LGF said:
In a way, the career that you make in a sports game is a story you are collaboratively telling with the game, just like in a Pokemon game. And these games involve a lot of choices: who to hire, who to fire, who will play, what competition will be the focus. The main difference I see is the Theme: one is a Sports game; the other is a Fantasy/Adventure game. Both involve playing the role of some entity: either a character or a team. Btw, I also like those genres. But what specific Racing games you feel are missing? |
I see your point in the career making, but as games goes it isn't a sport rpg, it's a sport game with RPG element. RPG involves a lot more than what you described in there. Because even though you write your way to the championship, there isn't really a story going on.
On racing games I like sega rally, and love gran turismo. So I would like more simulators for console.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."