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Forums - Sony Discussion - PS4Pro Has A GPU Feature That Improves PSVR

setsunatenshi said:
Vertigo-X said:

Lol, please. If you had some semblance of reading comprehension, you'd have realized I'm not directly comparing the two like you just did. Using the VB was illustrative of just how ineffective current VR capabilities will be.

 

After the novelty of using your head to look around in the gameworld wears off, it's exactly the same as looking at a TV. It's a gimmick much like the Wii Remote was; what can you do with this that you couldn't do before? It's not a major shift in capabilities or accessibility.

What can you do that you couldn't do before? Immersion. The sense of 'being' inside the game. Tricking your brain into feeling you're actually the character in the game. For now the best experiences in my oppinion will be 'cockpit' ones. Flying an airplane, spaceship, car, mech, etc. Once the hardware gets powerful enough I'm 100% convinced we'll jump into more connected worlds. Fist bump with your friends right before attacking the raid boss and wave everyone goodbye when you're ready to leave.

I'd really be curious to hear what current VR experience have you had that made you go back to the virtual boy as a comparison. I'm starting to suspect you've never tried one, or both of those.

Tried the Eve Valkyrie VR. It was nice being able to move my head around, but other than that it didn't do anything for me. It wasn't any more immersive than watching the TV.

 

Immersion here is a gimmick and one that will wear off quite soon.



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So, from what I can tell this thread has turned into a bit of a PC vs Console VR thread, so I figured I might as well share my opinion.

I've used every major VR headset from Cardboard to Vive and have followed BE pretty closely for a while now. I think it's silly for someone to discount a type of BE simply because of it's platform.

Mobile is obviously the most limited as an experience, but is the most accessible. I also think it will be the most commercially successful due to it's low price and huge potential customer base.

As far as PC VR goes, the Vive is incredible. It's far and away the best VR set-up I've ever used and I will very likely buy one some day.

I have honestly been disappointed with the Oculus Rift though. Price wise it sits right in the middle between the Vive and PSVR but as an experience it's much closer to PSVR than it is to the Vive. The lack of motion controllers and Oculus focus on largely seated experiences make it feel quite a bit more limited. Plus, though the specs say they are the same the FOV on the Rift felt smaller in practice.

PC VR overall has a lot of upsides. It being largely open leaves room for a lot of experimentation, having powerful hardware allows for better looking experiences, and Oculus and HTC should be able to iterate fairly quickly.

Console VR has many of the same benefits as consoles themselves. Exclusive software, typically more user friendly, lower initial cost, generally more mass market appeal, a more uniform system, ect.

They're all viable and have their place, so I'm not sure how much or a discussion there really is to have on the subject.



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I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Vertigo-X said:
setsunatenshi said:

What can you do that you couldn't do before? Immersion. The sense of 'being' inside the game. Tricking your brain into feeling you're actually the character in the game. For now the best experiences in my oppinion will be 'cockpit' ones. Flying an airplane, spaceship, car, mech, etc. Once the hardware gets powerful enough I'm 100% convinced we'll jump into more connected worlds. Fist bump with your friends right before attacking the raid boss and wave everyone goodbye when you're ready to leave.

I'd really be curious to hear what current VR experience have you had that made you go back to the virtual boy as a comparison. I'm starting to suspect you've never tried one, or both of those.

Tried the Eve Valkyrie VR. It was nice being able to move my head around, but other than that it didn't do anything for me. It wasn't any more immersive than watching the TV.

 

Immersion here is a gimmick and one that will wear off quite soon.

Ok then, I'll chalk that one up to personal opinion, (one I do not share) and call it a day



Vertigo-X said:
setsunatenshi said:

What can you do that you couldn't do before? Immersion. The sense of 'being' inside the game. Tricking your brain into feeling you're actually the character in the game. For now the best experiences in my oppinion will be 'cockpit' ones. Flying an airplane, spaceship, car, mech, etc. Once the hardware gets powerful enough I'm 100% convinced we'll jump into more connected worlds. Fist bump with your friends right before attacking the raid boss and wave everyone goodbye when you're ready to leave.

I'd really be curious to hear what current VR experience have you had that made you go back to the virtual boy as a comparison. I'm starting to suspect you've never tried one, or both of those.

Tried the Eve Valkyrie VR. It was nice being able to move my head around, but other than that it didn't do anything for me. It wasn't any more immersive than watching the TV.

 

Immersion here is a gimmick and one that will wear off quite soon.

I've been gaming on a projector since 2007. Immersion is not a gimmick for me and it never wore off. Dark room, big screen, still the best way to enjoy games for me. Before that I played on a CRT projector from '96 to '02, even the low res FF7 was great on that. Wipeout 2097 didn't compare to playing on a tv nor any other racing games.

Increasing the fov from 33 degrees I game on currently to 100 degrees sounds great to me. But true, it's probably not for everyone. I love watching movies and tv shows in the dark on the big screen for better immersion. Wy wife pefers the tv at a more conventional 18 degrees fov with some ambient light while nowadays texting on iPhone. Smart phones may be the biggest hurdle to vr gaming :/

It has to be done right though. 3D did wear off for me. I played in 3D in the late 90's with shutter glasses on that CRT projector. However it was mostly patched in 3D, games weren't made for 3D at all. Sure it worked as there weren't many post processing effects yet in that era and the 3D geometry worked quite well. It even helped in some games like Descent 2 where you could more easily judge where the slow moving projectiles were going to avoid them, yet in most games it just didn't add anything. Cross hair on target and shoot meant resolution trumped everything.

