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PSVR: Quickest Sellout In GameStopís History

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That's really impressive! Can't wait to see the impact of VR in 1 or 2 years.



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Want to know about demo kiosks to try this out for myself.



I wonder how many PSVRs Sony plans to ship this calendar year - 500k? maybe 1m?



No surprise cause VR is awesome, and I'm sure PSVR will sell very well.

I'm really curious how PS4 or Neo will run VR spec wise. Even with the Neo and Scorpio "6 TFlops" upgrades incoming, GPU requirements are still too high for consoles. I'm using a GTX 1080 and resolution supersampling as high as possible on the Vive and still it's not where it needs to be in terms of detail on some games. Brookhaven experiment just destroys my GPU at 1.5 X resolution or above.



I doubt they had many to ship but still, it's better than taking a long time to sell out.



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Lafiel said:
I wonder how many PSVRs Sony plans to ship this calendar year - 500k? maybe 1m?

I'm really interested in seeing how many they're shipping too. I imagine you're close with about a million units by the end of the year. Which I honestly think is more than Sony was originally planning on shipping. 



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Normchacho said:
Lafiel said:
I wonder how many PSVRs Sony plans to ship this calendar year - 500k? maybe 1m?

I'm really interested in seeing how many they're shipping too. I imagine you're close with about a million units by the end of the year. Which I honestly think is more than Sony was originally planning on shipping. 

I hope that is the case, but I try to keep my sales expectations in check, as a recent EEDAR study revealed, that 200k rifts+vives (combined) have been sold in the US by July



I think many people here overestimate the initial impact of VR. As a CV1 owner I see the potential in the technology. But I can also see its current limitations. PS VR might be a big hit but not on the scale of usual console peripherals. I think 1-5 Million PS VR owners would be absolutely great especially considering that the technology is like TV in the 1920s, the true value of VR will be apparent in the next 2 decades. Its going to change the world substantially.



Number one; how many did they they have in stock/for pre-order.

Number two; the Wii U had great pre-order figures as well.

Number three; VR, in any form, is still way too expensive for the vast majority of gamers, is still barely implemented and runs quite poorly on most hardware.

Number four, tied in with the above; this is nothing be excited about, in all likelihood. Give it a couple of years at least, get prices down and implementation levels up.



End of 2016 hardware sales:

Wii U: 15 million. PS4: 54 million. One: 30 million. 3DS: 64.8 million. PSVita: 15.2 million.

Arkaign said:
VR could go big in 2017 if the pricing hits right. The pricing should fall incredibly rapidly on VR, because when you add it up, there's really not much to speak of :

LCD Screens, lenses, housing, sensors, connector, some leds, etc. Thanks to Cell phone prices plummeting like crazy and quality increasing rapidly, all of this stuff is dropping in price like a rock on the supply side.

PSVR standalone could hit $199 pretty easily once economy of scale kicks in, and I also expect $199 PC VR headsets no later than fall of 2017. By that time, we may well be looking at AMD RX560 and Nvidia 1150 4GB cards selling for $149 and less that can do VR @ 60FPS with decent details (970+ Performance).

I doubt we will see 199 PC Headsets any time soon the lenses of those things are really expensive and huge easily the highest cost on those things. The Screens are limited and need to be much much better in the future 4k per eye minimum. The tracking necessary for good roomscale VR will cost alot too. The price will not fall below 500 in 2017.