By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - No Man’s Sky is the Second Fastest Selling PS4 Title In The UK

I'm loving the game so far. Not played anything like this previously and every time I put it on I end up spending about 2-5 hours on it.

The exploration, discovering the history of the races, dog fights, Survival aspects, gathering resources, fighting off sentinels, crafting things and building your ship is awesome. Once they add base building, this game will be off the charts fun.

I've played elite dangerous and it is far less fun than this as it only offers a small aspect of what NMS offers.

I had my first fugitive pop up on the screen today and I ended up chasing the ship down and taking it out. Got a nice 100k unit reward for it too :)



Around the Network
baloofarsan said:
crissindahouse said:

One more time people reward a dev for releasing a hyped game which doesn't really offer much for that price tag (yes I know that it offers theoretically billions of hours playtime lol)

Sure, it will probably get some updates the next months which will make it a much bigger/better game content wise but right now I really don't see where the $60 price tag comes from. The whole game (except the soundtrack) cries for a lower price atm.

Everything which isn't automatically generated looks like an indie game you would get for less money and the automatically generated stuff looks, well, like automatically generated. 

What has Hello Games delivered?

A planet sized area where you can fly and walk as you wish. This is something I have dreamt of since Pilotwings 64 and no one else has developed it.

A solar system where you seamlessly can go from one planet to the other. This is something I have dreamt of since I first heard of NMS (it was so outlandish that I had not imagined this was possible) and no one else has developed it.

No Man's Sky is the first game to change gameing radically since Minecraft (another indie game). 

These reasons alone make it worth more than $60 for me and many others. 

That's nice for you, still doesn't change that you see on every corner that it's made by only a small team and with a budget comparable to other games which cost only half as much. 

All I see is "bad" graphics, planets which look almost all very similar except for some colours, animals or life forms which look all like shit becaue there wasn't really designers involved to design them and gameplay which is average at best (and reduced to very simple mechanics (which flying on a planet shows very good))

I can still believe that many people will play hundreds of hours of it and that is nice for them. I have also invested a lot of time in some indie games but like with this game I don't see how they would be worth $60 even if I invested more time in them as in some $60 games. 

That's just how I think about my Steam indie games and about NMS which I would have bought if I would see how this is a $60 game but I just don't see it. 

But I guess it's like with the Iphone, some pay a lot for it (or for contracts including it) and some think it's not justified to pay what it costs considering the manufacturing costs and compared to other phones which cost less but include often more expensive tech. 



crissindahouse said:
baloofarsan said:

What has Hello Games delivered?

A planet sized area where you can fly and walk as you wish. This is something I have dreamt of since Pilotwings 64 and no one else has developed it.

A solar system where you seamlessly can go from one planet to the other. This is something I have dreamt of since I first heard of NMS (it was so outlandish that I had not imagined this was possible) and no one else has developed it.

No Man's Sky is the first game to change gameing radically since Minecraft (another indie game). 

These reasons alone make it worth more than $60 for me and many others. 

That's nice for you, still doesn't change that you see on every corner that it's made by only a small team and with a budget comparable to other games which cost only half as much. 

All I see is "bad" graphics, planets which look almost all very similar except for some colours, animals or life forms which look all like shit becaue there wasn't really designers involved to design them and gameplay which is average at best (and reduced to very simple mechanics (which flying on a planet shows very good))

I can still believe that many people will play hundreds of hours of it and that is nice for them. I have also invested a lot of time in some indie games but like with this game I don't see how they would be worth $60 even if I invested more time in them as in some $60 games. 

That's just how I think about my Steam indie games and about NMS which I would have bought if I would see how this is a $60 game but I just don't see it. 

But I guess it's like with the Iphone, some pay a lot for it (or for contracts including it) and some think it's not justified to pay what it costs considering the manufacturing costs and compared to other phones which cost less but include often more expensive tech. 

