Jigsawx1 said:
No the point is that you get more power out of a console than a pc with the same hardware thats the point, so .......you dont get it
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You get the same amount of power. The hardware is a fixed limitation in a console. The PC just does more at once, that's the entire point.
You are grabbing a console port which is graphically doing more on PC (Sometimes looking a generation ahead) and thinking because the console is also running it, it's some special optimization, when really it isn't.
If a game is made for the high-level API on the Xbox 360, then performance is likely to be roughly the same as the PC equivalent.
There are also lots of games on PC which require less hardware for equivalent graphics as the Xbox 360 version during the first half of the generation like Oblivion, Bioshock, Unreal Tournament 3, Half Life 2, Doom 3, Need for Speed Most Wanted and Carbon, Tom Clany's Rainbow Six: Vegas... The list goes on.
Then as the generation progressed PC games started to look a generation ahead.
Now if you were to compare games that were built for the Xbox 360's low-level API's, then it will likely have an edge.. But the PC is also heading down that path now with Vulkan and Direct X 12.
nVidia and AMD have also sunk tons of man power, millions of dollars, years of development fine tuning their drivers for maximum performance and imagry.
The end result is... If you were to grab any PS4 multiplat, you could run it on similar PC hardware with similar imagry with similar performance today.
You need to look at things from more perspectives instead of your plain black and white view, there is so much more about the hardware, software, performance and graphics than you probably realise.