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Forums - Gaming Discussion - Was there a game you REALLY had to give up on?

I did give up during my difficult mode runs of some Mega Man games, granted that was a while ago and I've improved :P



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LivingMetal said:
Nautilus said:

Really?I find the pacing perfect!By the way, Im also playing through it.I mean sure, you get stuck once in a while somewhere, but then you just say "fuck this part" and go somewhere else you still didnt go, make that part, and by the time you return to where you got stuck, you end up powering through it!

Im currently at Anor Londo at the fucking dual boss.Where did you stop?

Blighttown... TWICE!  It wasn't so much of being stuck on one place but more so the "process."  I'll explain.

The first time I went into Blighttown, I was cautious.  Very cautious which did pay off because I ALMOST got to the boss almost unscathed. And I'm (or was) using a walkthrough.  But I was cautious to use a walkthrough during Blighttime because it's not that I could pause the game to take time reading what I was coming up to.  Now, I was about to tackle the boss with NPC assistance, but then I read this thing about the Great Hollow.  I'm the OCD type so I had to check it out.  Well, it took a while, but I was able to eventually collect all but one item in the Great Hollow.  But during that process, I became cursed WITHOUT a comsumable to alieviate the curse.  So hallelujah when I finally reached the bottom of the Great Hollow only to find that I had to fight that Hydra again in Ash Lake.  It was fine the first time, but at half life, I wasn't going to make it.  But I was able to trek passed it to find the Gaping Dragon.  But that was a dead end.  I heard you could teleport from bonfire to bonfire, but I have yet to receive that ability.  So I had to go from the Gaping Dragon, through Ash Lake, up the Great Hollow again, through the swamps of Blighttown, and finally found an exit via the Valley of the Drakes.  And I did all this with only half life so I wasn't ready to fight the boss anymore. 

With a glimmer of hope, I bought a purging stone to allieviate the curse, another purging stone in case I get cursed again, enhanced my character by learning spells, killed the merchant to get the uchigatana, grinded grinded grinded grinded grinded for souls, and enhanced the uchigatana.  Because after all I went through, I need to go back to Blighttown, collect items I missed in Blighttown, kill the boss, ring the bell, and defeat the Hydra.  I better be prepared.  So the last thing I did was purchase 100 heavy arrows.  So I went back to Blighttown via the Depths.  And again, I was doing quite well, and by that time I had used up half of my arrows.  But guess what did me in?  Not a ghoul, not the swamp, not a basilisk, not a boss, but a careless step from a high scaffold that resulted in my death.  And I purposely did NOT use the bonfire in Blighttown because I didn't want the enemies to respawn so I ended up back at the Bonfire in the Depths so I had to go back into Blighttown and do it all over again with only half the arrows I started with.  Forget it!

I can relate to you.Its imensurably frustrating when you die an idiotic death(read:fall off a cliff because you pressed the wrong button at the wrong time or by aciddent.Lost time of how many times that happened) after doing a region almost perfect or really well.I once almost got stuck on the Tomb of the Giants.After being able to defeat the boss that multiplies himself(I think his titles is the Catacomg Lord or something of the like) I went to the next area.And by Dark Souls style, it kicked my ass with the first two enemies I found there.But since I was determined to beat that area too, and thinking that those two enemies were the exception, I rushed through the area to the bonfire, so that when I died, I didnt have to trek all the way down and pass through all those enemies.But doing so, I did the worst mistake so far: I got trapped in that area.To the right, there were those giant skeletons that simply destroyed me in two strikes, and to the left had those giant dog- like skeletons, that killed me in almost one hit.It was rage inducing.It took me more than 20 deaths(and almost the full morning) of random tries trying to find the way back(since i Jumped off a few cliffs to reach the bonfire) and also develop a strategy to not die along the way.

