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Would Rare have been better off with Nintendo?

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Would Rare have been better off with Nintendo?

Yes 356 87.68%
 
No 50 12.32%
 
Total:406
Goatseye said:
aLkaLiNE said:

Yes, that's extremely offensive. I would never acknowledge that your posts come out sounding like shit, because frankly I wouldn't even acknowledge you if you hadn't quoted me beginning with an insult.

 

At the second part, you're fucked up on what I believe apparently. I said one thing - that rare replay compiles games that come from pre-MS era. That is a fucking fact, you even pointed out that only 7 of the 30 came after Microsoft bought them. Everything after that is your failure to comprehend, I don't know... I guess English? 

 

- Donkey Kong Country, Diddy Kong Racing, Killer instinct 1/Gold across platforms for hard copies. Probably quite a few more accounting for digital sales on the VC.



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Maybe. Rare was in a decline anyway - most of the Goldeneye team left by then.

What I don't get is why Microsoft even bought Rare. The obvious reason is to broaden their portfolio - they get action adventure titles, platformers, and fighters, and another first person shooter developer. Yet they never took advantage of this.



aLkaLiNE said:

I suggest doing some research before posting because quite a lot of you are factually incorrect.

A few lead developers left during perfect dark, but rare still went on to release star fox adventures and conquers bad fur day.

When Nintendo didn't make any moves to become a majority owner of Rare, and was no longer giving Rare an unlimited development budget to work with, they began looking around for someone to purchase the company. It wasn't until formal discussion between Rare and Activision, and Rare and Microsoft started that made 30 employees jump ship (from a development team of around ~200). Rare wasn't dying before they were purchased, and they still had a tremendous amount of talent still around at the time. But here, have this

Nintendo Era:
Donkey Kong Country 1
Donkey Kong Country 2
Donkey Kong Country 3
Killer Instinct
GoldenEye 007
Didn't Kong Racing
Banjo-Kazooie
Banjo-Tooie
Perfect Dark
DK64
Conkers Bad Fur Day
Star Fox Adventures

Microsoft era:
Grabbed By The Ghoulies
Conker: Live & Reloaded (a remake of the original)
Perfect Dark: Zero
Kameo: Elements of Power
Viva Piñata (after this, the founders left.)
Viva Piñata: Trouble In Paradise
Banjo-Kazooie: Nuts & Bolts
Kinect Sports
Kinect Sports: Season 2
Kinect Sports: Rivals (after this, 15 people laid off)
Rare Replay (a compilation of games that were made while NOT under Microsoft lol)
Sea of Thieves

*Lists are not comprehensive and only include at least somewhat notable titles.

It's obvious to me that Rare was doing way better before Microsoft. Under Microsoft, their most successful title has been a Kinect game. With that in mind, how much of a cult following do the games from the first list have vs the latter? Which ones do people post about with fond memories? I see people reminisc on the old Rare games all the time. I don't remember ever seeing anyone talk about how much they miss viva piñata or grabbed by the Ghoulies. On top of the lack of a hit over the past 15 years, they were creatively constrained, marketed poorly and this eventually culminated in being banished to Kinect only titles.

 

Sea of Thieves will be their first real game in some time. This could mark a comeback, I think the game looks interesting but that's purely speculation for now. It's almost objective that rare was in an all around better spot while they worked with Nintendo. Almost. But opinions are like assholes.

a huge amount of Rare's team left during/around Perfect Dark. Rare was a shadow of its former self, look at the crap that is Starfox Adventures.

I obviously agree that Rare would have been better off if purchased by Nintendo, but some of the damage was already done. The real loss is that a lot of Rare's IPs would have worked well with Nintendo. that's the real shame



Heck yeah!! Not only because I I've Nintendo, but Microsoft hasn't even used them!! Sheesh!! Honestly. I know mascot games have pretty much died back during SNES/Genesis and into PS1 with Crash, but there is still a strong group who loves them. I LOVE Mario of course, but I love Ratchet too. I loved Jax quite a bit too! That is the one thing the 360 WOEFULLY lacked!! Microsoft was sitting on a fairly loved franchise - Banjo Kazooie. Ratchet saw a remake on PS4. Crash is seeing a remaster coming to PS4. Microsoft, in my humble opinion, NEEDS to fill this tremendous void! If it were up to me, I would completely overhaul Banjo 1&2 - COMPLETELY!! Release it as a precursor to resurrecting that IP! I would have Rare along with whatever help they need get that fired up! I wouldn't stop there though. I would look for another mascot type character too.
Oh and Nuts and Bolts is NOT what I mean.



FunFan said:
Given the amazing work Nintendo did turning Retro into such an amazing studio, I have no doubt they would have handled Rare a lot better than... who was it, again? You mean that company that destroyed one of the best RTS developers ever?

Fun fact: the same year that Microsoft bought Rare for $375 million, Nintendo bought Retro... for $1 million.



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curl-6 said:
FunFan said:
Given the amazing work Nintendo did turning Retro into such an amazing studio, I have no doubt they would have handled Rare a lot better than... who was it, again? You mean that company that destroyed one of the best RTS developers ever?

Fun fact: the same year that Microsoft bought Rare for $375 million, Nintendo bought Retro... for $1 million.

