thismeintiel said: If this game had been a fully multiplat game, everyone would have stopped bitching and hating a week ago. But, since it's a PS4 "exclusive" gotta keep that hate alive. Oh well. Glad to hear some are enjoying it for what it is. And hopefully Murray will get more features patched in. |
I dont think thats fair...
I am a PS4 owner, I buy lots of ps4 games, and I was looking forward to NMS, but as a designer and player, I can see pretty much straight away where the faults are with this game, and they are pretty huge.
There were two core gameplay loops as far as I can tell, Getting to the center of the universe to discover "something" and "Naming" things - the idea of discovery - you were an explorer the first person to a planet and so like a new age discoverer you are the one who first experiences something and gets the chance to name it, kind of a charles darwin element.
Now I had a problem with the game early on, because it tells you to spend all this time exploring on planet getting 100% of things, while pushing you to the center, but as soon as you move anywhere in hyperspace, its extremely difficult to go back, which destroys the whole finding everything on a planet and naming it. This leads me onto the next thing, if naming things are pointless as they get wiped, and there is no multiplayer why bother with one of the biggest elements of the game, procederal generation. They would have been much better placed to make a single player game with proper gameplay loops had they not gone down the route they did which obviously with the size of team was never going to be achievable.
So as you can see, with the exploring, discover, pushing to the center, an infinite number of planets that have no point... its a game that really should/could have been more than it is.
So I dont think critism of the game is unfair, but this new issue is a massive issue if true, because its one of the few elements that exists to make the player care about the game. You spend ages going around trying to be the first to discover things, only to find its all pointless, pretty rubbish.
The game feels like it should have been in development for another year or two while they added in more features or at least thought about what they were making. They probably had to pull out lots of things from the game, just due to releasing pressure, so I do feel sorry for Hello games, but perhaps the game was just too big an ask for them.