I really hope VR will bring experiences that take full advantage of the wider fov and immersion factor, utilize the enhanced awareness of your surroundings. What I see from gameplay from Eve Valkyrie is that it mostly enhances immersion, it's still cross hair on target and shoot which benefits more from high res. Maybe the wider fov and headtracking helps with tracking enemies. Games that make use of your peripheral vision will benefit most.



Conina said:
Pemalite said:

But they will come to PC. Sony and the Developers have zero choice in the matter. It's a matter of "when" not "if".

So when do you expect DriveClub VR, Farpoint RIGS, Until Dawn: Rush of Blood, Bound, Gran Turismo Sports, Tumble VR, The London Heist, Ocean Descent, Scavengers Odyssey, VR Luge, Danger Ball, Super Stardust Ultra VR, The Playroom VR, Dreams, Here They Lie, Rez Infinite and many others for other VR headsets?

Sometime in our lifetimes. ;)

Kerotan said:
Conina said:

So when do you expect DriveClub VR, Farpoint RIGS, Until Dawn: Rush of Blood, Bound, Gran Turismo Sports, Tumble VR, The London Heist, Ocean Descent, Scavengers Odyssey, VR Luge, Danger Ball, Super Stardust Ultra VR, The Playroom VR, Dreams, Here They Lie, Rez Infinite and many others for other VR headsets?

Haha exactly.  I'll answer that though.  Probably in 10 years when a psvr emulator is out there.  Which you know isn't exactly acceptable to those of us who want these AA and AAA games now or in the near future. 

Might happen even sooner than that. Unlike prior platforms there is no need to interpret and split up instructions and translate them, once the console has been cracked and Homebrew efforts can begin... Then expect to see some extremely rapid development.

Still. You aren't proving me wrong though, just playing with semantics. The fact is, all your exclusives will be on PC.



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Pemalite said:
Conina said:

So when do you expect DriveClub VR, Farpoint RIGS, Until Dawn: Rush of Blood, Bound, Gran Turismo Sports, Tumble VR, The London Heist, Ocean Descent, Scavengers Odyssey, VR Luge, Danger Ball, Super Stardust Ultra VR, The Playroom VR, Dreams, Here They Lie, Rez Infinite and many others for other VR headsets?

Sometime in our lifetimes. ;)

Kerotan said:

Haha exactly.  I'll answer that though.  Probably in 10 years when a psvr emulator is out there.  Which you know isn't exactly acceptable to those of us who want these AA and AAA games now or in the near future. 

Might happen even sooner than that. Unlike prior platforms there is no need to interpret and split up instructions and translate them, once the console has been cracked and Homebrew efforts can begin... Then expect to see some extremely rapid development.

Still. You aren't proving me wrong though, just playing with semantics. The fact is, all your exclusives will be on PC.

Sure the biggest reason to buy Vive will  be to play emulator, certainly it will explode from 500k right now to 50M once PS4 emulation goes to PC.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Pemalite said:

Sometime in our lifetimes. ;)

Might happen even sooner than that. Unlike prior platforms there is no need to interpret and split up instructions and translate them, once the console has been cracked and Homebrew efforts can begin... Then expect to see some extremely rapid development.

Still. You aren't proving me wrong though, just playing with semantics. The fact is, all your exclusives will be on PC.

Sure the biggest reason to buy Vive will  be to play emulator, certainly it will explode from 500k right now to 50M once PS4 emulation goes to PC.

The PSVR also uses other methods for recognizing the position of the player's head and hands (lights of the Move controllers, different lights on the front and back of the headset). Emulating that to other VR headsets and controllers without these lights will be totally easy and flawless. ;)



Lrdfancypants said:
I don't even know what this threads about anymore.

Congratulations.  You have arrived.



Conina said:
DonFerrari said:

Sure the biggest reason to buy Vive will  be to play emulator, certainly it will explode from 500k right now to 50M once PS4 emulation goes to PC.

The PSVR also uses other methods for recognizing the position of the player's head and hands (lights of the Move controllers, different lights on the front and back of the headset). Emulating that to other VR headsets and controllers without these lights will be totally easy and flawless. ;)

The thing with emulation is that you don't need 1:1 copy of the hardware.

The  lights and the players movement for example could be tracked with a Kinect Sensor hooked up to a PC. Which would be completely ironic. Haha

It's like with emulating Wii games, you don't need Wii motes to play them. :)



--::{PC Gaming Master Race}::--

Conina said:
DonFerrari said:

Sure the biggest reason to buy Vive will  be to play emulator, certainly it will explode from 500k right now to 50M once PS4 emulation goes to PC.

The PSVR also uses other methods for recognizing the position of the player's head and hands (lights of the Move controllers, different lights on the front and back of the headset). Emulating that to other VR headsets and controllers without these lights will be totally easy and flawless. ;)

Don't worry, PC is so much better than anything else that they will be better emulated than original.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."