Wright said:
Let's make here a quick exercise of self-reflection, shall we? You have...let's say, the same game in two different platforms. Just to name something, Deadly Premonition. The game is fundamentally the same in both platforms, 360 and PS3, and when I mean fundamentally, I'm talking about they both featuring the same plot, the same gameplay and controls, and the same soundtrack. Yet, the PS3 version also features a revamped, more comfortable HUD, and five more hours of extra content, not present on the 360 version. Question, which version, assuming the consumer has full access to both, is more enticing to him? Why would that be?
Let's make the same question, again. You have, let's say, the same game in two different platforms (ditching PC for convenience here). Just to name something, Fallout 4. The game is fundamentally the same in both platforms, Xbox One and Playstation 4, and when I mean fundamentally, I'm talking about they both featuring the same plot, the same gameplay and controls, and the same soundtrack. Yet, the Xbox One version also features the option to download further, non-official content that can change core aspects, revamp certain facets and add more playtime innards, not present on the Playstation 4 version. Question, which version, assuming the consumer has full access to both, is more enticing to him? Why would that be? |
Think there is a larger picture at play here. Just a few weeks ago Playstation published NMS. Hello Games has no customer service line and since the sale has gone through either a retailer or PSN, Sony take the heat.
The burden of responsibility, rightly or wrongfully ends up on Sony's plate as to why they would let game breaking mods etc on their platform. How they would allow things past QA.
I think they've been burnt pretty badly with NMS and are trying to avoid something similar.
Imagine you pay $60 for this and the mods don't work properly, crash your ps4 etc. You'll be calling Sony fit a refund not Bethesda.
At the end of the day, the way I see it the ball was in Bethesda's court but they didn't want to play by the rules although fully expecting customers to pay for the product. They wanted to cut corners and now they've shifted the blame.