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Forums - Gaming Discussion - Console Market not contracting, becoming more focused

That sounds terrible and the opposite of what Nintendo aimed to do with the Wii. We don't want games to become more exclusive, but remain open to everyone, and people are having to invest money into games and consoles for all the wrong reasons. It shouldn't be to pay for services, dlc, and whatever else. It should be just the console and the games. This idea you bring up is a wrong one to go down and would destroy what Nintendo and the Wii fought against.



 

              

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Not everybody plays games online. I have has PS+ for a few years now, and i pretty much only have it for the free games. I rarely ever play anything online. Now, when the new Hot Shots Golf game ever makes it out, that may change.



Cloudman said:
That sounds terrible and the opposite of what Nintendo aimed to do with the Wii. We don't want games to become more exclusive, but remain open to everyone, and people are having to invest money into games and consoles for all the wrong reasons. It shouldn't be to pay for services, dlc, and whatever else. It should be just the console and the games. This idea you bring up is a wrong one to go down and would destroy what Nintendo and the Wii fought against.

Gaming as we're familiar with it will always be a hobby for a specific crowd. Look at what happened with the Wii when Nintendo tried to open it to everyone. 



it's still contracting, the wording doesn't make any sense. I get that for gamers you will see it as a good thing, but it doesn't change the facts.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Isnt that like the exact definition of a market contracting? Total number of customers decreasing so hardware manufacturers & developers/publishers need to find ways to get more money per customer.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Veknoid_Outcast said:
Well, yeah, but those are all terrible things. The rise of gaming as a service, DLC, online subscriptions, DRM, etc. Increased brand loyalty and consumer entrenchment is a bad thing, as is the erection of a wall separating the video game faithful from "casuals," who are so quickly dismissed as feckless and disloyal.

I don't mean any offense Intrinsic, but this essay reads like something dreamed up in a corporate boardroom on how best to manipulate consumers, make them loyal to a brand name, and bleed them of their money one microtransaction at a time.

If the console market is indeed the behemoth you describe we should all be fighting back against it, not celebrating it.

Thanks for saving me 5 mins by posting this for me.



Veknoid_Outcast said:
Well, yeah, but those are all terrible things. The rise of gaming as a service, DLC, online subscriptions, DRM, etc. Increased brand loyalty and consumer entrenchment is a bad thing, as is the erection of a wall separating the video game faithful from "casuals," who are so quickly dismissed as feckless and disloyal.

I don't mean any offense Intrinsic, but this essay reads like something dreamed up in a corporate boardroom on how best to manipulate consumers, make them loyal to a brand name, and bleed them of their money one microtransaction at a time.

If the console market is indeed the behemoth you describe we should all be fighting back against it, not celebrating it.

Thats the thing though, we hsve to think bigger. The problem isnt brand loyalty, the prpblem is that the gaming industry is still so competitive that we even still have brands. Look at steam, on the PC scape you have Nvidia, and and Intel. These are all companies striving to provide the means for gamers to do the same thing; play their games. Yet we don't see brutal fanboy wars over which GPU you choose, or which store you buy your games from. 

in a perfect world, there won't be a PlayStation/Xbox. Just like there isnt Blu-ray and hddvd still trying to put movies in our homes. I mean the HD twins are just that, what's really the difference between a PS4/XB1? Does that difference justify all the drama it causes? 

Yes, I know my post seems pro corporate, but that's not really the posts fault lol; I think it's a good thing that the corporate heads are trying to consolidate their userbase, especially across generations. Eventually, we will lose more players, eventually one brand will be so strong that it will make little sense for their to be more than one. 

Either way, something happens, and I see that something being one console and then the PC market. 

Mummelmann said:

This development towards paying for every scrap of gaming and needing paid subscriptions to get the most out of your software, is not generally good for consumers. It's an adaptive model that came as a response to the market branching out and production costs rising steadily in the past decade or so, and it's costing you and me a lot more, sometimes for inferior experiences at that. Not to mention the prevalence of huge technical and security issues since the PS3/360 era.
And there will be a general market contraction, you can call it becoming more focused if you choose, but the fact remains that the combined PS4 + One installed will likely be considerably smaller than the PS3 + 360 base, the same goes for overall software sales.
Gaming has grown, but console gaming has shrunk, there's a connection of course, the fringe customers have many options now and consoles are actually less streamlined than they used to be in the PS2 era.

The market has evolved but the thread title is downright false; the console market is contracting, not only will it be smaller than in the 7th gen by a huge measure, but even if you take away the convenience segment consumers for the Wii user base, even the 6th gen is a lot bigger, even bigger than the 7th gen.
The console market is contracting, no amount of semantics will change that, but I agree with the overall message of the OP, even if the thread title is faulty.

it's about perspective. Say after 8yrs, the 7th gen put up numbers like these:

  • 250M consoles sold
  • $30B in sale revenue (games and services)
and say after 8yrs the 8th/9th gen put up these numbers (mind you, blurring of gens means there really isn't an 8th/9th gen but rather a period of time:
  • 200M consoles sold
  • $60B in sales revenue (games and services)
Would you look at that and still call it a contraction? Or a decline? Making more from less isn't necessarily a bad thing if it means the less in question are the people that really carry the gens along because those are the type of consumers that really spend on gaming. And the 6th gen is only bigger if again, you only look at hardware sales. But the 6th gen wasn't as service or dlc heavy as the 8th gen. Its a very different market now. Dare I say, I wouldn't have bought an XBox and a PS2 in the 6th gen if I had to also pay for PS+/XBL back down and could download my games instead of buying discs. Oh and then we had piracy, lots of countries in the world then where people bought a PS2 but never once bought a single original game. (believe me I know)

 

SvennoJ said:
Veknoid_Outcast said:
Well, yeah, but those are all terrible things. The rise of gaming as a service, DLC, online subscriptions, DRM, etc. Increased brand loyalty and consumer entrenchment is a bad thing, as is the erection of a wall separating the video game faithful from "casuals," who are so quickly dismissed as feckless and disloyal.

