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Forums - Nintendo Discussion - Ubisoft on NX: “what we have seen is really great”

GOWTLOZ said:
Metallox said:

Uhhhh... Splatoon, Super Mario Maker, Xenoblade Chronicles X, Yoshi's Woolly World and another bunch of 3DS games were all good titles that Nintendo released in 2015. 

But the games I mentioned show that Nintendo doesn't consistently release good games which he said. Star Fox Zero is another one.

There is no company that does, so no need to say that Nintendo does when they don't do so.

No, the games you mention shows that there are exceptions, specially in one of their lowest years ever because of wiiu failure and NX transition, and still they have release way more good games than bad ones even on such a low moment, now you want to take the exceptions and turn them into the rule because reasons, but no, that doesn't change reality, Nintendo games are consistently good and everybody that knows about videogames knows that.



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Bring back more casuals? Hmm... that doesn't sound good.

I just want a traditional console with Nintendo games. With somewhat decent hardware.

Is that too much to ask? I guess so.



Someone says the word "casual" and people start screaming like young prostitutes all over the place. Chill out guys, Zelda BotW is not a casual game and will be there.



Soundwave said:
Louie said:

When people like Rol and I say we want a mass market console we don't mean we want shitty games. Wii Sports Resort, Mario Kart Wii and Mario Bros. Wii were high quality games and still attracted a casual audience, just like Tetris, Mario Land, etc. (heck, the original Pokemon was a casual game unless millions of 6-10 year olds count as hardcore gamers now). This picture illustrates the point: 

What we want is the dog. What Ubisoft makes is the play-thingy on the right side. That's what is upsetting him. Unfortunately casual gaming has become so synonymous on gaming forums with "low quality games" that people often think we want that as well. 

Which casual games, even those from Nintendo, are held in the same esteem as "core" games. Even for Nintendo's casual games, nobody is putting Brain Training or Wii Fit in the same category as Zelda or Mario Galaxy. 

Casual games are not really ever going to have the higher tier "quality" because that would mean the play mechanics are complex and more challenging/time intensive, and that doesn't work in the context of casual gaming most of the time. 

Super Mario Bros? Mario Kart? Pokemon? These are all mass market franchises. You just don't see them as such because your definition of a casual game is "low quality". But I'm not arguing with this. Most mass market games will never be seen as high quality as core games by hardcore gamers. That's absolutely true. But you can still make high quality mass market games like Super Mario, Pokemon, Wii Sports, Wii Fit, Animal Crossing and so on.

It's not about casual gaming. It's about correctly implementing the theory of disruption into a business model. Disruptive technology is one of the most well researched topics of business with a sample size of over 320,000 companies across hundreds of industries. It works. And it worked in the console market as well. Casual gamers have different criteria for the quality of a game. For some people ease of use, a social multiplayer experience and quick gaming sessions are more important than depth of gameplay. The point is when Ubisoft says "Casual games" what they really mean is "bad games we try to shove down uninformed customer's throats". And that's annoying. 



Louie said:
Soundwave said:

Which casual games, even those from Nintendo, are held in the same esteem as "core" games. Even for Nintendo's casual games, nobody is putting Brain Training or Wii Fit in the same category as Zelda or Mario Galaxy. 

Casual games are not really ever going to have the higher tier "quality" because that would mean the play mechanics are complex and more challenging/time intensive, and that doesn't work in the context of casual gaming most of the time. 

Super Mario Bros? Mario Kart? Pokemon? These are all mass market franchises. You just don't see them as such because your definition of a casual game is "low quality". But I'm not arguing with this. Most mass market games will never be seen as high quality as core games by hardcore gamers. That's absolutely true. But you can still make high quality mass market games like Super Mario, Pokemon, Wii Sports, Wii Fit, Animal Crossing and so on.

It's not about casual gaming. It's about correctly implementing the theory of disruption into a business model. Disruptive technology is one of the most well researched topics of business with a sample size of over 320,000 companies across hundreds of industries. It works. And it worked in the console market as well. Casual gamers have different criteria for the quality of a game. For some people ease of use, a social multiplayer experience and quick gaming sessions are more important than depth of gameplay. The point is when Ubisoft says "Casual games" what they really mean is "bad games we try to shove down uninformed customer's throats". And that's annoying. 

Is Wii Fit really that much higher in quality than Just Dance? 

Nintendo has their traditional franchise catalog (Pokemon, Mario, Donkey Kong, etc.) but that's going to be there no matter what. 

Nintendo is the one that chose to gimp the Wii's chipset, if they hadn't done that, they would've gotten every third party game the PS3 or 360 did and then some. 



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Soundwave said:
Louie said:

 

Is Wii Fit really that much higher in quality than Just Dance? 

Sure, you can argue with that. I'm more into Wii Sports, 2D Mario and Pokémon but I didn't want to ignore Wii Fit. It sold well consistently for like 5 years so I guess it served a purpose for the people who bought it. 

Edit: About the chipset comment: They could have gone with a stronger chipset but "The Innovator's Solution" makes it very clear that to compete on new values with a disruptive product you consciously have to make the product "bad" regarding established norms. So in order to get the mass market on board it was neccessary for Nintendo to "gimp" the product and make it less powerful. Otherwise they wouldn't have gotten the mass market. I know this sounds crazy at first but as I mentioned it's been studied across 320,000 businesses across hundreds of industries (and over a timespam of over 50 years) and this held true for every single disruptive product: As soon as the creator tried to make the product "good" for established customers the product bombed (because customers who experience "overshooting" consciously look for a "worse" product to buy and are even willing to pay higher prices for products with fewer features as long as they are easier to use - and yeah it does sound counter-intuitive). 



I think they need to focus aggressively on casuals, so I hope he's right about bringing casuals back, but I have my doubts.



jardesonbarbosa said:
I think they need to focus aggressively on casuals, so I hope he's right about bringing casuals back, but I have my doubts.

If they bring back casuals, but still support traditional gaming, it's alright. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

RolStoppable said:
Typical Ubisoft speech, spiced up with the lie that the industry is growing.

Depends what you're looking at. 

Gaming as a whole is growing. 



ZhugeEX said:
RolStoppable said:
Typical Ubisoft speech, spiced up with the lie that the industry is growing.

Depends what you're looking at. 

Gaming as a whole is growing. 

But it's doubtful that the NX will make it grow further, right? I mean as in the total number of people playing games? If NX turns out to be a success, I suspect it would help the console market grow, but that's only because consoles have lost ground



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