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Forums - Sony Discussion - Digital Foundry: No Man's Sky framerate and performance test (PS4)

Well, I'm glad got this game for PC then.



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Ugh, those landing moments made me want to puke, at least that's only a minority of the game and the rest is stable.



It looks really good overall. And within the context of what the game is trying to do, it looks great. I would hope for performance boosting updates in the future, but if they never come, this will more than suffice.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

Pretty terrible with those graphic. They even put out a 60fps PS4 trailer just to trick ppl into thinking its a 60fps game.



onionberry said:

so solid 30 fps is impressive now... wow. not hating, just saying. ¯_(シ)_/¯

Pinkie_pie said:

Funny how you think zelda botw is impressive when it runs at 30 fps. 

alternine said:

Its best to just ignore post like that man. Shes fishing.

All of you, stay on topic. Strawmen and personal shots are NOT okay.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

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onionberry said:
Pinkie_pie said:

Funny how you think zelda botw is impressive when it runs at 30 fps. 

I don't know what your point is but well, visually even breath of the wild looks better, also gameplay wise and everything else. This game is running at 14 fps sometimes, that's crazy when uncharted 4 looks way better and the framerate is solid. Also, the pop in and field of view is terrible.

To bad that the size of the map is similar like comparing some piss in the bucket with the ocean

 

OT: looks solid. Not my cup of tee, but I bet that many will enjoy this title



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onionberry said:

so solid 30 fps is impressive now... wow. not hating, just saying. ¯_(シ)_/¯

 

 

 the game looks like a fun ride of exploration.

It is impressive for such a huge game. Not all games are so hardware intensive.



Quite good for a CPU-intensive, voxel based engine that renders massive worlds with no loading and relies on heavy algorithms for creating procedurally generated planets. This is impressive for any current console.



Looks great, I will be picking it up on PC when it drops to $40 or less.



Guitarguy said:
Quite good for a CPU-intensive, voxel based engine that renders massive worlds with no loading and relies on heavy algorithms for creating procedurally generated planets. This is impressive for any current console.

Indeed. People getting so hung up on textures and comparing it to traditional games.