By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Bethesda: Fallout 4/Skyrim PS4 Mods On Hold

Wright said:
BraLoD said:

Again, that's your opinion. As if the options are bad, I start thinking they take away from the game instead of adding anything on it, or even keeping it the same, as it now start becoming a problem, even if we are the one going for it, that it wouldn't otherwise.

We are going full circles around here already, Wright.

Let's make here a quick exercise of self-reflection, shall we?

You have...let's say, the same game in two different platforms. Just to name something, Deadly Premonition. The game is fundamentally the same in both platforms, 360 and PS3, and when I mean fundamentally, I'm talking about they both featuring the same plot, the same gameplay and controls, and the same soundtrack. Yet, the PS3 version also features a revamped, more comfortable HUD, and five more hours of extra content, not present on the 360 version.

Question, which version, assuming the consumer has full access to both, is more enticing to him? Why would that be?

 

Let's make the same question, again.

You have, let's say, the same game in two different platforms (ditching PC for convenience here). Just to name something, Fallout 4. The game is fundamentally the same in both platforms, Xbox One and Playstation 4, and when I mean fundamentally, I'm talking about they both featuring the same plot, the same gameplay and controls, and the same soundtrack. Yet, the Xbox One version also features the option to download further, non-official content that can change core aspects, revamp certain facets and add more playtime innards, not present on the Playstation 4 version.

Question, which version, assuming the consumer has full access to both, is more enticing to him? Why would that be?

 

Think there is a larger picture at play here. Just a few weeks ago Playstation published NMS. Hello Games has no customer service line and since the sale has gone through either a retailer or PSN, Sony take the heat. 

 

The burden of responsibility, rightly or wrongfully ends up on Sony's plate as to why they would let game breaking mods etc on their platform. How they would allow things past QA. 

 

I think they've been burnt pretty badly with NMS and are trying to avoid something similar. 

 

Imagine you pay $60 for this and the mods don't work properly, crash your ps4 etc. You'll be calling Sony fit a refund not Bethesda. 

 

At the end of the day, the way I see it the ball was in Bethesda's court but they didn't want to play by the rules although fully expecting customers to pay for the product. They wanted to cut corners and now they've shifted the blame. 



Around the Network
Kirin_gaming said:

I thought the conundrum when it came to XB1 mods was that random people were uploading someone else's work without knowing it the mod would even work or not, and in the instances it didn't work people would google the mod's name, google would then redirect them to the actual mod's creator and then complaint that the mod was not working in XB1, while the mods creators were confused as f#ck as to what was happening.Not sure if that was fixed or not but it seem like a legitimate issue for the creators.

Quality control though is better handled by the users just like it is on Nexus.The best mods get tons of exposure, while the ones that suck don't.

It has been a real fiasco.  A lot of PC users got angry because you had mod authors getting so fed up that they took down their mods from public access or stopped making them completely.

Looking at the situation now, I have to say that bringing mods to consoles doesn't look like much of a success.  Even on the Xbox One, they were only offering 2GB of mod usage.  I'm pretty sure I have single mods bigger than that.  No Script Extender, which absolutely sucks.  It's like having a party but without drinks, food, or games.

On the user end, a lot of mods were being uploaded completely untested on console.  That's really not good.  Some authors said they didn't have the time to test for console, others said they didn't own the consoles and could test for them even if they wanted, but random people would upload the files anyway, without their permission and without any testing.

After all of that, I can kind of understand where Sony is coming from.  



FloatingWaffles said:

Lol what is Sony even doing lately. It's like they're trying their hardest to give the Xbox One things to promote over them and to just look bad in general lately. 

No 4K UHD Support for their 4K System
No Mods on PS4

Not to mention that it was only like 2 weeks ago that they brought up PS + price just because they wanted more money from it.

PS4 Pro certainly supports "4K UHD".

Likewise, it supports mods.

Next please...



https://www.change.org/p/sony-sony-free-fallout-4-mods-on-the-playstation-4

Sign this and spread the words.



lol man, Sony should go bankrupt.

Doesn't actually care.



Around the Network
Bandorr said:
Kerotan said:

Pretty much this.  I'm struggling to get through all my games to the point where I can't buy a lot of games when they are released because I've already got so much to play.  

Sony releases a $600 blu-ray, BC compatible PS3. They say "you will work two jobs to get it" etc. THAT is arrogant Sony.

Sony release a $399 "pro" ps4 - yet THAT is also arrogant Sony?

Release a device with the kitchen table - that is arrogant. Release an affordable one - and supposely that is also arrogant?

This just comes as someone waving their arms around in the pool trying to make waves where there is none.

It reminds me of the Howard Webb joke in soccer.  

 

No matter what happen.... "penalty to Manchester United"  

 

XD xD xD



Mods are not for consoles.



I LOVE ICELAND!

The PS4 is around 42m - 43m now and the XB1 is around 21m so IF said mods DID cause a problem for those who use it, which console will get reported on the most? Then people will be writing articles about how Skyrim crashes 'more' on the PS4 with some articles not even mentioning it was the mod that cause the crash.

This might be an unpopular decision but it's the right decision for the market leader.



 

The PS5 Exists. 


KungKras said:
Mods are not for consoles.

^^This.

As a side note, modding is the only interesting use I could find for PS4Pro and Scorpio, with the extra juice they could even run some graphical mods. 



DragonRouge said:
KungKras said:
Mods are not for consoles.

^^This.

As a side note, modding is the only interesting use I could find for PS4Pro and Scorpio, with the extra juice they could even run some graphical mods. 

mods are very cool and xbox has that feature, a console.