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Nintendo NX - Are 6 Months Enough Time To Advertise?

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6 months is just enough to get some good advertising but also shot enough time not to burn people out and allow them to loose interest.



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More than enough imo. I hate long periods between announcement and release.



Luke888 said:
For today's industry ? 3 would be enough if only the holiday season wasn't between us and the release.

^ this.

The holidays will limit the impact of whatever they are trying to say, and cut down on the actual time they have to successfully market it.



RolStoppable said:
superchunk said:
Yes.

WiiU success/failure wasn't the time allowed to advertise it was a failure of how it was advertised.

This post of yours can be added to the evergrowing pile of "superchunk was wrong all along" posts. The Wii U failed because it was a terrible product.

What next, superchunk? Are you going to say that Star Fox Zero became a flop because its marketing wasn't good enough?

I think my 'always right' mantra bugs you because I have a better track record than you do. 

Wii U is not a terrible product. It is a great product with no message to drive its value. All in all, its a product where you either get why the gamepad is awesome or you just hate it.

Hopefully Nintendo has learned why Wii with its unique controller was a stellar market success story and Wii U with its unique controller was not. 

Price?
Wii was selling for over $400 on ebay for two years after launch. While WiiU was at $250-300 within months after launch. Nope not price.

Power?
Wii was basically a turbo powered Gamecube and its gap with PS360 is greater than WiiU's with PS4/XB1. WiiU also had the technical cability to run all of the same graphical technologies, at a lower scale of course, as PS4/XB1. Lack of 3rd party games was not lack of power, it was combination of barrier on developing games for WiiU's PowerPC architecture with no middleware support to allow simple scaling against its low install base. Wii's was lack of power, WiiU was lack of middleware to make easy ports.

OS?
WiiU OS is still faster, more flexible, better personalization and easier to use than PS360/PS4/XB1. There are some features WiiU doesn't do, but the user experience is better in almost every way, especially when you consider the gamepad.

Comfort?
Gamepad is not heavy, is a dual analog controller and allows you to play in far more comfortable positions due to off-TV support. ProController is crazy light and extremely long battery life. As with going between PS/MS, as soon as the layout is normalized to you, the controllers are very comfortable.

Network?
I don't see any differences playing same games on the different systems. COD is a perfect example that multiplayer is considerably the same between them all. Game sizes / team sizes / voice / etc are all the same. Only difference I can note is the party system that is built-in to XBL and PSN. 

Content?
WiiU absolutely kills the others when it comes to exclusives. All of the games that people clamour about with PS4/XB1 are 3rd party. Nintendo lives on its own IPs. WiiU has a multitude of excellent exclusive content (as well as duds like SFZero).

Of course, content is where its value should have stood out. Content should have been able to demonstrate 1) this is not a Wii AND 2) I MUST play with the gamepad. That is the failure.

Summary, it wasn't a terrible product. It was an awesome product with a terrible vision and delivery. I think NX willl demonstrate why you want a controller with a screen.



Nintendo's marketing has always kinda sucked. Of the four major hardware makers of the last 20 years (Sega, Nintendo, Microsoft, Nintendo), Nintendo pretty consistently has the shittiest marketing. The Wii launch commercials were OK but it's not like they sold because of the launch spots. I don't even remember any DS commercials aside from the one with Beyonce I think. 

If a Nintendo product sells it's almost always because word of mouth from consumers is very positive, not because their marketing is great.  

Trying to sell an entire platform on a controller alone is a stupid risk IMO anyway. Yes it can work, so can going to Vegas and putting all your money on the roulette table to try and pay your bills. That can work ... once. Try it three or four times and see where you end up. 

The other problem is a controller can be copied by anyone. 



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Just give it a name that is clearly distinct from the Wii so dumb consumers understands what it is.



superchunk said:

I think my 'always right' mantra bugs you because I have a better track record than you do. 

Wii U is not a terrible product. It is a great product with no message to drive its value. All in all, its a product where you either get why the gamepad is awesome or you just hate it.

Hopefully Nintendo has learned why Wii with its unique controller was a stellar market success story and Wii U with its unique controller was not. 

Price?
Wii was selling for over $400 on ebay for two years after launch. While WiiU was at $250-300 within months after launch. Nope not price.

Power?
Wii was basically a turbo powered Gamecube and its gap with PS360 is greater than WiiU's with PS4/XB1. WiiU also had the technical cability to run all of the same graphical technologies, at a lower scale of course, as PS4/XB1. Lack of 3rd party games was not lack of power, it was combination of barrier on developing games for WiiU's PowerPC architecture with no middleware support to allow simple scaling against its low install base. Wii's was lack of power, WiiU was lack of middleware to make easy ports.

OS?
WiiU OS is still faster, more flexible, better personalization and easier to use than PS360/PS4/XB1. There are some features WiiU doesn't do, but the user experience is better in almost every way, especially when you consider the gamepad.

Comfort?
Gamepad is not heavy, is a dual analog controller and allows you to play in far more comfortable positions due to off-TV support. ProController is crazy light and extremely long battery life. As with going between PS/MS, as soon as the layout is normalized to you, the controllers are very comfortable.

