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Forums - Nintendo Discussion - A biased review: Star Fox Zero

GoOnKid said:
MTZehvor said:
It honestly boggles my mind that people try to defend the control scheme of SF0. I largely agree.

I can't understand people who still have trouble with the controls. They really aren't as hard as some make them look like. You don't even have the need to look at both screens, just look at the gamepad and you're good.

If I wanted to play Star Fox on a tiny screen with my field of vision reduced by about 60%, I'd just play it on the 3DS with duct tape over two thirds of the screen and save myself $60.



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I love the controls, it's a fun game, due to all the bad reviews I literally thought it was gonna take me hours to get it down, only took me like 10 minutes.



RolStoppable said:
Teeqoz said:
So essentially, just get Star Fox 64 on Virtual Console instead?

If it has to be Star Fox, yes. Or get Star Fox 64 3D because I think that one is already a part of the Player's Choice lineup.

If you want a modern take on the genre, get Sin & Punishment: Successor of the Skies.

Yes. Sin & Punishment is awesome from start to finish...even suddenly Street Fighter. I love that game.



All I intended to say is that many people claim the game would force you to switch your point of view from on screen to the other, which it actually never does. Even more, you can switch the perspectives with a single push of a button, as some have already stated. Thanks for not paying attention and sticking to your agenda.

As others have also already pointed out, learning the mechanics is much easier than critics claim to be. I would suggest to sneak into miiverse. That's where people talk about the game who have really played it. Pretty strange how almost nobody has issues with either the controls or the two screens, whereas on the internet everyone throws shit at the game for those two reasons.

On behalf of Rols review: I think it's sad that you somehow expected a new story when it was clear from the early stages of development that it would only be a reimagination of the SF64. I believe you are very intelligent and therefore expected you to take that into account. Also I think you didn't talk enough about the goods in this game, but emphasized the bads. But oh well, it's a biased review, so.



GoOnKid said:

All I intended to say is that many people claim the game would force you to switch your point of view from on screen to the other, which it actually never does. Even more, you can switch the perspectives with a single push of a button, as some have already stated. Thanks for not paying attention and sticking to your agenda.

As others have also already pointed out, learning the mechanics is much easier than critics claim to be. I would suggest to sneak into miiverse. That's where people talk about the game who have really played it. Pretty strange how almost nobody has issues with either the controls or the two screens, whereas on the internet everyone throws shit at the game for those two reasons.

On behalf of Rols review: I think it's sad that you somehow expected a new story when it was clear from the early stages of development that it would only be a reimagination of the SF64. I believe you are very intelligent and therefore expected you to take that into account. Also I think you didn't talk enough about the goods in this game, but emphasized the bads. But oh well, it's a biased review, so.

You can play the entire game in first person in the same way that you can compete in Ninja Warrior wearing a giant T-Rex costume. Yeah, it's technically possible, and people have done it, but it adds an unnecessary amount of annoyance to the whole thing that no one should be forced to put up with if they don't want to. Good luck dodging that giant laser beam attack on the final boss in first person, and more importantly, have fun with your field of vision reduced by about 60% for the entirety of the game. Playing the game in entirely first person is even less convenient than switching screens, so no, you're not technically forced, but then again no one forces you to use the roll button in Dark Souls either. Good luck getting through the respective games without either.

And, uh, wow. I think this is the first time that anyone has cited Miiverse as a positive example. Anyway, Miiverse is the place where tragic love stories, tentacle porn, and dozens of people hopelessly confused about why Samus is unable to crawl exist, so I wouldn't exactly cite it as a genuine source of game criticism. The internet throws shit at the controls because they're needlessly cumbersome, a concept which most Miiverse posters probably haven't even heard of. There's no reason to not have a option for a older, more traditional control scheme. Even if the controls were solid gold, there's no excuse for not giving people options.

