https://www.youtube.com/watch?v=R_D9iX9U40E
At about the 14.30 mark they talk about Gears of War 4 on PC running at 4k(2160P) resolution on PC with a Nvidia GTX 1080 GPU which is a 9 Teraflop video card. In the video, GOW4 was running between 30-45 frames per second(estimated by Digital Foundry) and contained a dynamic scaling feature in the options, although it was set to the minimal meaning it was geared more toward a static 4K/less compensation for frame drops. Setting it higher means the variance increases and when the frame rate starts to drop, the image quality/resolution decreases to mitigate the frame drop. We also saw this in Halo 5 but on Xbox One is was mandatory and non-adjustable.
I'm thinking that if a 9TF GPU worth $900US runs GOW4 on PC at around 30-40frames per second at 4K, then dynamic scaling on Scorpio will be employed for most demanding 4K games. Temporal reconstruction is also a possibility too. I know Teraflop figures and resolution are not linear and that developers could scale back lighting elements and texture quality to compensate etc but on a whole, I'm thinking dynamic scaling will be Scorpio's version of the PS4 Pro's checkerboard rendering. What do you guys think?