Netyaroze said:
You have a more pronounced SDE with Pentile. But the Resolution is higher. So things look sharper more detailed. Black levels well Oculus had a red tint issue its mostly resolved now.
TBH for me the picture quality is the biggest issue in VR in general. I am hoping for dual 4k screens full rgb and HDR next gen. This alone will elevate the experience to the next level. Lightfield Displazs Eyetracking 140 FOV the future is bright after that who knows.
I love VR its such a nice experience to be able to actually see everything in scale and with real depth. I am happy about PSVR making the marketplace more relevant so we can get more software and hardware improvments. Cant wait for RE7 VR to come to PC. VR saved gaming for me I was almost out for good. Now I am excited and eager to see what the future holds.
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Samsung is already working on an 11k 5" screen for 2018. 5.5k per eye will be great, and with eye tracking plus foveated rendering it should put a lot less strain on gpu/cpu requirements.
Agreed, seeing things life size around you, freely being able to move your head to get a closer look is worth all the current issues. Wayward sky is made to play sitting down, yet I found myself getting up all the time to look behind things, underneath, peek overhead etc.
Cobretti2 said: Nice review. It reconfirms my original thinking. VR is something that has potential but again probably rushed a little too early. 10 years from now probably would have been better when the resolution is greater, less cables and more importantly cheaper. |
You have to start somewhere. 3D games on ps1 were also 10 years early, yet by the time consoles had the rendering power they had also figured out the controls and best way to make them.
I find it very exciting to step in at the bottom. Live through the early rush of game ideas, working out control schemes, how to handle different viewpoints etc, what works and what doesn't. We're at the start of the 90's for VR games. Now is the time for creativity, refinement comes later.
Uabit said: The ps3 graphics thing is because VR requires a beefy machine to play good visual games with a decent framerate, and ps4 isn't. A powerful PC + HTC Vive are the way to go if you want a good VR experience. |
Actually ps3 graphics are good enough for the resolution the current screens offer. Though games have to build from the ground up though to make it a good experience. RIGS and Wayward sky look great, Rez looks amazing. Know your limits, design within it :)
There will be a point when VR graphics will overtake screen graphics when foveated rendering comes into play. Hopefully Fove will be a success too. For now there are plenty ps2 games I would like to play in VR. Silent Hill 2, Ratchet and Clank, top of the list. SotC in VR, I want to feel the size of those bosses. My perspective has changed after trying PSVR. I thought it was best suited to racing and flying, yet those types of games demand a lot of attention in the distance where low resolution screens become a problem. Games that focus on the mid range are much better suited to the current crop of headsets.