Mr Puggsly said:
Tmfwang said: Im hoping the same will happen to FPS-genre soon, all genres needs a reboot once in a while... |
I'd argue the FPS genre has stayed relevant because developers do more to make unique experiences. Lots of room to try new things.
Racing games tend to do a lot of similar things. Sim racers, Mario Kart clones, and 90s arcade racers sum up most of the genre.
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That actually makes a lot of sense.
If somebody were to ask me a question like "what modern FPS's have been influential/groundbreaking/milestones," I'd have quite a few recent options to shoose from. Sure, most of the elements were in place by 2000 or so, but I'd be able to say "Well, Halo popularized dual analog controls for console shooters, Battlefield introduced a greater emphasis on cooperative objectives, CoD: Modern Warfare popularized contemporary settings and a heavily directed level design, TF2 provided a break from the emphasis towards realism before eventually creating a free to play model, Overwatch is bringing over elements of the MOBA, etc." They aren't always trends I appreciate, but there is some clear movement between settings, multiplayer dynamics, level design, etc.
With racing games, I'm hard pressed to find similar games after the release of Gran Turismo. Maybe Midnight Club deserves credit for making street racing popular for a while, but I'm mostly drawing a blank.