Radek said:
*Sigh* You just assumed that better specs = better console by default and I didn't say that. Also I need to be pointing these things out because few days ago there was a guy here saying games run at the same resolution on Xbox One now a days and told me to prove him wrong... And just to prove that he was wrong I had to post 10 games this year that run on lower resolution on Xbox One, which I wouldn't do if he just agreed that it's the case. People spread a lot of disinformation that's all. I just wanted my point out that more powerful hardware should run Battlefield 1 in higher resolution like any other game. It's pretty obvious 620p shouldn't happen if the usual gap between the two is 720p/900p and 900p/1080p. If Battlefield 1 drops to around 620p on XB1 then it shouldn't drop below about 800p on PS4. Not to mention PS4 actually performs worse and has this atrocious bug with 160x90 resolution which makes xbox fanboys go crazy on YouTube and forums. That's all I wanted to say. How Sony allowed this game to release in such state is beyond me, Good Job DICE. |
I wasn't actually disagreeing with you, just pointing out the part I found ironic.
I would also like to think that I am not ignorant about the performance and hardware discrepency between the Xbox One and Playstation 4, so elaborating on that point is far from necessary.
chakkra said: OK, honest question here: Do you guys really notice this? I mean like, you're in the heat of battle, and of all of a sudden the resolution drops from 1080p to 900p. Do you stop and say "wait a minute, the resolution dropped down just right there"?
I mean, have you ever (without Digital Foundry or any other site telling you) have you ever been able to notice the dynamic resolution in any game?
I'm really curious here. |
Yes. I notice the difference, I tend to game at 1440P on PC though. I used to game at 7680x1440 and 5760x1080.
When Halo 5 launched I tried to limit the resolution to 720P as it's a quad-drupling of pixels on my 1440P panel so it should scale better.
Sadly, the game will always render at the same resolution, but then the console will scale the rendered scene up or down to fit your panels resolution.
With that said... Dynamic Resolution is a good middle ground between 720P and 1080P and maintaining 60fps, consoles have low-end/mid-range hardware, so it's a compromise... And for the most part it works fantastically well.
I did state that native 1080P resolution across all titles wasn't going to happen before this generation started, so it's nice to see that developers are trying to give us the best possible image depending on what is being drawn on screen.
--::{PC Gaming Master Race}::--