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Forums - Microsoft Discussion - Phil Spencer Says Xbox One Isn't As Big In Japan Due to Preferring Games Like Persona 5 or Nioh

Theres no reaosn NioH or Persona 5 couldnt be on xbox one, its Sega and Tecmo-Koei publishing them, but lets be honest, even when Microsoft was trying, Japan wasn't buying...

If Blue Dragon and Lost Oddesey and Tales at the time for X360 didn't do it, multiplatform games wouldn't do it.




Twitter @CyberMalistix

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WoodenPints said:
DannyDesario said:

Xbox should just drop Japan if they're actually doing anywhere from 1000 sales and under a week. As someone who bought Persona 5 day one on Japan's PSN, I can't see Xbox getting that Japanese support or being that interested with the sales they get. Even Metal Gear 5 didn't break a million on X1. I'd say FFXV will sell 5-6X as good on PS4 (It might not even break a million on Xbox). I agree with one of the guys that said they would have to end the 3rd party PS exclusive by default (Persona, Digimon, Odin Sphere, Tales, ect.). There's no point though, the games wouldn't sell enough on Xbox to justify reaching out to those Devs. On top of that would Japanese devs want to dedicate resources to see 5 figure sales? If FFXV sells under a million on Xbox would Square want to dedicate resources and time that could go to other things just for a 6 figure sales port for FFVII?

AAA PC ports have been selling better than Xbox ones for a while too. They need to focus on other things.

Just Drop Japan M$.

http://www.dsogaming.com/news/report-a-vast-number-of-multi-platform-games-sell-better-on-the-pc-than-on-xbox-one/

FFXV and a FFVII remake Xbox One version would more than pay for them self even if they had sub 1m sales in the region of say 500k-900k I'd expect more than that though. Even if you compare the ratio of Type-0 a spin off psp port of 970k on PS4 and 250k on Xbox One the time it took to make it avaliable on the Xbox One would be more than worth it and main entries in the FF series and the FFVII remake carry a lot more hype and interest and probably a very big marketing campaign and would more than cover the costs spent making it avaliable on Xbox One.

At this rate, the PC market will be better to release games, japanese games, than the Xbox.

Metal Gears Solid V sold  nearly better on the PS3 than on the Xbox One, over 1 million units. It sold over 1 Million units on PC with a price-tag of 60US$.

 

If a game with shooter mechanics only sells 1 million on the Xbox One. How do you expect Final Fantasy XV to self-pay  with the money of the Xbox Version ?

Square Enix is the tipe of developer that  6-7 millions isn't a good number for a game. Final Fantasy games  sells 8-10 millions per tittle, on Playstation alone.

FF8, 7 and 13 sold over 1 Million(ff7 surpassed it) on the PC. It is enought to release the game for the plataform, because they get more money from digital sales.



"Isn't as big" is putting it super optimistically. Last gen, MS bankrolled a good fistfull of games to get attention there. This gen? Nada. A visual novel game or something. It was a zero effort launch, so they shouldn't be surprised by the reception. They want Xbox to make a showing, can't do that without content.



Ganoncrotch said:
There is no way any Japanese studio is going to send a game exclusively onto a machine selling double digits each week in Japan. It would just make zero sense, the xbox brand is dead there, Ms should just focus on the two markets which enjoy it rather than waste energy on a market which just doesn't want the system. I mean spend that time and money on advertising forza in Europe and shooters in the US and they'll bank more sales

.5pb would beg to differ with you. Though, after a certain amount of time later they realize the error of their ways and port their games to every PS system. lol

Anyway, it takes two to tango. There's a reason why Xbox has a stigma on it regarding Japanese games as many knowledgeable people know. You can get as many Japanese games you want, but if the consumer(worldwide, not just Japan) doesn't buy it then it's pointless(imo). Look at Square Enix(JP). They started off the next generation announcing Final Fantasy XV, Kingdom Hearts III(Note: Tetsuya Nomura wanted the HD collections on one console before KH3, hence 1.5 only on PS3 and later 2.5 so you see someone went over his head with KH3.) in 2013 before the next gen consoles released. I'm not going to go into the behind the scenes stuff like what Wada did or not, etc. SE had some hope for the Xbox One. After those consoles released, they announced Type-0 HD in 2014. Yes, Type-0 HD did poorly on Xbox One. SE had already planned the next direction they were going with their Japanese games somewhere around the end of 2014-early 2015 since Shinji Hashimoto(and others like Tetsuya Nomura) went on record in early 2015 and E3 2015 stating that SE wants to help sell PS4's and give gamers a reason to buy, which is why we saw many Japanese PS4 games being announced and none for Xbox One. You have the Final Fantasy HD collections, Kingdom Hearts 2.8(which has no previous PS games in it and is part of Nomura's plan), Nier Automata(the 1st game was on 360) being announced only for PS4 worldwide. Heck, SE are releasing their games for PC instead of Xbox One if they ever decide to port a game. The answer is in your face even if you're in denial. Phil and many other Xbox only gamers(not saying Phil only plays on Xbox) can only be excited for FF XV in the remaining months of the year because options are very limited as usual with this brand. I'm not even sad to say this because its the truth.