Network?
I don't see any differences playing same games on the different systems. COD is a perfect example that multiplayer is considerably the same between them all. Game sizes / team sizes / voice / etc are all the same. Only difference I can note is the party system that is built-in to XBL and PSN. 

Content?
WiiU absolutely kills the others when it comes to exclusives. All of the games that people clamour about with PS4/XB1 are 3rd party. Nintendo lives on its own IPs. WiiU has a multitude of excellent exclusive content (as well as duds like SFZero).

Of course, content is where its value should have stood out. Content should have been able to demonstrate 1) this is not a Wii AND 2) I MUST play with the gamepad. That is the failure.

Summary, it wasn't a terrible product. It was an awesome product with a terrible vision and delivery. I think NX willl demonstrate why you want a controller with a screen.

Your "always right" mantra is an easy target to pick on, especially because you are wrong more often than not. You should know me, so you can expect that I remember several occasions of your wrongness that were absolutely embarrassing. I will not list them in this post and I won't name them in this thread at all, unless you decide to act in a manner that makes me feel that you deserve to get wrecked.

You've written a longwinded explanation that starts off by comparing Wii and Wii U, but then quickly shifts to compare Wii U with other consoles. It concludes with the statement that NX will demonstrate why you want a controller with a screen. You are basing this on the Eurogamer rumor, but said writeup says that the screen will go into a dock while the controller parts will be detached. Get it? If Eurogamers is correct, then NX won't have a screen controller.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
superchunk said:

I think my 'always right' mantra bugs you because I have a better track record than you do. 

Wii U is not a terrible product. It is a great product with no message to drive its value. All in all, its a product where you either get why the gamepad is awesome or you just hate it.

Hopefully Nintendo has learned why Wii with its unique controller was a stellar market success story and Wii U with its unique controller was not. 

Price?
Wii was selling for over $400 on ebay for two years after launch. While WiiU was at $250-300 within months after launch. Nope not price.

Power?
Wii was basically a turbo powered Gamecube and its gap with PS360 is greater than WiiU's with PS4/XB1. WiiU also had the technical cability to run all of the same graphical technologies, at a lower scale of course, as PS4/XB1. Lack of 3rd party games was not lack of power, it was combination of barrier on developing games for WiiU's PowerPC architecture with no middleware support to allow simple scaling against its low install base. Wii's was lack of power, WiiU was lack of middleware to make easy ports.

OS?
WiiU OS is still faster, more flexible, better personalization and easier to use than PS360/PS4/XB1. There are some features WiiU doesn't do, but the user experience is better in almost every way, especially when you consider the gamepad.

Comfort?
Gamepad is not heavy, is a dual analog controller and allows you to play in far more comfortable positions due to off-TV support. ProController is crazy light and extremely long battery life. As with going between PS/MS, as soon as the layout is normalized to you, the controllers are very comfortable.

Network?
I don't see any differences playing same games on the different systems. COD is a perfect example that multiplayer is considerably the same between them all. Game sizes / team sizes / voice / etc are all the same. Only difference I can note is the party system that is built-in to XBL and PSN. 

Content?
WiiU absolutely kills the others when it comes to exclusives. All of the games that people clamour about with PS4/XB1 are 3rd party. Nintendo lives on its own IPs. WiiU has a multitude of excellent exclusive content (as well as duds like SFZero).

Of course, content is where its value should have stood out. Content should have been able to demonstrate 1) this is not a Wii AND 2) I MUST play with the gamepad. That is the failure.

Summary, it wasn't a terrible product. It was an awesome product with a terrible vision and delivery. I think NX willl demonstrate why you want a controller with a screen.

Your "always right" mantra is an easy target to pick on, especially because you are wrong more often than not. You should know me, so you can expect that I remember several occasions of your wrongness that were absolutely embarrassing. I will not list them in this post and I won't name them in this thread at all, unless you decide to act in a manner that makes me feel that you deserve to get wrecked.

You've written a longwinded explanation that starts off by comparing Wii and Wii U, but then quickly shifts to compare Wii U with other consoles. It concludes with the statement that NX will demonstrate why you want a controller with a screen. You are basing this on the Eurogamer rumor, but said writeup says that the screen will go into a dock while the controller parts will be detached. Get it? If Eurogamers is correct, then NX won't have a screen controller.

We don't really know how the dock functions, the Wii U has a "dock" too, all it does is charge the controller. 

Also the patent Nintendo has for detachable controller wings operates through infared, and controller wings don't have motion sensors like Wiimotes do. So there's no gauruntee you're getting Wiimote style control here either. 



FragilE^ said:
Just give it a name that is clearly distinct from the Wii so dumb consumers understands what it is.

You gotta understand that most consumers aren't like us like Shokio said. They're not gonna take the time to do 24/7 research like we do. We're the minority.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

FragilE^ said:
Just give it a name that is clearly distinct from the Wii so dumb consumers understands what it is.

We call it ... the Mii Zu.