DonFerrari said:
SvennoJ said:
Or we could make games with only sound and boast 128k 1000fps black screen render!
It helps, using half the memory speeds things up already. And sure why not 8-bit 4K gaming, Terraria 4 player splitscreen on a 4K screen, you can still see everything :)
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I love options. Like, if Nintendo were to make a game for Scorpio or Pro... keeps their cartoon look, at 4k60fps with HDR and very good textures on their art direction. It would probably be feasible and gorgeous... or God of War 1440p30fps with checkerboard would be incredible as well.
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Indeed, cell shading will look great in 4K, HD remake on Windwaker is still one of the prettiest games.
Actually, looking at my recent gaming preferences I've come to the conclusion that music has a much bigger factor on my enjoyment than visuals. I've picked up where I left off in Life is strange for the last couple of days. Pretty basic looking game with excellent choice in music. Before that I played through Virginia (if you can call it playing) even more basic yet perfectly edited on the music. Meanwhile I completed the way on pc, 8 bit retro cinematic platformer, the music makes the game. NMS, same thing again, soundtrack kept me going through the grind. (turned the sound effects down to 20% not to interfere)
It also explains why I got bored with TW3 and Uncharted 4 before the end. Great looking games, great gameplay, yet the music was forgettable. A great soundtrack will keep me going, not better looking pixels. I would get more excited for games recorded in 96khz audio than 4k visuals. Sound effects that propegate and reflect naturally through the environment instead of the standard filters we've had for decades. Ofcourse you can't show all that in screenshots. (Nor VR which is why I guess pro is only used to show off 4K in the media)