Ck1x said:
Once again you still aren't giving any information on why these areas of the chip can't count for any extra processing abilities. It just sounds like a bunch of people making excuses because they aren't fully sure of how everything works together on the chip.
I was following all of that back and forth on NeoGaf and it seemed like in the end people gave up and just excepted a number because it was to difficult to decide what was actually going on with Latte's design.
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Once again? I've only made a single post in this thread. You haven't gotten me confused with someone else have you? Or are you also suggesting I am ignorant on tech?
You just need to look at the die-shots. If the GPU had extra processing capabilities we would be able to see a repeating structure. But we don't.
If there was a hidden CPU in there, we would see it.
It is likely fixed-function units/logic/spare area.
The fact is, the Wii U's general consensus is 160~ shader units. This isn't a bad thing. It still gives it more performance than the Xbox 360 and Playstation 3, despite less flops, it's GPU is more modern, it's smarter, it's more efficient and it is backed up by an impressive memory hierachy.
Also you made me actually agree with JRPGfan for once, That's not nice. lol