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Forums - Microsoft Discussion - Mike Ybarra teases Age of Empires on Xbox

If this is true and it will come to PC I might go back to PC gaming.



I am a Nintendo fanatic.

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Leadified said:
Would love a new Age of Empires either to build on 2 or a Victorian Era/Modern Era RTS.

Or do it like Empire Earth and allow us to go from pre-history to the future, or at least until WW2.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

shikamaru317 said:
I would love for it to happen, but I believe I heard they shutdown the new RTS studio they created that was working on one of Microsoft's classic RTS franchises.

There are various 3rd party studios that would be willing to make a new Age of Empires tilte.



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Slimebeast said:
Scoobes said:
As long as it comes to PC and they've sorted out the Windows Store issues (a big 'if' admittedly) then I'd definitely be up for that. Absolutely adore the original games.

I hope they don't fix the Windows Store issues and instead are forced to release it on Steam. I want my games to be at the same place as much as possible and Steam is much more social, which is especially important for a multiplayer game.

Agreed, but I don't see Microsoft doing that unless absolutely neccessary. As for multiplayer, if this is an Xbox/PC game then they'll need to tie it to Windows Store for cross platform play. 

Really do hope they I'm wrong and they release on Steam though. 



Scoobes said:

Agreed, but I don't see Microsoft doing that unless absolutely neccessary. As for multiplayer, if this is an Xbox/PC game then they'll need to tie it to Windows Store for cross platform play. 

Really do hope they I'm wrong and they release on Steam though. 

The majority of AoE games are there, it would be insane of them to skip out on the userbase on Steam, especially those that use 10. Also the modding community still thrives with that HD remaster along with that recent expansion, on WIn 10 store there is no such community and MS needs to notice that at some point. 



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Chazore said:
Scoobes said:

Agreed, but I don't see Microsoft doing that unless absolutely neccessary. As for multiplayer, if this is an Xbox/PC game then they'll need to tie it to Windows Store for cross platform play. 

Really do hope they I'm wrong and they release on Steam though. 

The majority of AoE games are there, it would be insane of them to skip out on the userbase on Steam, especially those that use 10. Also the modding community still thrives with that HD remaster along with that recent expansion, on WIn 10 store there is no such community and MS needs to notice that at some point. 

All true and logical, but when it comes to PC Microsoft haven't exactly been very logical over the years. Hope you're right though. 



Scoobes said:

All true and logical, but when it comes to PC Microsoft haven't exactly been very logical over the years. Hope you're right though. 

It takes them time to learn. It took WB months after AK and MKX to decide they want to bother taking another shot at the PC side of things (though we've yet to see them deliver in full). I'm sure MS will in time.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Barkley said:
CGI-Quality said:

In Halo Wars 2's case, I'm sure, as it was originally an Xbox-only franchise. What I'm still not understanding is why a PC exclusive RTS differs so greatly than an Xbox/PC title. How are the keyboard/mouse interactions vastly different?

Selecting units with a mouse is a lot faster and more accurate. In a PC rts game you will be able to select and isolate a singular unit that is surrounded by hundreds of other units, with a gamepad you will have a large innacurate cursor. In a console rts units are less likely to be many individual entities and are most likely put into larger groups.

Basically you'll probably be controlling and building a few squads of units, rather than many individual units, that's the main thing. There'll be less micro management when it comes to moving units on a gamepad-friendly rts.

you worry for nothing even if console might be the target... It would take about half an afternoon to dev moise friendly control scheme... Especially since there already hundreds of RTS out there already using exactly the same one...

what you are saying is like saying a racing game targeted for PC with K/m controls won't work with a pad or a wheel...



endimion said:
Barkley said:

Selecting units with a mouse is a lot faster and more accurate. In a PC rts game you will be able to select and isolate a singular unit that is surrounded by hundreds of other units, with a gamepad you will have a large innacurate cursor. In a console rts units are less likely to be many individual entities and are most likely put into larger groups.

Basically you'll probably be controlling and building a few squads of units, rather than many individual units, that's the main thing. There'll be less micro management when it comes to moving units on a gamepad-friendly rts.

you worry for nothing even if console might be the target... It would take about half an afternoon to dev moise friendly control scheme... Especially since there already hundreds of RTS out there already using exactly the same one...

what you are saying is like saying a racing game targeted for PC with K/m controls won't work with a pad or a wheel...

Majority of RTS games use K+M for the reasons he stated. With consoles youget either the very old style of clicking a button and dragging a mouse cursor (which in those days of old C&C was slow as hell and innacurate to boot) or the command wheel which C&C went with: 

The downside to the wheel was that you had to click to pull up the menu and then go through the wheel list itself, toggle the stick to the building and then click again to select it, then use the stick to guide a place to set it down and click again. All in that time I can click a single key to bring up the structures tab and then another key for that building and single left click to place it down, that alone shaved time fof for me.

Look at how Starcraft 1-2 play as well. Those just wouldn't gel well with the gamepad setup at all, not with the micro management and decent level APM needed for the competitive matches. If RT games truly worked extremely well on gamepads and consoles, then you'd be seeing all of them leaping over from the past decade, but that hasn't happened because they don't work well with consoles let alone the crowd.

Also Red Alert 3 had unit limitations, same with other RTS titles, on PC there wasn't for Red Alert 3 since PC could handle more units at a given time than the 360/PS3 as well as visuals.

 

The reality is that K+M is objectively better than the gamepad when it comes to RTS games, just like with FPS. Just like how the racing wheel is more accurate than the gamepad when it comes to racing games or a gamepad for platformers.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
endimion said:

you worry for nothing even if console might be the target... It would take about half an afternoon to dev moise friendly control scheme... Especially since there already hundreds of RTS out there already using exactly the same one...

what you are saying is like saying a racing game targeted for PC with K/m controls won't work with a pad or a wheel...

Majority of RTS games use K+M for the reasons he stated. With consoles youget either the very old style of clicking a button and dragging a mouse cursor (which in those days of old C&C was slow as hell and innacurate to boot) or the command wheel which C&C went with: 

The downside to the wheel was that you had to click to pull up the menu and then go through the wheel list itself, toggle the stick to the building and then click again to select it, then use the stick to guide a place to set it down and click again. All in that time I can click a single key to bring up the structures tab and then another key for that building and single left click to place it down, that alone shaved time fof for me.

Look at how Starcraft 1-2 play as well. Those just wouldn't gel well with the gamepad setup at all, not with the micro management and decent level APM needed for the competitive matches. If RT games truly worked extremely well on gamepads and consoles, then you'd be seeing all of them leaping over from the past decade, but that hasn't happened because they don't work well with consoles let alone the crowd.

Also Red Alert 3 had unit limitations, same with other RTS titles, on PC there wasn't for Red Alert 3 since PC could handle more units at a given time than the 360/PS3 as well as visuals.

 

The reality is that K+M is objectively better than the gamepad when it comes to RTS games, just like with FPS. Just like how the racing wheel is more accurate than the gamepad when it comes to racing games or a gamepad for platformers.

agreed still takes about half an afternoon to put in place K/M classic RTS control scheme heck they just have to recycle what has been done for ages on AoE... It being targeted for console will have zero influence on a PC version... Just like call of duty works on PC and console with different control input method... The hard work will be to make it work for console not PC....