console right now imo haha. The Switch is actually a home portable console. Or a portable home console. It doesn't really matter actually, it can do both. As long as you can plug it into your TV, playing with several controllers with your friends/family/whoever, is for me a home console. So, yeah, I think it's just semantics. 

Yes but as a definition I really used the AC outlet thing, so the PSP Go can be considered a home console for some people (even has split screen multiplayer in ps1 games).

I mean that I believe the mayority of the boys/girls (young occasional gamers) will not define it properly a home console system because they expect to get the multiplatform game they see on the tv advert the other three are getting and nearly at the same time too, I am aware this wasn't the case late with the WiiU but something like that was valid in the beginning at least for a bunch of games.

I hope it will have the multiplatform support from major west developers too, but why didn't they show Fallout 4 instead of a bethesda game released originally in 2011? Something smells fishy, if it is capable bethesda should have asked to put their newer game in the Nintendo advert, shouldn't it?



Persona 5 on PS3, I won't need next gen!

spurgeonryan said:

 

So it is basically an even more confusing device than the Wii U. The only difference is they dumped the Wii name brand so that hopefully parents will pick it up for their kids.

Being that it is mobile they will need to either partner with Apple or Google to get apps on it or kids will not take the time for it.

 

There are still a lot of if's, and the games still are what can make or break it. It is up in the air if they will actually come through with the games though. Even with all the supposed supporters they could end up giving us some crappy ports or just digital editions.

 

I am also surprised that the Switch will have enough power to play games like Breath of the Fire or Wind or whatever the next Zelda game is called.

Lastly is this the end of handhelds for Nintendo or is this what we are stuck with from now on? I would love to still keep them separate, but it seems this is now our handheld. Correct?

 

As I wrote, more or less, in another thread, it packs in pros of PSV and Wii U and it solves flaws of both, so, with plenty of good games, both 1st and 3rd party ones, the right marketing, the right price, and, above all, teh help of teh Almighty Analyst God Pachter, it should sell more than both combined.
That is, giving both PSV and Wii U optimistic lifetime sales predictions, Switch should sell more than 40M.

 



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


I think Switch will be fairly successful, though the odds of it being a break-out hit like DS and Wii are slim. Any chance at a mass-market break-out will hinge on Nintendo leveraging mobile popularity and pushing mobile consumers onto Switch, as well as the kind of viral stuff you really can't manage, e.g. people using local multiplayer Switch in public and attracting good word of mouth that way.

Right now I think the system could do anywhere from 40 million to 70 million in 6 years. I think much of the 3DS and Wii U market will end up migrating to Switch, and, the system has a good shot at becoming the market leader in Japan, especially if it secures Monster Hunter 5 in addition to having the next Pokemon, Splatoon and Animal Crossing. A market leading performance in Japan could see the system power to 20 or 25 million units on Japanese sales alone, which would allow Nintendo to keep supporting the system and which would lead to a steady flow of Japanese software hitting shelves and the digital store in Europe and the US, which would keep sales ticking over there. In that scenario, Western sales hitting anywhere from 15 to 30 million combined would see Switch a decent success for Nintendo.

For Nintendo to hit the higher end, the Switch will need to be affordable from day one, and Nintendo software will have to appear regularly. They've promised (again) that they've learnt how droughts damage their hardware, and they've reorganised their development structures in the face of that, but we still don't know if there's going to be a difference for sure. On top of that, Nintendo's efforts to secure more software need to succeed. I don't think constantly getting every big multi-platform title is necessary, but certainly Nintendo need the family friendly hits like Skylanders, LEGO, Rayman and Just Dance coming to their system, which could help them dominate Christmas sales seasons once again. They also need to secure exclusives and whatever multi-platform titles will work on Switch, and indie titles too. A larger, more varied software catalogue will attract more consumers in the West, but Nintendo's own marquee titles need to be the backbone of the software catalogue. If Nintendo don't create a user-base quickly, there won't be a market for third parties to sell into. Equally Nintendo need some patience and need to encourage patience from third parties. If the initial third party support from Western publishers consists of late ports launching along side titles like Zelda, Splatoon, Mario Kart and a brand new Mario during 2017, then many third party games will fail and some publishers (like EA) will be quick to pull support. Nintendo need to know what kind of third party support they want, and what kind of support will work around their own software.

I think the reveal was intelligent, and it sold a clearer picture of what Switch is than Nintendo managed with Wii U in the 18 months leading up to launch. There's still a lot to get right, but the list of supported software engines and software partners is promising. A much hyped Zelda game at launch is also a very strong bonus for Switch, but there's still a lot of work to do before launch. Nintendo can't afford the post-launch droughts that killed Wii U and hampered 3DS, and they can't afford the kind of OS and network problems Wii U had day one, which gave a confusing system a poor reputation it never recovered from. They have their work cut out with Switch, but I think we're looking at a system that can do well if Nintendo play their cards right.



Lawlight said:
Can anyone tell me how the 3DS was doing when it released at $249? I mean saleswise. Was it doing well?

Was selling around 80-100k for a while. Hit as low as 30k right before the price cut. It had a bad launch line up and huge games drought (only offset by a remake-Ocarina of time). 3DS support was worse than Wii U for its first  9months. 

 

Nintendogs+cats and Steeldiver were the first party games it was selling off. Street Fighter V was the big third party game.



They will have to keep third party support (not only have it at the beginning like happened with Wii U) in order for it to be succesfull.