By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Would you buy games for $80 If it included all content (launch and future), and no Micro-transactions?

 

Would you buy games for $80 If it included all content (launch and future), and no Micro-transactions?

Yes! 76 39.79%
 
No! 115 60.21%
 
Total:191

To answer your question. Yes
To elaborate.
Well in Australia we pay from $80-$120 and in my opinion games should cost more, at release anyway. Development costs have gone up so much but people just wanna pay less, people seem so entitled these days. I in no way have much money so I understand where people with not much income are coming from, but there is more than enough ways to find out if you would like a game before it comes out to be happy with your purchase. I have gotten into PC gaming more and I thought Steam sales where great but haven't touched almost any of the games yet on my ps4 I buy a game at full price and finish it every time. The psychology behind this would be great for a topic on here.



Around the Network
barneystinson69 said:
DivinePaladin said:
This is far too broad a question for a global market. They're already $80+ in some countries. Generally speaking though, games are far too cheap for their budgets nowadays as it is quite often. It's a fine line to walk, but gamers are too stubborn to pay more than $60 when historically they're the cheapest they've ever been in the US. We keep yelling about pre-ordering being a problem but collectively if we all calmed down and STOPPED buying unfinished AAA games every year, publishers would have no choice but to either cut back budgets, delay games to finish them correctly, or raise the prices to match budgets and bring on a bigger task force.

No solution is an easy one to this issue though, and we're all collectively too entitled to pay more or wait for our favorite series' next game, so we'll keep paying $60 for unfinished games for years to come.

I mean like 80 USD (games are already 80$ here in Canada). And of course I've laid out what exactly the terms would be, in which we'd get all content present and future for free.

Oh no I wasn't bashing your premise, I just meant that in general no solution is gonna work out nicely with something like this. Obviously I'd love to pay $80 on some games for an ultimate season pass edition (that's actually a steal, considering the DLC is often partially an attempt to recoup costs of overall development). I was just digressing into a broader statement about gamer entitlement as a whole! 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!

I would absolutely do that, and I would that prices increased about 3% on a yearly basis to reflect inflation. I do prefer the model for Halo 5 though, where you pay 60$ for the game, get all updates for free and can choose to play and receive REQ packs for free or buy them for cash.



No, that's almost a $100 a game and both my wallet and mind can't handle spending that much money.



Send a Friend Request On PSN :P

I already buy $80 versions with physical stuff, steel book cases, and download codes. If they want to just give the steelbook (since I sell the other stuff to make it cheaper than the regular version) then I'm good with that.



I am Iron Man

Around the Network

IMO it comes down to this. Game budgets have shot up a LOT since the 90s yet game prices remain the same. Even when a game is CHEAPER and of high quality it doesn't get rewarded with sales (Sly 4, Puppeteer, Ratchet Nexus, Ratchet 2016). So something has to give. Either we can stop expecting bigger and better all the time or we can expect to pay more.



I am Iron Man

no, because all of this DLC and the concept of buying a 'super package' at the start it sort of supporting a market where developers DON'T give us full games to begin with. often they've literally simply chopped off parts and decided to hold them back. Not always, but often

I mean if you start to attempt to name off the number of games that have released DLC that really packed a huge amount of bang per buck it gets difficult. Even someone who I would generally consider fairly good with DLC, like Bethesda, in my opinion has dropped the ball with their recent games in terms of lacking QUALITY content in comparison to previous installments in franchises

gamers should speak with their wallets- don't but inflated 80$ games when half the time 60$ releases as it is are lacking content. I don't think its unreasonable at all for gamers to expect a great experience for 60$ or so. The studios just need to listen to gamers and focus on working harder creatively without a SOLEY die hard 'lets make money' mentality. I mean for gods sake look at something like EA and Battlefront- beautiful game but such a lack of good content. Its just sad. Too many big publishers have lost the balance between making money AND maintaing pride and passion for giving gamers great stuff. Its a big reason why you have smaller developers (compared to an Activision or EA) like the guys who make the "Witcher" series doing well now. Because they haven't quite yet been swallowed by the bigger corporation mentality of skimming the customer for all their worth



You answered it. If they could be trusted... but they can't. So, yes, but no.

Robert_Downey_Jr. said:
IMO it comes down to this. Game budgets have shot up a LOT since the 90s yet game prices remain the same. Even when a game is CHEAPER and of high quality it doesn't get rewarded with sales (Sly 4, Puppeteer, Ratchet Nexus, Ratchet 2016). So something has to give. Either we can stop expecting bigger and better all the time or we can expect to pay more.

This only applies to the US. I definitly think the prices should go up there, like they have here in the EU. I don't know why it hasn't yet.



I already spend more than $80 per game for new releases, it's not unusual for them to be $120.

Having higher prices because a market can "afford" to pay more is stupid in my eyes, but that is exactly what Publishers do.

For instance... To buy Adobe it was cheaper to convert our currency to USD, buy a plane ticket, travel to the United States, buy Adobe and catch a plane back to Australia and still save hundreds than it was to buy it here locally.

Often I will buy games from the UK, which despite traveling half way across the planet... Is still cheaper than buying it locally more often than not.



--::{PC Gaming Master Race}::--

$80 is too much. I hardly ever buy games at full price, and almost always wait till they are at least half the original price. If games become more expensive for extra things I don't want, then I will wait longer until the game costs a price I am willing to pay.



    

NNID: FrequentFlyer54