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Forums - Sony Discussion - PS4: Driveclub Digital Foundry Hands On

Then we look out across the track - yes, the fidelity of the PSVR headset is certainly a step down from the Rift or Vive, but it quickly shoots to the back of your mind once you hit the accelerator. The weight of the car and the way this is communicated within the game gives it a feeling that genuinely took me by surprise. It feels supremely natural and really gives the impression that you're sitting in a car. I've spent a lot of time with some of the best PC VR racers and the virtual cockpit always felt 'off', a driving 'uncanny valley' of sorts, in a way that DriveClub does not.

Ultimately, DriveClub VR demonstrates how effective virtual reality can be - even using less capable hardware. Smart software design and well executed technical artistry can definitely overcome these limitations, resulting in an experience that feels every bit as potent as the more powerful PC VR solutions. The devil is in the details and these details help make for an incredibly enjoyable experience. DriveClub VR is the real deal - virtual racing at its finest. We'll have more details on the game once it releases this fall alongside PlayStation VR.

http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-driveclub-vr



 

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This does look very impressive. It's certainly a game I'll be picking up in the future.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Driveclub VR just made me a whole lot better at racing games

http://www.gamesradar.com/driveclub-vr-just-made-me-a-whole-lot-better-at-racing-games-and-i-barely-had-to-try/



There is some compelling software coming out for PSVR, DriveClub is an example of the quality we can expect.



On the face of it, a racing game on PlayStation VR shouldn't stand a chance against a high-powered PC coupled with Oculus Rift or HTC Vive, but after playing DriveClub VR at Gamescom this week, our viewpoint has shifted. Simply put - this is the most immersive racing game we've played in VR to date. From Assetto Corsa to Dirt Rally all the way to Project Cars, it's clear that the gorgeous visual design of the original DriveClub allows the game to stand above its more technically demanding peers. It's a classic case of software design triumphing over hardware limitations.



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Have been following the thread on GAF, and this looks AMAZING! Glad I still have the headset preordered, can't wait to bring in the whole shebang to work for my coworkers to experience.



is it the same game or do you have to buy driveclub vr

looks good fun though,i wasn't initially going to buy PSvr as didn't think it was worth early adopting but after seeing something on ign gamescom about a starwars xwing and a couple of other things like this it is becoming tempting,flying & driving games could suck me in



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zuvuyeay said:
is it the same game or do you have to buy driveclub vr

looks good fun though,i wasn't initially going to buy PSvr as didn't think it was worth early adopting but after seeing something on ign gamescom about a starwars xwing and a couple of other things like this it is becoming tempting,flying & driving games could suck me in

I think it will be a standalone expansion like Driveclub Bikes.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

"It feels supremely natural and really gives the impression that you're sitting in a car. I've spent a lot of time with some of the best PC VR racers and the virtual cockpit always felt 'off', a driving 'uncanny valley' of sorts, in a way that DriveClub does not."

And this is why VR will either live or die by AAA killer apps. They bring the sort of standards and polish that's needed for a new medium to establish itself. I see PSVR as having the best user experience, QA focused and tuned while the others seem like a free for all.

Sony is gonna set the standards for VR which the others will rip off.



My most wanted PSVR games (for now) are DriveClub VR and Farpoint.