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Forums - Nintendo Discussion - A biased review: Star Fox Zero

Thats probably a fair assesment.
I wouldnt know... I never bought it.

The graphics where way to dissapointing.
They choose a gamepad gimmick cockpit extra veiw point, over makeing a pretty game.
Which to some point is fine, but this just felt like it went way overboard.



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It honestly boggles my mind that people try to defend the control scheme of SF0. I largely agree.



Mar1217 said:
MTZehvor said:
It honestly boggles my mind that people try to defend the control scheme of SF0. I largely agree.

Possibly cause they mastered them or didn't have as much difficulty as some obviously did.

I'm not even talking about the difficulty curve; more the design of having to look between two separate screens consistently. The fact that anyone without compound eyes that can focus on multiple things at once tries to defend that particular design choice, regardless of how easy or difficult it is to master, is what surprises me.



I'd agree a lot of my liking of it is baised inheritly, but even with the problems with the dual screens and controls, I wasn't bothered by it. But if someone said it was due to my own bias, you might not be wrong there but the controls didn't bother me with this game at all outside of the first 30 minutes.

While I liked the game, it would have done better if the gimmick wasn't shoved onto people and they had more options to change the controls. I rate games on personal enjoyment even when being critical at points. 

I gave it a 9/10, higher maybe than I should have but I really did love this game as a whole. It gave me an experience on something new, the controls if you like them add to the game imo, if you don't then you won't like this game.

Really what I think went wrong with it's appeal as a game is the fact that they were conservative in areas they should have went harder on, story/multi-player, and went too ham on areas like controls where they should have let people stick to something easier for them to get into it. 

Making something devisive was not the way to go for a franchise to comeback from a long hiatus, also keep it first party please Nintendo.

Might have also worked on not at the end of the WiiUs lifespan, but again physical sales seemed to be bad, though adjusted down for some reason. It won't be the end of Star Fox but a few things need to change,

1. Fanbase needs to get it's head together on what it wants and not split, half wanted SF64 again while the other half wanted something new. Might be better to try and build a new fanbase honestly.

2. Less gimicks in the wrong areas and more content in the right areas. Multiplayer/online etc need to be a thing, people really badly want this to be a thing. 

3. Put it on a different system at the right time, two screens would have worked on a DS screen better than a TV with the gamepad. Also don't release it this late into the game with the WiiU, this would have been way better as an early title than one this late into the game. 

The game series needs to find it's place again if they want to use the IP more, this didn't help in the long run but I'm still glad it exists. 



Never played a Star Fox game. This doesn't make me want to try one.



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green_sky said:
Never played a Star Fox game. This doesn't make me want to try one.

The remastering of 64 is really worth your time if you've got a 3DS. Loved that game, hated this one.



MTZehvor said:
It honestly boggles my mind that people try to defend the control scheme of SF0. I largely agree.

The control scheme is so dumb. I have no idea how that got through Q&A.



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I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Definitly a missed opportunity due to the stubburness of a single man. How difficult would it be to have an option for classic controls? No? Then get burned on the low scores Miyamoto. I don't hate you, but you gotta learn. Like... if they cared they could even patch it in.



Star Fox Zero is the first game in a long time where I actually got angry. I can get salty when games are difficult, but I get angry when the difficulty comes from wrestling with the controls.



MTZehvor said:
It honestly boggles my mind that people try to defend the control scheme of SF0. I largely agree.

I can't understand people who still have trouble with the controls. They really aren't as hard as some make them look like. You don't even have the need to look at both screens, just look at the gamepad and you're good.

This control scheme allows for much more precise aiming, for much higher scores and for a wider target range. Playing SF643D after SF0 showed me that the classic controls are completely inferior.