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Forums - Gaming Discussion - Terrible Areas that Games Should have Removed Entirely

Ganoncrotch said:


This... right here.

Why would you remind us?

 

OT: Meat Circus. My buddy was playing through Psychonauts recently and watching him do that absolutely ensured I'd never play Psychonauts of my own volition. 



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DivinePaladin said:
Ganoncrotch said:


This... right here.

Why would you remind us?

 

OT: Meat Circus. My buddy was playing through Psychonauts recently and watching him do that absolutely ensured I'd never play Psychonauts of my own volition. 

The talk of the new 2d Sonic game which will reuse some old stages had this in my mind, do you know how many times me and my brother died to 9:59 timeouts in Carnaval Night Zone because of this bastard thing, seriously such a fantastic stage, great looks, one of the best Stage tracks in all of Sonic (Thanks to Michael Jacksons - Jam) but yeah... destroyed by a Barrel that we managed to squeeze through with luck sometimes jumping up and down on it for life after life...

Why didn't the internet exist then.... would have saved us so much time and tears lol.



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The asteroid shooting sequence in the first Dead Space. Tedious as hell



melbye said:
The asteroid shooting sequence in the first Dead Space. Tedious as hell

But without that we wouldn't have gotten the "A New Hope" Achievement of "don't get cocky kid" that made it all better for me after the fairly rough segment.

Coulda been worse... coulda been drilling your own eye out in Dead Space II .... now that was a nasty scene I could have done without.... a great scene for horror... but I could have done without it lol.



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Uncharted 3, walking super slowly through the damn desert! I hate that part, it should have been a cutscene.

Kingdom Heart 2 : The 2 hour intro with Roxas. Give me Sora, Donald and Goofy already!



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Uncharted 2 intro, where you escape the collapsing train which is followed by slow movement in that area.

Uncharted 3 the first five chapters, till we reach the forest around the French Chateau.

The Uncharted series in general, each game has these terrible sections that force you to walk slowly, a beautiful look but don't touch world, that also make the games less enjoyable than they would be without them.

The body doubles of Mistral and Monsoon in Metal Gear Rising: Revengeance. You basically fight two bosses you previously encountered in the game again, this time in quick succession, which is followed by a new boss fight. That's just poor design, and it felt that they ran out of ideas once you reached the VR training room having thrown all they could before it, so they resorted to body double of two bosses.



Test Drive unlimited 2: The whole driving school part of the game. Way too difficult.
All levels in a game that feature a counting clock. Most of them want you to make the perfect score, because there is not room for mistakes. Therefore I nominated have of Mirrors Edge Catalyst's gameplay.



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