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Forums - Nintendo Discussion - Would Rare have been better off with Nintendo?

 

Would Rare have been better off with Nintendo?

Yes 356 87.68%
 
No 50 12.32%
 
Total:406
Goatseye said:
AZWification said:

Nintendo doesn't mind having some M-rated games, just look at Bayonetta 2 and Fatal Frame V.

Conker was on a different level of M, especially in 2001, before GTA madness.

 

Yes and no, the problem with Conker is that it was very crude, explicit and South Park like parody game that looked close enough to a kiddie mascot that Nintendo could get in trouble if advertised and some foolish parent got upset the cute character was actually perverted scumbag of a main character. 

Otherwise, games after Conker, like Eternal Darkness, Geist, Nintendo buying rights to Temco's Fatal Frame series and other published games like Bayonetta 2, the Devil's Third or Japan only titles like Zangeki no Reginleiv or Disaster: Day of Crisis would have been made or put out by them. They just want their M titles to not look like it could be anything but M rated and in case of NA/Europe not be TOO exploitative in showing females.



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curl-6 said:
mountaindewslave said:

 Microsoft has done jack shit with the Rare IPs (omg that horrid Perfect Dark game they made for the Xbox)

Not to mention butchering Banjo-Kazooie with the abomination that was Nuts 'n' Bolts. :(

I'll never understand the Nuts n' Bolts hate. Probably one the most unique platformers ever created, I spent many hours with it.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
curl-6 said:

Not to mention butchering Banjo-Kazooie with the abomination that was Nuts 'n' Bolts. :(

I'll never understand the Nuts n' Bolts hate. Probably one the most unique platformers ever created, I spent many hours with it.

My fundamental issue with it was that the overly pedantic physics turned what should have been straightforward tasks into tedious fiddly chores. It simply wasn't fun to spend half an hour building a vehicle only to find that because of one tiny misstep the challenge was unwinnable. The game didn't respect my time.



I don't think there can be any doubt.
When people look at 'The fall of Rare' they often point to the way Microsoft put them to work on titles that really didn't play to their strengths, or to what people liked about Rare.
It's no surprise there was a staff exodus to Playtonic.



SamLeheny said:
I don't think there can be any doubt.
When people look at 'The fall of Rare' they often point to the way Microsoft put them to work on titles that really didn't play to their strengths, or to what people liked about Rare.
It's no surprise there was a staff exodus to Playtonic.

MS gave Rare too much freedom. Nuts n Bolts for example was a game Rare had in the pipe works. The problem with Rare was they failed to deliver under no supervision so MS shifted there freedom to Kinect which turned out great for awhile. 

They did have a couple good gems on Xbox like Kameo and Viva Pinata. Sea of Thieves is MS giving Rare another chance at freedom.



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I think that had Rare remained with Nintendo, they still would have declined, but would have released better games these past 14 years. And I believe so based on what known factors we have.

First, you have to remember Donkey Kong Racing. The game was announced prior to the GameCube's launch, and looked like a decent cartoonish racer, and seems to have been largely completed before the Microsoft deal went through. However, from what I can gather, Rare tried to rebuild it into a game called Sabreman Stampede. But that got cancelled because Microsoft wanted to focus efforts on Xbox 360 titles Kameo and Perfect Dark Zero. Not only was this a lost game, it shows how making several transitions in hardware must have been hell for Rare. Within five years, they went from developing N64 games (Conker in 2001) to the GameCube (SF Adventures in 2002), then the Xbox (Grabbed by Ghoulies in 2003), and then the Xbox 360 (Kameo and Perfect Dark Zero in 2005). Kameo was developed for all four consoles atvarious points. Had they stayed at Nintendo, that would have removed the GameCube to Xbox transition and would have possibly made the 7th gen leap simpler.

Grabbed by the Ghoulies showed the problems of Microsoft as a boss. It began development as a GameCube platformer in the style of Banjo Kazooie before being simplified on the Xbox. However, Microsoft pushed for the game to be released as a simpler and more linear experience. Hence, we got the critically panned final product.  In contrast, Nintendo has been willing to give its 2nd parties a lot of leeway in development time. Rare experienced this during Conker's long development, and Silicon Knights had a similar amount of leeway with Eternal Darkness. So GbtG would have probably ended off better on the GameCube.

Last, I think Rare might have been able to find a niche with Perfect Dark had they stuck with Nintendo. Rare spent a lot of time working on that series before and after the Microsoft aquisition. You had Perfect Dark Zero, which was in development for the GameCube and Xbox before becoming a launch title for the Xbox 360, and got features cut to be ready for launch day. And you also had cancelled games like Perfect Dark Core. Problem was, Microsoft already had sci-fi shooters, Halo and Gears of War, and wouldn't approve of a new game after Zero. With Nintendo, Rare would likely have been free to pursue the series.



Love and tolerate.

curl-6 said:
Mr Puggsly said:

I'll never understand the Nuts n' Bolts hate. Probably one the most unique platformers ever created, I spent many hours with it.

My fundamental issue with it was that the overly pedantic physics turned what should have been straightforward tasks into tedious fiddly chores. It simply wasn't fun to spend half an hour building a vehicle only to find that because of one tiny misstep the challenge was unwinnable. The game didn't respect my time.

Maybe you're looking at it the wrong way. The challenges were generally pretty simplisic, the actual game is building the right vehicle for the job. You didn't need to build an exact vehicle either, you just had to come up with something to get the job done.

You're right, sometimes you would have to go back and modify your vehicle because something just wasn't right. But for some people that's actually fun, trial and error is part of many vidja games. There were even levels I would replay simply because I wanted to try completely new designs after acquiring new parts. Which often allowed me to finish levels faster.

Nuts n' Bolts is a brilliant and unique game, shame we haven't seen much else like it.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

RolStoppable said:
curl-6 said:

My fundamental issue with it was that the overly pedantic physics turned what should have been straightforward tasks into tedious fiddly chores. It simply wasn't fun to spend half an hour building a vehicle only to find that because of one tiny misstep the challenge was unwinnable. The game didn't respect my time.

I thought the physics were cool. I built a small but superfast vehicle that consisted almost exclusively of engines, hit the pedal to the metal and had it make half a backflip right away.

Right, in racing levels you would often just build a basic frame and put a bunch of engines on it. Sometimes you could make a level easier by creating a fast driving vehicle that also had the ability to fly.

I feel like he's complaining about building in the building game.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

im glad nintendo sold rare, at the time nintendo was in major decline and probably would not have lasted another gen. The sale of rare funded the DS and Wii development



Nintendo's dumbest decision ever.

It was the start of Nintendo pulling out of western development and partnerships.

I hope Kimishima goes the other way and creates new western studios, and create new new reliationships with western developpers.