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Forums - Microsoft Discussion - Buying physical copies of Xone Games doesnt makes sense...

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VGPolyglot said:
Knitemare said:

Please, enlight me, because I have a lots of PS4 games, and not all toghether will add up to 41 GB in updates. No kidding. I dont remeber one of them being larger than 5 GB at most, hell 3 GB and I will shut up about it.

I think Guitar hero LIVE had the largest and wasnt even close to 5.

Street Fighter V had at least 20GB from what I remember.

This is one of the best examples because it was released as an incomplete game. I hear No Man's Sky has problems without the day one patch as well.

Anywho, you're generally playing inferior products if you don't have access to updates on either X1 or PS4. Its really hurting the value of physical copies.



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On most games it makes just as much sense as on ps4, on others, especially multiplayer games, obviously its easier to have digital when you keep playing them, physical basicly does some of the downloading for you and is cheaper.

On games that have cross-buy with PC obviously digital is king, if you ever pick up a pc later in your life you can download a graphical superior version for free.




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Trunkin said:
afaik Halo 5 is the single largest title this gen, right? I blame it on all those free map packs and game modes. If they were paid DLC, presumably you wouldn't have to download it until you bought it, but now they just toss it all at you.

I experienced something similar with DOOM, albeit on PC. I booted the game up for some afternoon fun only to be greeted by a 12GB patch. Yeah, I didn't get to play that day.

The Halo 5 updates aren't just maps and modes, its also includes content like armor, skins, assassin animations and probably other balance changes in the game.

So too many changes happen in the overall multiplayer content as opposed to the usual map pack.



Recently Completed
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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

40+ GB forced updates is why I checked out of modern console AAA games. I just couldn't support that ridiculous shit anymore.



Mr Puggsly said:
Trunkin said:
afaik Halo 5 is the single largest title this gen, right? I blame it on all those free map packs and game modes. If they were paid DLC, presumably you wouldn't have to download it until you bought it, but now they just toss it all at you.

I experienced something similar with DOOM, albeit on PC. I booted the game up for some afternoon fun only to be greeted by a 12GB patch. Yeah, I didn't get to play that day.

The Halo 5 updates aren't just maps and modes, its also includes content like armor, skins, assassin animations and probably other balance changes in the game.

So too many changes happen in the overall multiplayer content as opposed to the usual map pack.

Ah, right I forgot about all those microtransactions and unlocks. Seems these days a game isn't really "done" until more than a year after release, so the only way too avoid massive patches is to wait for the GOTY edition; but by then the multiplayer scene may be either dead, or at such a high level that you can't hope to compete. Pick your poison, i guess.



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Buying a physical copy of a game is still faster to download than digital so I don't understand what your getting at. The download would take even longer if you bought it as a digital title.

Halo 5 has had amazing post launch support. Each month they've added new content to the game for free, and they still are. A new update is releasing tomorrow actually with new maps, modes, weapons, skins, features, etc. So yeah, it does suck you have to download a 41GB update, but would you rather spend money on each DLC released or wait awhile to download the full game? I would pick the later.

I also advise to buy an external harddrive. It's nice not having to worry about storage. My 5TB harddrive cost $120, not a bad price. Plus it can be used for a number of other devices as well.

Btw this isn't just an Xbox One issue. PS4 and PC have to download huge updates as well. Some larger than others. MS just has really done a great job with most of their 1st party games as far as post-content support goes, Halo in particular.



smroadkill15 said:
Buying a physical copy of a game is still faster to download than digital so I don't understand what your getting at. The download would take even longer if you bought it as a digital title.

Halo 5 has had amazing post launch support. Each month they've added new content to the game for free, and they still are. A new update is releasing tomorrow actually with new maps, modes, weapons, skins, features, etc. So yeah, it does suck you have to download a 41GB update, but would you rather spend money on each DLC released or wait awhile to download the full game? I would pick the later.

I also advise to buy an external harddrive. It's nice not having to worry about storage. My 5TB harddrive cost $120, not a bad price. Plus it can be used for a number of other devices as well.

Btw this isn't just an Xbox One issue. PS4 and PC have to download huge updates as well. Some larger than others. MS just has really done a great job with most of their 1st party games as far as post-content support goes, Halo in particular.

What I mean is this... The witcher 3 was a 35 GB download for the Full Game... (for PC). Now, If I buy a physical copy its because I dont want to wait for the download, and as the PS4, it should ask you if you want to download or if you want to play it as it is, as I wanted today. So I wonder, I am downloading a totally new game from scratch? Or was the original game full of glitches and errors that it had to have a 41 GB update (I know itll have new things and stuff). If only I could see the total amount of data in the blu ray... I bet its less than 41 GB... totally nonsense IMO



                          

"We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.

Do you blame Microsoft for your lousy internet connection or your lack of knowledge that todays games require lots of data?



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jason1637 said:
Disk games take like 40mins while digitals like 8 hours.

I've never had any discs take 40 minutes to update on PS4. Damn near every update for my PS4 games had taken 5-10 minutes, tops.



Not sure where the idea that ps4 games have small install amount from but gta5 for ps4 requires 55 gb of data, the last of us remastered needs 50 gb, fallout 4 needs 40, and that's just three games. I have close to 30 ps4 physical games btw. It's not just Xbox. Every new generation, the data requirement goes way up from the previous gen.

Remember ps1 memory cards, how game saves were done by freakin kilobytes? When ps2 came out everyone thought an 8mb memory card was big. Then PS3 came out and we had consoles built in with 60 gb hard drives. Not sure why ppl are complaining now. It's always been like this.