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Forums - Sony Discussion - Bethesda: Fallout 4/Skyrim PS4 Mods On Hold

First Sony tells us they want to stop people from buying a PC so they release the PS4 PRO.

Then they stop MODS from coming to the console, which is one of the main reason people buy games from Bethesda on PC over Console.




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Sony are doing the right thing here even thought it might not look good on paper. QC is something ALL console manufacturers should demand from developers and not just allow something because it makes them look good.



 

The PS5 Exists. 


BraLoD said:

I don't think taking options is a good thing, but things aren't black and white, there are lots of shades, lots of things considered that might make the decision understandable, which as pointed above, already happened.

There's nothing really understandable about not giving your consumer more choices, regardless of the gradient colour you want to put it in. I'm not sure what you saw in Sony's reply to EA access but that's another evidence of being stubborn for the sake of it, which in return limits your fanbase options, instead of expanding them.



Wright said:
BraLoD said:

Making the game (more) unstable, which would grant them complaints on selling a messy game, and opening legal routes to modify something they don't want you to, to avoid some problem just as well.

That's really absurd.

No one can complain about Sony selling a messy game that they themselves, voluntarily, made unstable. You basically render any legal action moot the moment you decide to accept what comes with mods. You can be dumb as a brick, but that'd be your own fault.

Why wouldn't they allow to modify a game that isn't even theirs? If the developer of such game allows it so, why would the platform owner prevent him from doing so, especially when the other platform owners haven't done so and no problem has come from it so far?

incredibly absurd even, when you factor in things like the Unofficial Fallout 4 Patch that makes the game more stable.

Pretty much the exact opposite of what many here are claiming would happen when installing mods.



So most probably no Enderal for PS4 (it's not certain either that it will come to Xbox One, but the devs said consoles are not out of question).

http://sureai.net/games/enderal/?lang=en



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BraLoD said:

That's your opinion, as I said mine wasn't when I got their reply, it's not an evidence to anything, really.
You may not agree with their reasoning, that's completely fine.

And if the case was for the sake of keeping the game more stable, I would again agree with them, personally.

Why would they want to keep a game that isn't theirs more stable, when the game developer has openly admit they don't care about the game becoming unstable (if it were to be the issue) since they're the ones enabling the mods?

It makes sense if it is a Sony-developed game.

It makes zero sense if it is a third-party game and Sony is just meddling with it, when Steam/Microsoft has enabled them and there's demand of them from the consumers.



BraLoD said:

Because they want to have a better product to sell.
Sony gets the most of its money from PlayStation from selling games they don't develop themselves.

The product is fine in itself. Again, it's the user who makes it more unstable after accepting the disclaimer that comes with it, not the platform owner.

A product that gives you more options is a better product than the same product that gives you less options. No matter how you want to look at it, that reasoning doesn't work.



BraLoD said:

Again, that's your opinion. As if the options are bad, I start thinking they take away from the game instead of adding anything on it, or even keeping it the same, as it now start becoming a problem, even if we are the one going for it, that it wouldn't otherwise.

We are going full circles around here already, Wright.

Let's make here a quick exercise of self-reflection, shall we?

You have...let's say, the same game in two different platforms. Just to name something, Deadly Premonition. The game is fundamentally the same in both platforms, 360 and PS3, and when I mean fundamentally, I'm talking about they both featuring the same plot, the same gameplay and controls, and the same soundtrack. Yet, the PS3 version also features a revamped, more comfortable HUD, and five more hours of extra content, not present on the 360 version.

Question, which version, assuming the consumer has full access to both, is more enticing to him? Why would that be?

 

Let's make the same question, again.

You have, let's say, the same game in two different platforms (ditching PC for convenience here). Just to name something, Fallout 4. The game is fundamentally the same in both platforms, Xbox One and Playstation 4, and when I mean fundamentally, I'm talking about they both featuring the same plot, the same gameplay and controls, and the same soundtrack. Yet, the Xbox One version also features the option to download further, non-official content that can change core aspects, revamp certain facets and add more playtime innards, not present on the Playstation 4 version.

Question, which version, assuming the consumer has full access to both, is more enticing to him? Why would that be?



I thought the conundrum when it came to XB1 mods was that random people were uploading someone else's work without knowing it the mod would even work or not, and in the instances it didn't work people would google the mod's name, google would then redirect them to the actual mod's creator and then complaint that the mod was not working in XB1, while the mods creators were confused as f#ck as to what was happening.Not sure if that was fixed or not but it seem like a legitimate issue for the creators.

Quality control though is better handled by the users just like it is on Nexus.The best mods get tons of exposure, while the ones that suck don't.



thismeintiel said:
Bandorr said:

Shhhh you aren't allowed to talk about games.  Consoles are only designed to play 4k media and mod very few multiplats.

Funny, but sadly listening to a very vocal minority, that seems to be the case.  I guess they hated every console until now, including the OG XBO at launch.

Bandorr said:

Sony releases a $600 blu-ray, BC compatible PS3. They say "you will work two jobs to get it" etc. THAT is arrogant Sony.

Sony release a $399 "pro" ps4 - yet THAT is also arrogant Sony?

Release a device with the kitchen table - that is arrogant. Release an affordable one - and supposely that is also arrogant?

This just comes as someone waving their arms around in the pool trying to make waves where there is none.

You get swung at the most when you're on top.  Well, unless your MS and it's the American gaming media. 

Seriously, there's not much to throw at Sony now, so they'll grasp at anything.  I think we are going to need another sales update during or after the holidays to illustrate how little this truly matters. 

Fei-Hung said:

Was going to say this. Bethesda are already really bad are optimising games to run well, and now they want to release mods that might make things worse. 

 

According a poster on Gaf, Bethesda refused to use the tools needed for sound and textures for the mods.

If that user is correct, it seems Bethesda just wanted to dump the mods in, regardless of what tools/quality Sony requires be used.  Kinda like they do with all of their games on any system.  Hell, I wouldn't be surprised if the Skyrim on next gen systems still runs poorly at launch, with countless bugs.  I hope that's not the case, as I plan on getting shortly after release, but it is Bethesda. They are damn lucky that their games are usually pretty fun.  Otherwise, they would have been done a long time ago.

That's why u never buy Bethesda games at launch. 3 months later  after a few patches, not only do their games run better but they also can be bought brand new at half price.