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Forums - Sony Discussion - PS4Pro Has A GPU Feature That Improves PSVR

DonFerrari said:
Conina said:

The PSVR also uses other methods for recognizing the position of the player's head and hands (lights of the Move controllers, different lights on the front and back of the headset). Emulating that to other VR headsets and controllers without these lights will be totally easy and flawless. ;)

Don't worry, PC is so much better than anything else that they will be better emulated than original.

Often that is actually true (Not sure if Sarcasm...) For example... Many PS1 games are best played on PC than the PS1, PS2 or PS3 as the PC can apply some extra tricks to clean up the image.

Many Nintendo 64 emulators will allow you to run various post-processing effects to improve the image.

And that is on top of your typical resolution, framerate, texture filtering, anti-aliasing gains too.



--::{PC Gaming Master Race}::--

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Pemalite said:
DonFerrari said:

Don't worry, PC is so much better than anything else that they will be better emulated than original.

Often that is actually true (Not sure if Sarcasm...) For example... Many PS1 games are best played on PC than the PS1, PS2 or PS3 as the PC can apply some extra tricks to clean up the image.

Many Nintendo 64 emulators will allow you to run various post-processing effects to improve the image.

And that is on top of your typical resolution, framerate, texture filtering, anti-aliasing gains too.

It was sarcasm. PC isn't always best for everything, even more when you need emulator to play the games you want because the PC just didn't had the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Well I guess you were right if they are referring to the improved fp16 performance.
with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
Not ideal for high precision 10 bit 4K HDR graphics, but since psvr is 8 bit 1080p anyway, using the optimized fp16 performance for psvr would be beneficial.



SvennoJ said:

Well I guess you were right if they are referring to the improved fp16 performance.
with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
Not ideal for high precision 10 bit 4K HDR graphics, but since psvr is 8 bit 1080p anyway, using the optimized fp16 performance for psvr would be beneficial.

So going from 32-bit operation on 1080p we could just go for 8-bit 4k gaming on the same budget just losing some color =p

/joking.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
SvennoJ said:

Well I guess you were right if they are referring to the improved fp16 performance.
with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
Not ideal for high precision 10 bit 4K HDR graphics, but since psvr is 8 bit 1080p anyway, using the optimized fp16 performance for psvr would be beneficial.

So going from 32-bit operation on 1080p we could just go for 8-bit 4k gaming on the same budget just losing some color =p

/joking.

Or we could make games with only sound and boast 128k 1000fps black screen render!

It helps, using half the memory speeds things up already. And sure why not 8-bit 4K gaming, Terraria 4 player splitscreen on a 4K screen, you can still see everything :)



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SvennoJ said:

Well I guess you were right if they are referring to the improved fp16 performance.
with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
Not ideal for high precision 10 bit 4K HDR graphics, but since psvr is 8 bit 1080p anyway, using the optimized fp16 performance for psvr would be beneficial.

There is a thread on this already which I have done some big replies in.

http://gamrconnect.vgchartz.com/thread.php?id=220945



--::{PC Gaming Master Race}::--

SvennoJ said:
DonFerrari said:

So going from 32-bit operation on 1080p we could just go for 8-bit 4k gaming on the same budget just losing some color =p

/joking.

Or we could make games with only sound and boast 128k 1000fps black screen render!

It helps, using half the memory speeds things up already. And sure why not 8-bit 4K gaming, Terraria 4 player splitscreen on a 4K screen, you can still see everything :)

I love options. Like, if Nintendo were to make a game for Scorpio or Pro... keeps their cartoon look, at 4k60fps with HDR and very good textures on their art direction. It would probably be feasible and gorgeous... or God of War 1440p30fps with checkerboard would be incredible as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
SvennoJ said:

Or we could make games with only sound and boast 128k 1000fps black screen render!

It helps, using half the memory speeds things up already. And sure why not 8-bit 4K gaming, Terraria 4 player splitscreen on a 4K screen, you can still see everything :)

I love options. Like, if Nintendo were to make a game for Scorpio or Pro... keeps their cartoon look, at 4k60fps with HDR and very good textures on their art direction. It would probably be feasible and gorgeous... or God of War 1440p30fps with checkerboard would be incredible as well.

Indeed, cell shading will look great in 4K, HD remake on Windwaker is still one of the prettiest games.

Actually, looking at my recent gaming preferences I've come to the conclusion that music has a much bigger factor on my enjoyment than visuals. I've picked up where I left off in Life is strange for the last couple of days. Pretty basic looking game with excellent choice in music. Before that I played through Virginia (if you can call it playing) even more basic yet perfectly edited on the music. Meanwhile I completed the way on pc, 8 bit retro cinematic platformer, the music makes the game. NMS, same thing again, soundtrack kept me going through the grind. (turned the sound effects down to 20% not to interfere)

It also explains why I got bored with TW3 and Uncharted 4 before the end. Great looking games, great gameplay, yet the music was forgettable. A great soundtrack will keep me going, not better looking pixels. I would get more excited for games recorded in 96khz audio than 4k visuals. Sound effects that propegate and reflect naturally through the environment instead of the standard filters we've had for decades. Ofcourse you can't show all that in screenshots. (Nor VR which is why I guess pro is only used to show off 4K in the media)



zero129 said:

As soon as the PS4 gets hacked (Shouldnt be too long now since the has been talk of a possible hack since last year) work on an emu should start not long after. PS4 will be much much more easier to emulate then any emu before and you might not even need as powerful a pc as you would think to run it.

It wont be 10 years. Its possible you could see a PS4 emu pop up next year and play many major games 2 years after.

And since ps5 will just continue what PS4 done we could see a PS5 emu even sooner just like Wii and WiiU.

Why are you using hacking as an argument at all. Emulation is a legal grey area for games that are a decade old, it's downright illegal or should be for anything that's still in the regular market.

PC exclusives come to consoles too eventually. TW2 made it to 360, even Crysis made it to consoles against all bets, Civilization, Tropico. If interest is big enough, it will be done. I'm not saying they're as good or even comparable in some cases (I couldn't even play the demo of Triopico 5 on consoles, too akward without a mouse) yet succesful VR games which have the same control scheme already are much more likely to be ported over. Again, not saying that they will be as good but at least they'll be officially supported instead of resorting to emulators and downloading illegal roms.

PC will have enough exclusives to justify OR and Vive, same for PSVR. If you want to play those exclusives when they're relevant, just buy the corresponding device instead of waiting for a port or a morally questionable emulator.



zero129 said:
Kerotan said:
If the argument is that pc will get all the console exclusives years down the line similar to how it gets some of the japanese games then that's just not good enough. If I'm looking for the premier vr experience I'm going to want to play these games now, not spend years waiting.

You wont have to since other then Sony exclusives all other VR games should come to PC. But at least for people that dont want a PS4 and enjoy the great 3rd party and PC exclusive VR games now they can play the Sony exclusive ones on PC in the future with better graphics if they wish. however pc will have many of its own exclusives that will never come to PS4 in any form.

http://gamrconnect.vgchartz.com/thread.php?id=220966

 

It's because of having to wait a long time for things like this,  that pc vr will never be my ultimate experience.