RolStoppable said:
Sure, that might seem contradictory, but the reason why some people would like Android on NX is that that way Nintendo or any other serious game developer wouldn't need to bother with the casuals. At least that's how I imagine it. But beyond that, and that will be the more satisfying explanation, casuals consist of different demographics; that's why I don't like the term "casuals" to begin with, because it lumps so many different groups of people together. What I talked about in the previous post are exclusively adults, hence the mention of a lack of time, but not a lack of wealth. If we look at kids, we get the inverse: Lots of time, but lack of funds. Since kids still have to form their opinions about how things work in life, it's dangerous for a business like Nintendo to get them used to the idea that there's an abundance of free content on every device and that games should be free. While I usually speak out against segregation, in this specific case it is very much necessary to draw a clear line between how the ecosystems of a smartphone and a dedicated video game platform work. This isn't only in the interest of Nintendo, but also every third party developer who releases games on the eShop. Nintendo will have a hard time attracting more eShop content when developers suddenly have to compete against hundreds/thousands of free game apps due to Android on NX. Developers choose dedicated gaming platforms for game publishing precisely because it offers them a realistic chance to create quality content; that's because consumers do not raise an eyebrow when there's a price tag on a game, so it's no issue at all to charge money for games. |
but kids these days are growing up with free games, won't this effect their perception later down the road as well? Or are you arguing that they will come to realize that some games DO cost money and they will accept that?
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Furthermore, I think VGChartz should add a "Like"-button.