Weird question since we have successful games like Journey, but if the demand is there, why does the industry only make games with combat and why are those the games that shine the brightest on E3/Gamescom/TGS? Check any showreel for Unreal or Unity to see that a vast majority uses combat. Journey, The Vanishing of Ethan Carter and The Stanley Parable are successful and none of them rely on combat.
This makes it sound like a "There are too many violent video games!!"-rant but trust me, I play the crap out of my fair share of violent games (How else do you act out your frustration that comes from the world around us?... Just me?)
The reason I ask the question is because I have an entrepreneur course where we have to find a market and make a product. I do have an idea for a game I want to make but I'm not sure how I can defend my business decision if there's no hard data to go on. So I was wondering what you thought about it and if you knew where I could find hard data? Maybe the fact that they do sell well is proof enough but I might need more to go on.
I'd appreciate any sort of help, THANKS! Oh, and yay for my first post :D