Wether you want to return to this game later or not, I suggest to do it like I do:Play the game at your own pace.I dont really get people when they say they dont have enough "time" to finish a game.Dont get me wrong, I know it gets extremely complicated when you have to work and sustain a family(financially and emotionally) like you do.But why is it so wrong to take months to finish a game?Every now and then, I play a game that takes around 60 to 70 hours to finish, and I really dont mind taking 3 months to finish it.That was about the time that it took me to finish Xenoblade Chronicles.If you dont like that, I understand.Otherwise, I dont see the problem.After all, gaming is not a job.You dont have a list to go through to "check off" a number of games before the end of the month.Just take your time and enjoy the game at your pace!



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
LivingMetal said:

Blighttown... TWICE!  It wasn't so much of being stuck on one place but more so the "process."  I'll explain...

I can relate to you.Its imensurably frustrating when you die an idiotic death(read:fall off a cliff because you pressed the wrong button at the wrong time or by aciddent.Lost time of how many times that happened) after doing a region almost perfect or really well.I once almost got stuck on the Tomb of the Giants.After being able to defeat the boss that multiplies himself(I think his titles is the Catacomg Lord or something of the like) I went to the next area.And by Dark Souls style, it kicked my ass with the first two enemies I found there.But since I was determined to beat that area too, and thinking that those two enemies were the exception, I rushed through the area to the bonfire, so that when I died, I didnt have to trek all the way down and pass through all those enemies.But doing so, I did the worst mistake so far: I got trapped in that area.To the right, there were those giant skeletons that simply destroyed me in two strikes, and to the left had those giant dog- like skeletons, that killed me in almost one hit.It was rage inducing.It took me more than 20 deaths(and almost the full morning) of random tries trying to find the way back(since i Jumped off a few cliffs to reach the bonfire) and also develop a strategy to not die along the way.

Wether you want to return to this game later or not, I suggest to do it like I do:Play the game at your own pace.I dont really get people when they say they dont have enough "time" to finish a game.Dont get me wrong, I know it gets extremely complicated when you have to work and sustain a family(financially and emotionally) like you do.But why is it so wrong to take months to finish a game?Every now and then, I play a game that takes around 60 to 70 hours to finish, and I really dont mind taking 3 months to finish it.That was about the time that it took me to finish Xenoblade Chronicles.If you dont like that, I understand.Otherwise, I dont see the problem.After all, gaming is not a job.You dont have a list to go through to "check off" a number of games before the end of the month.Just take your time and enjoy the game at your pace!

Very fair point, but part of my issue is that a game like Dark Souls is about the rewards and relief after trudging through a well made challenging game.  I've played and beaten Demon Souls twice and went through hell and back doing it.  I'd do the same with Dark Souls if it weren't for the fact that the parameters outside of what little gaming life I have now is different.  Priorities and stakes are now higher.  So I need to spend my spare time more wisely than before.  For what it is, I've enjoyed Dark Souls.  But I just started Senran Kagura Shinovi Verses, and it's such a breath of fresh air when I can play in relatively short burst to alieviate the stress of the day. 



ClassicGamingWizzz said:
Bloodborne, not because it was too hard, but because the slow exploration and you dying a lots and you wanting to progress makes the game so fucking frustrating to play, i will start again someday with a guide.

Dark souls had the perfect balance, bloodborne is too much ...

I said the same thing myself and put the game down for a couple months but it just didn't sit well with me that a game was getting the better of me so I went back and beat it and i'm so glad I did. Its definitely one of the best games of current gen at the moment. The lore, the weapons, the atmostphere, the bosses, everything is just top notch. Its the type of game that you need to get in the zone to play. Nothing is better than going head to head with a boss and grinding him down to a sliver of health while you're near dead and clutch it out to see the 'prey slaughtered' appear.



LivingMetal said:
Knitemare said:

This is exactly what happened to me with dark souls... I have a lot of games pending to play, so I can not afford to lose those monumental amounts of time trying to get past 1 enemy. Its a very good game, but sadly, its not for me, or for anyone who has full time jobs and a lot of games to play

I'm married, work full time, and have a kid.  I've been loosing sleep to get some decent Dark Souls gameplay in.  It doesn't do any favors when you have responsibilities.