1? O_o

Well that was profitable



curl-6 said:
FunFan said:
Given the amazing work Nintendo did turning Retro into such an amazing studio, I have no doubt they would have handled Rare a lot better than... who was it, again? You mean that company that destroyed one of the best RTS developers ever?

Fun fact: the same year that Microsoft bought Rare for $375 million, Nintendo bought Retro... for $1 million.

Not really comparable, Retro wasn't some studio Nintendo just randomly bought, Retro was a studio created by Nintendo in association with one of the Turok guys at Acclaim. 

The studio was in chaos early on, and Nintendo was pissed off, so they basically bought out the Acclaim guy who was partying too much, cancelled all their games (Ravenblade, an NFL football game, a racing/combat game, some adventure/action game) and made them work on Metroid Prime. 

But Nintendo had already by that point pumped a lot of money into Retro. 



John2290 said:
Seems so, but who knows. Both MS and Nintendo are ...well, not doing so great these days.

oh come off it, Nintendo releases lots of solid games from their old franchises lately, its just been spread between handhelds and home consoles. Also lately things are a mega drought because they've been quite obviously focusing on NX software development for the last year or two and have sort of given up on this gen (sad but true)

Nintendo doesn't fail often with stronger IP, I have no doubt Rare under them would at the very least be putting out some stellar platformers 



Soundwave said:
curl-6 said:

Fun fact: the same year that Microsoft bought Rare for $375 million, Nintendo bought Retro... for $1 million.

Not really comparable, Retro wasn't some studio Nintendo just randomly bought, Retro was a studio created by Nintendo in association with one of the Turok guys at Acclaim. 

The studio was in chaos early on, and Nintendo was pissed off, so they basically bought out the Acclaim guy who was partying too much, cancelled all their games (Ravenblade, an NFL football game, a racing/combat game, some adventure/action game) and made them work on Metroid Prime. 

But Nintendo had already by that point pumped a lot of money into Retro. 

I'm sure they had already invested some cash, though the studio was initially a joint venture, and did not become a first party and a division of Nintendo until 2002.

It's just kinda ironic that MS paid so much for a studio on the decline while the same year Nintendo bought out a mess of a studio for comparatively little and whipped them into shape to become one of the best in the business.



aLkaLiNE said:

I suggest doing some research before posting because quite a lot of you are factually incorrect.

A few lead developers left during perfect dark, but rare still went on to release star fox adventures and conquers bad fur day.

When Nintendo didn't make any moves to become a majority owner of Rare, and was no longer giving Rare an unlimited development budget to work with, they began looking around for someone to purchase the company. It wasn't until formal discussion between Rare and Activision, and Rare and Microsoft started that made 30 employees jump ship (from a development team of around ~200). Rare wasn't dying before they were purchased, and they still had a tremendous amount of talent still around at the time. But here, have this

Nintendo Era:
Donkey Kong Country 1
Donkey Kong Country 2
Donkey Kong Country 3
Killer Instinct
GoldenEye 007
Didn't Kong Racing
Banjo-Kazooie
Banjo-Tooie
Perfect Dark
DK64
Conkers Bad Fur Day
Star Fox Adventures

Microsoft era:
Grabbed By The Ghoulies
Conker: Live & Reloaded (a remake of the original)
Perfect Dark: Zero
Kameo: Elements of Power
Viva Piñata (after this, the founders left.)
Viva Piñata: Trouble In Paradise
Banjo-Kazooie: Nuts & Bolts
Kinect Sports
Kinect Sports: Season 2
Kinect Sports: Rivals (after this, 15 people laid off)
Rare Replay (a compilation of games that were made while NOT under Microsoft lol)
Sea of Thieves

*Lists are not comprehensive and only include at least somewhat notable titles.

It's obvious to me that Rare was doing way better before Microsoft. Under Microsoft, their most successful title has been a Kinect game. With that in mind, how much of a cult following do the games from the first list have vs the latter? Which ones do people post about with fond memories? I see people reminisc on the old Rare games all the time. I don't remember ever seeing anyone talk about how much they miss viva piñata or grabbed by the Ghoulies. On top of the lack of a hit over the past 15 years, they were creatively constrained, marketed poorly and this eventually culminated in being banished to Kinect only titles.

 

Sea of Thieves will be their first real game in some time. This could mark a comeback, I think the game looks interesting but that's purely speculation for now. It's almost objective that rare was in an all around better spot while they worked with Nintendo. Almost. But opinions are like assholes.

you're way off base with a few of the comments, Rare WAS dying. A huge amount of their most talented designers had left before Microsoft purchased them. Like this has been talked about by the former staff time and time again

I can't emphasize enough how Starfox Adventures is a complete failure and shows that the magic was somewhat gone. Not shocking, when you lose like half of your staff (they went to go form another studio) that's a pretty realistic aftershock

Rare was also bloated towards the end times before being acquired by Microsoft, with possibly too many people on board anyway in terms of staff

 

Rare was insanely solid from like 1994-2001 but the reality is they were a ghost of their former self even once acquired. THe value in the company was the IPs more than anything else at that point. 

based upon that its fairly obvious that Nintendo would have been the better company to acquire them since Microsoft has done jack shit with the Rare IPs (omg that horrid Perfect Dark game they made for the Xbox)