Change isn't that big to litteraly non existing. But yes Japanese people enjoy different games than gamers in the West. Although big IP's like Uncharted, The Witcher, Star wars and a few others still sell decently in Japan.



Please excuse my (probally) poor grammar

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Swordmasterman said:

Metal Gears Solid V sold  nearly better on the PS3 than on the Xbox One(took Xbox One to the 2nd of July to pass the PS3 version), over 1 million units. It sold over 1 Million units on PC with a price-tag of 60US$

Helping you out. ;)



DannyDesario said:
WoodenPints said:

FFXV and a FFVII remake Xbox One version would more than pay for them self even if they had sub 1m sales in the region of say 500k-900k I'd expect more than that though. Even if you compare the ratio of Type-0 a spin off psp port of 970k on PS4 and 250k on Xbox One the time it took to make it avaliable on the Xbox One would be more than worth it and main entries in the FF series and the FFVII remake carry a lot more hype and interest and probably a very big marketing campaign and would more than cover the costs spent making it avaliable on Xbox One.

They wouldn't pay for themselves. Square wastes way more money than the average AAA dev (lets compare them to Konami and Square's less costly games) and one million copies isn't breaking even anymore modern day.  That Type 0 port costed practically nothing to make compared to the amount of money they spend on mainline Final Fantasy games.  Square Waited 10 years to finish FFXV, those costs aren't going to just go away.  They implied they needed 10 million to break even whether they damage controlled what they said or not.  The 1.5 million max is a drop in the bucket.

http://ps4daily.com/2015/09/metal-gear-solid-5-needs-to-sell-5-million-copies-just-to-break-even/

https://forum.quartertothree.com/t/ninja-theory-couldnt-even-break-even-on-1-5-million-sold/58409?page=8

http://www.gamespot.com/articles/just-cause-developer-says-aaa-game-development-unhealthy-unprofitable/1100-6417519/

"The investments in a AAA game these days are huge and even if everyone of those two million people bought a copy each, most big games would not break even if they were next-gen exclusives."  Square published that game (Just Cause). Imagine how much more money they're going to waste on FFVII compared to Just Cause.

The reasons stated are why they need to take the investment into getting their games on more platforms to sell more copies and make more profits.



WoodenPints said:
DannyDesario said:

They wouldn't pay for themselves. Square wastes way more money than the average AAA dev (lets compare them to Konami and Square's less costly games) and one million copies isn't breaking even anymore modern day.  That Type 0 port costed practically nothing to make compared to the amount of money they spend on mainline Final Fantasy games.  Square Waited 10 years to finish FFXV, those costs aren't going to just go away.  They implied they needed 10 million to break even whether they damage controlled what they said or not.  The 1.5 million max is a drop in the bucket.

http://ps4daily.com/2015/09/metal-gear-solid-5-needs-to-sell-5-million-copies-just-to-break-even/

https://forum.quartertothree.com/t/ninja-theory-couldnt-even-break-even-on-1-5-million-sold/58409?page=8

http://www.gamespot.com/articles/just-cause-developer-says-aaa-game-development-unhealthy-unprofitable/1100-6417519/

"The investments in a AAA game these days are huge and even if everyone of those two million people bought a copy each, most big games would not break even if they were next-gen exclusives."  Square published that game (Just Cause). Imagine how much more money they're going to waste on FFVII compared to Just Cause.

The reasons stated are why they need to take the investment into getting their games on more platforms to sell more copies and make more profits.

Why do you think no 3rd parties care about the Wii U?  The ports aren't porfitable regardless of being on an extra platform (Batman, Mass Effect, ect), but they are time consuming.  If Wii U sales were lit, devs would be throwing shovelware on there left and right.  They won't make money off Xbox One if they can't even make their 10 million unit break even goal.  lol  The X1 port doesn't pay for itself.



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DannyDesario said:
WoodenPints said:

The reasons stated are why they need to take the investment into getting their games on more platforms to sell more copies and make more profits.

Why do you think no 3rd parties care about the Wii U?  The ports aren't porfitable regardless of being on an extra platform (Batman, Mass Effect, ect), but they are time consuming.  If Wii U sales were lit, devs would be throwing shovelware on there left and right.  They won't make money off Xbox One if they can't even make their 10 million unit break even goal.  lol  The X1 port doesn't pay for itself.

Wii U is a different story all together for getting games ported to it compared to porting games between X1 and PS4 since it's vastly different in power and architecture, As an example If they need 10m to break even and they get that on the PS4 that's all good but then there is no profit in there for them but taking the time to make the games avaliable on Xbox One and PC even if the PS4 outsells them at 5/6 to 1 ratio thats an extra 1.5-2m sales on each of the platforms taking the total to 13-14m and the investment to make it avaliable on other platforms turns to profit.