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Forums - Gaming Discussion - No Man's Sky: Who Hit The Santa's Grotto Switch?

I've been exploring a very barren planet, but indeed the caves look a lot like Santa's grotto. The game said something about a flash light at night on the first planet I was on, yet haven't found a need for it yet.

What kinda annoys me is that it takes no effort to find anything, the whole planet is full of more or less evenly spaced structures. Do I land here, or there, does it matter. Is there variation on planets or simply a even distribution of a set of structures. Anyway I can't really judge the game yet based on 2 planets. First comes the grind to get a better ship with more inventory space. So far it's more a game of inventory management than exploration. Why do bypass modules not stack, why are there locked doors, where is the planetary system map (does it exist or are all the planets in visual range every where?)

Maybe I'm playing it wrong and should be planet/system hopping around with full on ADD, instead of OCD exploring one planet at a time and trying to buy a better ship.



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SvennoJ said:
I've been exploring a very barren planet, but indeed the caves look a lot like Santa's grotto. The game said something about a flash light at night on the first planet I was on, yet haven't found a need for it yet.

What kinda annoys me is that it takes no effort to find anything, the whole planet is full of more or less evenly spaced structures. Do I land here, or there, does it matter. Is there variation on planets or simply a even distribution of a set of structures. Anyway I can't really judge the game yet based on 2 planets. First comes the grind to get a better ship with more inventory space. So far it's more a game of inventory management than exploration. Why do bypass modules not stack, why are there locked doors, where is the planetary system map (does it exist or are all the planets in visual range every where?)

Maybe I'm playing it wrong and should be planet/system hopping around with full on ADD, instead of OCD exploring one planet at a time and trying to buy a better ship.

It's on your helmet and you're right, from all the footage I've seen so far the walls are awash with so much colour and illumination there's no need for it. I was looking forward to some deep and dark exploration but instead it looks like a cheap ride at Disneyland. Very unfortunate.

The rest of what you've mentioned are things you need to discover yourself. Everything becomes clearer as you grow used to the systems and visit more places.



 

The PS5 Exists. 


Care to post an example of the change?



I thought I might be annoyed by the colour palate and a few other things from watching some gameplay on youtube and twitch. And yes, this is one of those games that looks 100x better in person than it does through youtube compression. Game is kinda fuckin trippy, enjoyin it.



SvennoJ said:
I've been exploring a very barren planet, but indeed the caves look a lot like Santa's grotto. The game said something about a flash light at night on the first planet I was on, yet haven't found a need for it yet.

What kinda annoys me is that it takes no effort to find anything, the whole planet is full of more or less evenly spaced structures. Do I land here, or there, does it matter. Is there variation on planets or simply a even distribution of a set of structures. Anyway I can't really judge the game yet based on 2 planets. First comes the grind to get a better ship with more inventory space. So far it's more a game of inventory management than exploration. Why do bypass modules not stack, why are there locked doors, where is the planetary system map (does it exist or are all the planets in visual range every where?)

Maybe I'm playing it wrong and should be planet/system hopping around with full on ADD, instead of OCD exploring one planet at a time and trying to buy a better ship.

You can bring up the galaxy map when you leave the atmosphere by pressing down on the dpad I think. 

 

I'm not too bothered about the colours. I've been to two planets and the first one was mostly purple and green. The second planet was a like a desert, mostly brown but with colour thrown in with vegetation. Even all the ruins I found were grey and gold / brown. 

 

I'm having a lot of fun learning the language and history of geks etc. However, we need more inventory space and stacking needs to be a thing as well as being able to make fuel canisters and then stack them. 

 

Most my inventory is filled with Carbon, Plutonium and Tharmium as you constantly run out of carbon when you recharge your gun etc. You run out of plutonium very quickly by flying and I fly a lot from location to location as it's quicker and Tharmium is needed or I'll be traveling for hours or even days to reach certain locations. 



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Fei-Hung said:

You can bring up the galaxy map when you leave the atmosphere by pressing down on the dpad I think. 

 

I'm not too bothered about the colours. I've been to two planets and the first one was mostly purple and green. The second planet was a like a desert, mostly brown but with colour thrown in with vegetation. Even all the ruins I found were grey and gold / brown. 

 

I'm having a lot of fun learning the language and history of geks etc. However, we need more inventory space and stacking needs to be a thing as well as being able to make fuel canisters and then stack them. 

 

Most my inventory is filled with Carbon, Plutonium and Tharmium as you constantly run out of carbon when you recharge your gun etc. You run out of plutonium very quickly by flying and I fly a lot from location to location as it's quicker and Tharmium is needed or I'll be traveling for hours or even days to reach certain locations. 

Yeah I know about the galaxy map and it seems there is more to it since there are 6 tabs to cycle through with R1/L1 yet only the first two are accesible. What I was looking for is a map of the current system your in with all the planets. I simply flew to one I could see as my second planet. Maybe planetary systems are really small.

I saw a few more planets as I 'rerolled' my starting position a few times by deleting the game data. Starting position is indeed random yet the contents of the planets seems the same (tech wise)

I walk a lot, it would be nice if you could call the ship to your position, maybe a later upgrade. I tend to get quite lost in caves and finally emerge somewhere far off. Hopping between structures is probably a more efficient way of exploring, yet I'm trying to tackle that inventory space limit first. The caves on the planet I'm on are stocked full with plutonium which sells for +100% at the local space station, and there is the occasional large deposits or gold too. Mr Gek trader person I want to buy your ship.