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Forums - Gaming Discussion - Things In Gaming You Wish Were Fixed

SvennoJ said:
Intrinsic said:
Maybe it's just me.... but I'll go with level design. Eg.

Stack of wooden chairs blocking your path.

Rocket launcher not being able to blow a hole in a wooden door. Hell in anything, but I'll give them a pass for everything else. But come on!!! I need to get a key when I have a rocket launcher equipped?

Red barrels with conveniently placed enemies around them.

Indestructible cover.

Regenerative health (this is not level design per say, but taking health management out if games is what I feel to be one of the biggest flaws modern day gaming has inherited.

Don't forget the conveniently placed chest high walls everywhere. Nothing more immersion breaking than a beautiful handcrafted environment littered with cling to walls everywhere you look. Guess there will be a shoot out here... any moment now.

ikr!!!???

I think modern gaming has been dumbed down waaaay too much. And thats why gamers talk abiut hours to completion and stuff. And devs keep coming up with unnecessary ways to add more playtime into a game. Filler content. 

Just imagine a game like uncharted when all it would take is to be shot twice by almost anything to be dead. I'll like to see who comes out saying they finished the game in 10hrs or some shit like that. 

Back then games were very short. But ridiculously hard. So if you were good you could finish a level in 30mins. Everyone else could be stuck there for 3 days. 



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Paying for internet

Nintendo eshop had trash games on sale 80% of the time.

Professor Layton isn't as popular as it should be

Wii U/3ds missed out on too many games

Pokemon only had one game with a great story



 

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hershel_layton said:
Paying for internet

Nintendo eshop had trash games on sale 80% of the time.

Professor Layton isn't as popular as it should be

Wii U/3ds missed out on too many games

Pokemon only had one game with a great story

Talkin' main series Pokemon?

Because Pokemon Mystery Dungeon: Explorers of Time has an amazing story!



Intrinsic said:
Maybe it's just me.... but I'll go with level design. Eg.

Stack of wooden chairs blocking your path.

Rocket launcher not being able to blow a hole in a wooden door. Hell in anything, but I'll give them a pass for everything else. But come on!!! I need to get a key when I have a rocket launcher equipped?

Red barrels with conveniently placed enemies around them.

Indestructible cover.

Regenerative health (this is not level design per say, but taking health management out if games is what I feel to be one of the biggest flaws modern day gaming has inherited.

I think health regen makes sense in some scenarios. Like if you get hit by a bullet but it only graces your arm. But when Nathan Drake gets shot in the chest 30 times and still comes out fine, thats when I call bullshit v.v XD



KLXVER said:
Invisible walls can get very annoying.

Yeah this one >_<



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Games that refuse to clearly explain their mechanics and then pretend they're super hard because of that.



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Intrinsic said:
SvennoJ said:

Don't forget the conveniently placed chest high walls everywhere. Nothing more immersion breaking than a beautiful handcrafted environment littered with cling to walls everywhere you look. Guess there will be a shoot out here... any moment now.

ikr!!!???

I think modern gaming has been dumbed down waaaay too much. And thats why gamers talk abiut hours to completion and stuff. And devs keep coming up with unnecessary ways to add more playtime into a game. Filler content. 

Just imagine a game like uncharted when all it would take is to be shot twice by almost anything to be dead. I'll like to see who comes out saying they finished the game in 10hrs or some shit like that. 

Back then games were very short. But ridiculously hard. So if you were good you could finish a level in 30mins. Everyone else could be stuck there for 3 days. 

Reminds of that time I got myself stuck in half-life, saved with 10 health left and had to start the incinerator I believe. I had to learn the level layout, know where to stand, where to shoot and with instant save / load I managed to slowly get myself out of it eventually. That I still remember after 18 years, not all those times I hid behind a wall for a bar to refill, soak up some more bullets, repeat.

Trading save/load for regenerating health has been one of he worst trends.



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SvennoJ said:

Reminds of that time I got myself stuck in half-life, saved with 10 health left and had to start the incinerator I believe. I had to learn the level layout, know where to stand, where to shoot and with instant save / load I managed to slowly get myself out of it eventually. That I still remember after 18 years, not all those times I hid behind a wall for a bar to refill, soak up some more bullets, repeat.

Trading save/load for regenerating health has been one of he worst trends.

Exactly... and they should at the veey least give us an option. Its why i gravitate to games like bloodborne or start anygame on the hardest difficulty setting available these days.

These devs domt just seem to realize that they have made games too easy. 



KLXVER said:
Invisible walls can get very annoying.

" You wanted to explore that area? Tough shit, boy!"



                
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