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Forums - Sales Discussion - HTC VIVE sells 140k+

https://techcrunch.com/2016/10/19/new-numbers-home-in-on-vive-sales/?ncid=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29

 

Sales seem low but expected given the price.  Psvr has likely gone way past it with its launch week alone. Puts things into perspective. 



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I think the sales are really impressive considering the circumstances.

- high price
- niche technology
- niche platform(concerning games)
- several factors limiting the demographic
- high profile competitor for a lower price

PSVR eliminates 3 of those points.



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Vive is stated as the highest vr experience one can have but it also asks quite a lot for that requirement. You need a fairly decent chunk of space in order to get it working for the full experience which most people do not have. If VR was niche already, vive would be even more niche so it makes sense. If you only have room for the headset, why would anyone spend $800 for it when there's cheaper ones available?



                  

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the main problem with the Vive imo is HTC - the company is bleeding money and in dire need of a hit-product and I don't think the Vive will be that, so research/production/support could be cut very short

I hope Valve did most of the research and can license/lend that to other companies, if HTC decides to pull out of the market



vivster said:

I think the sales are really impressive considering the circumstances.

- high price
- niche technology
- niche platform(concerning games)
- several factors limiting the demographic
- high profile competitor for a lower price

PSVR eliminates 3 of those points.

Which proves a high end device like the Vive was never going to get VR to the mass market.  Sony definitely did things right. 



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Kerotan said:
vivster said:

I think the sales are really impressive considering the circumstances.

- high price
- niche technology
- niche platform(concerning games)
- several factors limiting the demographic
- high profile competitor for a lower price

PSVR eliminates 3 of those points.

Which proves a high end device like the Vive was never going to get VR to the mass market.  Sony definitely did things right. 

They couldn't really do anything else. Releasing mainstream consumer goods for affordable prices is what they do.  They did the best they could for a specific prise range they had in mind from the start. I doubt a high price was ever even an option for them.

Saying "Sony did things right" suggests that Oculus and Valve did something wrong, which I don't think is the case.



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vivster said:
Kerotan said:

Which proves a high end device like the Vive was never going to get VR to the mass market.  Sony definitely did things right. 

They couldn't really do anything else. Releasing mainstream consumer goods for affordable prices is what they do.  They did the best they could for a specific prise range they had in mind from the start. I doubt a high price was ever even an option for them.

Saying "Sony did things right" suggests that Oculus and Valve did something wrong, which I don't think is the case.

If they want to lead the market they did things wrong.  If they're happy with niche produces in terms of sales they did it right.  

 

Psvr will get the best AA and AAA support thanks to its dominant market position which is what they want and as a consumer what I want.



Kerotan said:
vivster said:

They couldn't really do anything else. Releasing mainstream consumer goods for affordable prices is what they do.  They did the best they could for a specific prise range they had in mind from the start. I doubt a high price was ever even an option for them.

Saying "Sony did things right" suggests that Oculus and Valve did something wrong, which I don't think is the case.

If they want to lead the market they did things wrong.  If they're happy with niche produces in terms of sales they did it right.  

 

Psvr will get the best AA and AAA support thanks to its dominant market position which is what they want and as a consumer what I want.

What I want as a consumer is flexibility. A thing I will not get with Sony's version. I will be at their mercy which games will be released and which won't. We all know what happens with Sony's support when the success of a product is less than expected. While with PCVR I have the guarantee of a steady stream of VR apps. Maybe not always the AAA variant but at least something. Not to mention VR mods for non-VR games.

I also think that PSVR would have never happened if Oculus didn't start the hype with their Kickstarter.



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Laughable really... in all honesty it was expected. Tried it a bit myself. Impressive tech with mediocre game support and terrible pricing.



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As I said before, it's pretty much dead. Vive and Rift combined have probably not even 400K at best. They are expensive and demand expensive hardware. It's not a viable platform. PSVR has a shot at making it, at least will outsell these two by 2000 miles.

For gaming playtforms, the enthuasiast market is irrelevant. It's like a Ferrari. You sell just a bit, but they are hundreds of time more expensive than a common car, giving you a large margin. VR games still sell at the same price than regular games. VR needs to pull a Kinect move: sell dozens of millions in a short timespan. Mind that Kinect was 100 bucks.

Anyway, let's face it: if all VR headsets combined don't do at least a 20M install base, VR will be dead before Q4 2017. Vita and Wii U were abandoned because they were deemed not viable with a 13M+ install base. That says a lot about a platform with just a few hundred thousand units sold.