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Forums - Gaming Discussion - Prediction: First party Scorpio games will run dynamic resolutions

https://www.youtube.com/watch?v=R_D9iX9U40E

At about the 14.30 mark they talk about Gears of War 4 on PC running at 4k(2160P) resolution on PC with a Nvidia GTX 1080 GPU which is a 9 Teraflop video card. In the video, GOW4 was running between 30-45 frames per second(estimated by Digital Foundry) and contained a dynamic scaling feature in the options, although it was set to the minimal  meaning it was geared more toward a static 4K/less compensation for frame drops. Setting it higher means the variance increases and when the frame rate starts to drop, the image quality/resolution decreases to mitigate the frame drop. We also saw this in Halo 5 but on Xbox One is was mandatory and non-adjustable.

I'm thinking that if a 9TF GPU worth $900US runs GOW4 on PC at around 30-40frames per second at 4K, then dynamic scaling on Scorpio will be employed for most demanding 4K games. Temporal reconstruction is also a possibility too. I know Teraflop figures and resolution are not linear and that developers could scale back lighting elements and texture quality to compensate etc but on a whole, I'm thinking dynamic scaling will be Scorpio's version of the PS4 Pro's checkerboard rendering. What do you guys think?



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... There are games on PC that support dynamic resolution? I didn't even think that was possible.

And yes, M$ Scorpio games will most likely use dynamic ree, but M$ will probably have their own dedicated supposedly superior upscaler as well.



Trunkin said:
... There are games on PC that support dynamic resolution? I didn't even think that was possible.

And yes, M$ Scorpio games will most likely use dynamic ree, but M$ will probably have their own dedicated supposedly superior upscaler as well.

I just found out about it in the Digital Foundry video with Gears of War 4. Prior to that I only had heard of it on Halo 5 on Xbox One, never PC.

EDIT: This vaguely reminds me of a game(I think it was Fable) which was touted as being 720P/high resolution on the Original Xbox but turns out it was only the start game introduction scene and not actual gameplay. Maybe someone can correct me as I'm not sure if it was that.



Trunkin said:
... There are games on PC that support dynamic resolution? I didn't even think that was possible.

And yes, M$ Scorpio games will most likely use dynamic ree, but M$ will probably have their own dedicated supposedly superior upscaler as well.

A few of Microsofts Win10 games have the option to run dynamic res. Not sure why'd you want to though. 



Well, to be fair they never said the games would run native 4k on Scorpio so they will probably dynamic resolution all over the place.

Also please don't butcher scientific terms. It's FLOPS, there is no such thing as a FLOP.



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Guitarguy said:
Trunkin said:
... There are games on PC that support dynamic resolution? I didn't even think that was possible.

And yes, M$ Scorpio games will most likely use dynamic ree, but M$ will probably have their own dedicated supposedly superior upscaler as well.

I just found out about it in the Digital Foundry video with Gears of War 4. Prior to that I only had heard of it on Halo 5 on Xbox One, never PC.

I think CoD uses it on XBone as well, and FFXV will have dynamic res on both PS4 and XBone. I've never heard of it for PC, though. Whenever i change a game's resolution in full screen, the screen blinks, and it takes a second to adjust. The only exception to this has been Shadow of Mordor, which seemed to have it's render resolution separate from its UI/system res. Maybe Gears 4 is doing that. If so, i hope this becomes a trend. 



vivster said:

Well, to be fair they never said the games would run native 4k on Scorpio so they will probably dynamic resolution all over the place.

Also please don't butcher scientific terms. It's FLOPS, there is no such thing as a FLOP.

Actually they did. They said Mircosoft 1st party games will run at "Native 4K, no compromises".  https://www.vg247.com/2016/09/19/microsofts-project-scorpio-will-run-first-party-games-at-native-4k/



FIT_Gamer said:
vivster said:

Well, to be fair they never said the games would run native 4k on Scorpio so they will probably dynamic resolution all over the place.

Also please don't butcher scientific terms. It's FLOPS, there is no such thing as a FLOP.

Actually they did. They said Mircosoft 1st party games will run at "Native 4K, no compromises". 

Source?



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vivster said:
FIT_Gamer said:

Actually they did. They said Mircosoft 1st party games will run at "Native 4K, no compromises". 

Source?

Added to my last post. 



FIT_Gamer said:
vivster said:

Source?

Added to my last post. 

This shit again.

“Any games we’re making that we’re launching in the Scorpio time frame, we’re making sure they can natively render at 4K,”

Notice two things?

1. She explicitely avoided saying that the games will run 4k on the console itself. Just said "within the Scorpio timeframe". Which will also include the first party pc ports.
2. She said the games can natively be rendered at 4k. Again, excplicitely avoided saying that the Scorpio will do the rendering to 4k. Still could be talking about the PC versions.

Unless someone comes out and clarifies this statement it's all just wishful thinking and reading into it while MS can still say that they never said Scorpio would render all 1st party games at 4k. Because they didn't. Learn PR speak, people.

If you just want to say that your console will render your games at 4k it's a pretty awkward way to phrase it, don't you think?



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