I don't mean any offense Intrinsic, but this essay reads like something dreamed up in a corporate boardroom on how best to manipulate consumers, make them loyal to a brand name, and bleed them of their money one microtransaction at a time.

If the console market is indeed the behemoth you describe we should all be fighting back against it, not celebrating it.

Agreed, these are all tactics to try to hold on to the biggest slice of a shrinking pie. No efforts at all to expanding the market, rather the opposite.

And Intrinsic, why make the consoles profitable (and weaker) from day one instead of subsidizing the hardware if you're only after the loyal hardcore?

But they are expanding the market, just not how they typically do so. Now its more of a waiting game.

firstly, the PS3 showed that the subsidized model just doesn't work anymore. New tech is simply too expensive and when in competition with people willing to come in at lower prices, you are just making things unnecessarily hard for yourself. 

so make a console that is priced right but good enough and get those that are willing to jump in in at the time. The PS4/XB1 selling better than any PlayStation/Xbox respectively is proof that this is the better strategy to take. 

Then expand by adopting an iterative model. When the Neo/scorpio is released, most people that own a PS4/XB1 today will upgrade. And sell their perfectly fine consoles for as little as $200 in some cases, or even less. The cost of the current PS4/XB1 could even at the time be at around $250/$300 new. The lower price points of the used and new "8th gen" consoles puts them in the hands of people that wouldn't typically have spent $400/$500 for a console. While those that are willing to spend that much can jump into the "9th gen" iterations of those consoles. 

In one move, you expand by reducing the general cost of entry while also providing more expensive versions for the hardcore crowd. You keep everyone happy so to speak. 



Cloudman said:
That sounds terrible and the opposite of what Nintendo aimed to do with the Wii. We don't want games to become more exclusive, but remain open to everyone, and people are having to invest money into games and consoles for all the wrong reasons. It shouldn't be to pay for services, dlc, and whatever else. It should be just the console and the games. This idea you bring up is a wrong one to go down and would destroy what Nintendo and the Wii fought against.

Errrrr..... nintendo didn't fight against anything.

If anything, Nintendo are the most "exclusive" of any of the players in the game industry. 

Lol, you make Nintendo sound like some sort of saint. Ah well, that's a convo for another thread. 

It's still all about the games tho. Today we buy a game, and after 3-6 months may or may not get some DLC for said game. You don't have to buy the DLC, you can just play the game you bought and be done with it. If you feel you want to invest more into the game you already bought, thats on you. But as I said, the market has changed. Do you really think if we had as good a network structure as we do now back in the PS2 era we won't also have had DLC back then?

Do you think Nintendo will never release dlc for any of their games ever? If you do, you will be in for a rude awakening. 

And gaming is more open than it has ever been too. But as I said more focused. Let's not forget that as far as gaming goes we just don't have consoles and PCs anymore. We have consoles,handheld, PC, smartphones, tablets, web browser, hell even Facebook!!! If that's not being more open I don't know what is. 

But this also means that there are now more specific type of gamers. There are consoles gamers, PC gamers, smartphone/mobile gamers. browser gamers.....etc. I strongly doubt that you can put all these gamers in one pool and expect them to play nice. I don't think recognizing their unique differences and habits is a bad thing. 

In truth, Nintendo not being able to recognize and capitalize on exactly what their straight is is the cause of all their grief. You really think someone that thinks farmville on face book is hardcore is going to even know what to do with a PS4/XB1 controller much less spend $300-$400 on said console? 

I don't know how anyone cant see or expect the industry to become more focused or contract as they put it. Once upon a time, to play a game like temple run would have meant you had to buy a PS1/PS2 for you or your kids. Even if that ends uo being the only game you/they ever play. Now you can get that game on the same device you use to make calls and carry everywhere with you. So of course you won't have to buy a console anymore just to get that one game. Cause now you can get exactly what you want and only what you want somewhere else. 



It's pretty sad that they have to resort to anti-consumer practices to help keep gaming a sustainable business. They probably shoulda thought a bit more carefully before jacking up development cost.



CaptainExplosion said:
zorg1000 said:
Isnt that like the exact definition of a market contracting? Total number of customers decreasing so hardware manufacturers & developers/publishers need to find ways to get more money per customer.

Well if that number is decreasing than how can they make it increase?

Well going by this sites game database, about 3/4 of all retail software sales on PS4/XBO come from the shooter/sports/action genres. To me that shows there is a huge lack of demographics on these devices and their audience pretty much consists of 13-35 year old males.

I believe that increasing the number of quality titles aimed at different demographics is the best way to grow the console market.

How many quality titles with a big marketing push are there on PS4/XBO that are aimed at kids under 12? Basically Minecraft, Skylanders & Lego games (Disney Infinity, but thats dead now).

How about games aimed at females of any age group? Just Dance and..............

I know alot of people hate on Wii for being too "casual" but it served a strong purpose which was to get more demographics buying consoles instead of doubling down on "hardcore" teenage/adult males.



When the herd loses its way, the shepard must kill the bull that leads them astray.