I felt that way when I played Fallout and any sports games. Reused assets, brandish environments, things slightly changed here or there. Destiny felt very similar too here and there. It felt like you were rinsing and repeating the process with slight variants in visual. 

 

I didn't want to pay full price for NMS just as I regretted paying full price for Destiny. Thankfully FO4 I got for £20 4 months after release. Maybe NMS will be available cheaper too in a few months. 



crissindahouse said:
baloofarsan said:

What has Hello Games delivered?

A planet sized area where you can fly and walk as you wish. This is something I have dreamt of since Pilotwings 64 and no one else has developed it.

A solar system where you seamlessly can go from one planet to the other. This is something I have dreamt of since I first heard of NMS (it was so outlandish that I had not imagined this was possible) and no one else has developed it.

No Man's Sky is the first game to change gameing radically since Minecraft (another indie game). 

These reasons alone make it worth more than $60 for me and many others. 

That's nice for you, still doesn't change that you see on every corner that it's made by only a small team and with a budget comparable to other games which cost only half as much. 

All I see is "bad" graphics, planets which look almost all very similar except for some colours, animals or life forms which look all like shit becaue there wasn't really designers involved to design them and gameplay which is average at best (and reduced to very simple mechanics (which flying on a planet shows very good))

I can still believe that many people will play hundreds of hours of it and that is nice for them. I have also invested a lot of time in some indie games but like with this game I don't see how they would be worth $60 even if I invested more time in them as in some $60 games. 

That's just how I think about my Steam indie games and about NMS which I would have bought if I would see how this is a $60 game but I just don't see it. 

But I guess it's like with the Iphone, some pay a lot for it (or for contracts including it) and some think it's not justified to pay what it costs considering the manufacturing costs and compared to other phones which cost less but include often more expensive tech. 

So what you saying is that some might see the value at $60 and some won't... like every other game then.

And no game should be judged to be worth less than $60 because it's an indie. 

What it comes down to is taste and it's sad that flocks of people, most have never had any intention to play it, try to tell people it's not worth it or it didn't meet the hype when it all subjective.



Hello games partnership with Sony has proven to be highly successful. Pc/PS4 covers most of the market they're aiming for and because it's console exclusive they get the awesome Sony marketing to back them. Congrats to both.



Around the Network

This game is so good. I Will play It for 100 h.

I understand if i doesnt work or if you got a skitty computer but else i like exploring like this



Gamers today play hype, not games!!!



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

Lrdfancypants said:
Nautilus said:

Im not saying that there isnt someone who liked the game(and that someone like you couldnt enjoy it or like the game for what it is), I just think that alot of its games sales were sold on promises that werent met.Now, can it become a better game in the future?Sure.But as things stand now, I believe other games deserved more.

It plays like I expected based of what devs showed up to launch.  

I'm not saying people didn't like the game because people expected things that weren't there on trailers and play through videos or (that someone like you didn't enjoy it or like the game for what it was shown to be).  

I have no secret inside knowledge to the reasons as to why "alot" of people bought the game as you do but it was what I expected.

 

This video that was just posted by a user in another thread just basically sums up the problem with the game messaging and promises before launch.Its a bit long, but if you watch until around 6 minutes you can get the idea.

https://www.youtube.com/watch?v=A8P2CZg3sJQ



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Lrdfancypants said:

It plays like I expected based of what devs showed up to launch.  

I'm not saying people didn't like the game because people expected things that weren't there on trailers and play through videos or (that someone like you didn't enjoy it or like the game for what it was shown to be).  

I have no secret inside knowledge to the reasons as to why "alot" of people bought the game as you do but it was what I expected.

 

This video that was just posted by a user in another thread just basically sums up the problem with the game messaging and promises before launch.Its a bit long, but if you watch until around 6 minutes you can get the idea.

https://www.youtube.com/watch?v=A8P2CZg3sJQ

I only made it to the stupid improv.  What's the point of the video?



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

.................No one posted what the numbers are?

Anyway, it's over 100k, but under 125k.