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Forums - Gaming Discussion - PSVR: Quickest Sellout In GameStop’s History

During GameStop’s financial conference call for the second quarter of fiscal year 2016, the retailer’s executives gave more information on their partnership with Sony and on their expectations for upcoming PlayStation products.

We learn that the last time PlayStation VR was put up for pre-order, it had the “quickest sellout in GameStop’s history,” with the retailer running out of allocation “literally in five minutes.” According to GameStop there is “tremendous demand.”

According to the retailer, Sony has taken virtual reality “very seriously, as a very meaningful driver.”

That said, to a further question, it was answered that the quantities for PlayStation VR during the fall season are expected to be “very limited.”

About PlayStation VR’s launch, Chief Operating Officer Tony Bartel shared that it’s complex and expensive, and in this kind of case GameStop tends to have an additional allocation of units because they can offer trade credit, the “first to know” list, pre-order benefits and the Power-Up rewards credits.

Chief Financial Officer Robert Loyd added that Sony has been in and out of GameStop’s offices many times in the past few weeks, and they’re looking at the retailer’s list of Power-Up members that own a PS4, thinking on how to promote to those people.

As a result, GameStop executives think they are a “very powerful launch partner” for Sony and others, but Sony is the most important because they have “a lot of installed base.”

PlayStation Neo was also mentioned, and we hear that GameStop did include the new console in its predictions for the fiscal year, but “in a very light form” as not much is known about it, and the retailer expects to learn more on September 7th.

http://www.dualshockers.com/2016/08/25/playstation-vr-had-quickest-sellout-in-gamestops-history-talks-sony-partnership-and-playstation-neo/



 

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The nice way of saying shipment numbers are small



I can't imagine that they are going to have huge numbers of them available at launch, but that's still pretty impressive.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Unless I can play games like The Witcher 3 on VR I most likely won't get one but holy shite that still really good for Sony. The VR train is rollin fast.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

If PSVR is anything like the oculus and the vive, then supply will likely be limited to begin with. Still pretty impressive but hopefully we will get a better idea of the actual numbers later.

If the bundle wasn't $699 here in canada, I might have considered it. As it stands, I'm taking a wait and see approach.



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I don't think we'll know VRs impact until a year or two out.



ktay95 said:
The nice way of saying shipment numbers are small

this



Numbers?



Yeah and before that it was WiiU if anyone remembers....



VR could go big in 2017 if the pricing hits right. The pricing should fall incredibly rapidly on VR, because when you add it up, there's really not much to speak of :

LCD Screens, lenses, housing, sensors, connector, some leds, etc. Thanks to Cell phone prices plummeting like crazy and quality increasing rapidly, all of this stuff is dropping in price like a rock on the supply side.

PSVR standalone could hit $199 pretty easily once economy of scale kicks in, and I also expect $199 PC VR headsets no later than fall of 2017. By that time, we may well be looking at AMD RX560 and Nvidia 1150 4GB cards selling for $149 and less that can do VR @ 60FPS with decent details (970+ Performance).