And I love your avatar.

I know rite?, the first time i saw this gif it was like wtf is going on, its weird, and makes no sense, but then i realized I stared at it for like 20 mins straight, lol, and I had that tab open to watch it over and onver again(the one in chrome where the gif was open) like a full week or so, till I switched off my PC...



                          

"We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.

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cannonballZ said:
Mega Man on NES. The very last stage where you have to get through all the bosses before you fight the final boss. I could not beat it as a kid or even now on virtual console. I still have it saved on Wii U virtual console. I gave up on it and moved on to 2 and 3.

Mega Man 1 is indeed stupidly hard. I had the most problems with that fucking yellow golem though. But anyway, try again. The Select button is your friend in this game! =D



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

I have mostly 3 reasons to give up a game.

1: sandbox games where you spent most of the time running from one point to another

2: rpgs with too much dialogues

3. crappy controls



It had to be Ninja Gaiden Sigma. After dying lots and lots of times early in the game, the game kept insisting me to lower the difficulty. As I finally gave in and lowered it, I saw that the difficulty I was on was called Lesser Ninja. That was the point that I stopped playing it and never picked it up again.



Yes, but not because I couldn't over come them skills wise. I quit playing MGS5 because it doesn't play like MGS1-MGS3 which were the games I loved. I quit playing TLOU on PS4 because it was like 90% movie and I no longer like games that are interactive movies. I also quit playing Bloodborne because I object to it's mechanics.

Those are the only three games I've quit since becoming an adult... as far as I can remember.



Xenoblade Chronicles X. I do like the game, i like the things it does right, like the world, enemies and gameplay (to an extent), but the characters, the missions and the story are just....bad. For missions, they're repetitive, have no life in them, and the playable character rewards are meaningless, as they're likely severely underlevelled, or you just have other chars, so why pick them? Furthermore, it was a complete waste of resources, I would've much preferred if they instead focused on the main pool of characters, like Elma, Lin, Lao etc. etc.

The story is just a complicated situation. The actual concept is pretty neat and it's well-executed, and the atmosphere is made fairly well...until you play the story missions. The first story mission is quite densely packed and is quite interesting...but then it drops off, and becomes incredibly slow and uneventful. All these characters also come in, allies and enemies alike, which you just don't care about, because in no way have they been fleshed out or made for us to care about. Okay, they wanna kill humans...but why? They only say "They're a virus", and give no actual reasoning. Even if they did, I doubt they would be able to actually follow through with it, and have enough depth to it, unlike the original Xenoblade. The main characters are weak as well. Having the MC silent in a JRPG is just simply bad, and the others that do talk are bland as heck, and cannot compete at all with what the original had to offer. I get that story was not their focus in this game, but they could've done a lot better.

Another bad thing is the result of the open world backfiring on this, which is the pacing of levelling up. You control how fast or slow you level up...in a way. As expected, you have to fight enemies to level up, but you're not forced to fight them, and it's hard to keep the player engaged in wanting to level up since you don't progress steadily through different areas. Furthermore, the missions as stated earlier are boring and not fleshed out at all, and the missions that do have things like voice acting and are a bit more fleshed out are usually fairly uninteresting too, and some require you to level up certain characters, which do not level up with the characters fighting (Unlike XC), so it's just huge pain. While there are level requirements to story missions, the minimum still is typically not enough for some missions, as if you're not enthused to level up, then it's simply not fun.

I'll just end it on the balancing, since i've been rambling for too long now =_=. Simply put, skells are way too powerful. They are a MASSIVE leap over fighting on foot, and makes it useless, unless a story mission requires you to do so. That results in all those little mechanics for fighting on foot meaningless, and to top it off skell-fighting isn't deep at all, you simply just keep on clicking on your moves and you typically win the fight, which isn't really engaging.

I could go on for ages, but I think i've gotten my point through One day i may complete it, but today is not that day.



 

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