And as for the story aspect, when exactly did it become a rule that you can only criticize a game on stuff it doesn't make you aware of ahead of time? Yeah, Nintendo announced that this would be a retelling of Star Fox 64. That still doesn't make a criticism of it being the same game any less valid. If a developer announces their game will be incredibly glitchy ahead of time, and it's incredibly glitchy, then the complaints of glitchiness don't suddenly become invalid just because people were aware of that beforehand.



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MTZehvor said:
GoOnKid said:

All I intended to say is that many people claim the game would force you to switch your point of view from on screen to the other, which it actually never does. Even more, you can switch the perspectives with a single push of a button, as some have already stated. Thanks for not paying attention and sticking to your agenda.

As others have also already pointed out, learning the mechanics is much easier than critics claim to be. I would suggest to sneak into miiverse. That's where people talk about the game who have really played it. Pretty strange how almost nobody has issues with either the controls or the two screens, whereas on the internet everyone throws shit at the game for those two reasons.

On behalf of Rols review: I think it's sad that you somehow expected a new story when it was clear from the early stages of development that it would only be a reimagination of the SF64. I believe you are very intelligent and therefore expected you to take that into account. Also I think you didn't talk enough about the goods in this game, but emphasized the bads. But oh well, it's a biased review, so.

You can play the entire game in first person in the same way that you can compete in Ninja Warrior wearing a giant T-Rex costume. Yeah, it's technically possible, and people have done it, but it adds an unnecessary amount of annoyance to the whole thing that no one should be forced to put up with if they don't want to. Good luck dodging that giant laser beam attack on the final boss in first person, and more importantly, have fun with your field of vision reduced by about 60% for the entirety of the game. Playing the game in entirely first person is even less convenient than switching screens, so no, you're not technically forced, but then again no one forces you to use the roll button in Dark Souls either. Good luck getting through the respective games without either.

And, uh, wow. I think this is the first time that anyone has cited Miiverse as a positive example. Anyway, Miiverse is the place where tragic love stories, tentacle porn, and dozens of people hopelessly confused about why Samus is unable to crawl exist, so I wouldn't exactly cite it as a genuine source of game criticism. The internet throws shit at the controls because they're needlessly cumbersome, a concept which most Miiverse posters probably haven't even heard of. There's no reason to not have a option for a older, more traditional control scheme. Even if the controls were solid gold, there's no excuse for not giving people options.

And as for the story aspect, when exactly did it become a rule that you can only criticize a game on stuff it doesn't make you aware of ahead of time? Yeah, Nintendo announced that this would be a retelling of Star Fox 64. That still doesn't make a criticism of it being the same game any less valid. If a developer announces their game will be incredibly glitchy ahead of time, and it's incredibly glitchy, then the complaints of glitchiness don't suddenly become invalid just because people were aware of that beforehand.

So, and even if you happen to switch views occasionally... what's the big deal? You make it look like it's a pain in the ass and intense struggle. It really isn't.

I will always defend miiverse for its honesty. It appears like you only know it from Curl-6s fun thread. The truth is that people on miiverse share images of moments when they enjoy the game. Shocking, right? Please check the Star Fox Zero community. Also, those cases you highlight are obviously people who are new to gaming, and thankfully they are blessed with objectivity. They regard a game for what it is. And therefore, they find a lot of enjoyment.

The comparisons you make are really far stretched and extreme, honestly. What I was referring to was Rols quick summary of the story: known. Maybe it's just me but that felt like a negative point rather than neutral.

To wrap things up, you seem to dislike it, I seem to like it, it's a shame. But don't worry, I'm the type of dude who also liked Devil's Third, so...



I still feel compelled to pick this game up at some point, if only because this IP has given us at least one quintessential Nintendo experience...
I hope Nintendo doesn't use the subpar sales of a subpar game to justify the discontinuation of a classic, especially one that helps to diversify their catalogue...



Have a nice day...

Ahh, Star Fox Zero. The game that has the same Metascore as Federation Force.