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Forums - Microsoft Discussion - MICROSOFT Q4 $22.6bn rev, $5.5bn net inc. FY $92bn rev, $27.9bn net inc. Stock hits 16 1/2 year high, $450bn market cap.

NXPal said:

Xbox Gaming Divison overall revenue is between 10 and 11 billion Dollar

To be more specific. Somewhere in the $9.1 billion range to $10.7 billion range. 

(Although I guess that's not too specific lol)



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ZhugeEX said:
NXPal said:

Xbox Gaming Divison overall revenue is between 10 and 11 billion Dollar

To be more specific. Somewhere in the $9.1 billion range to $10.7 billion range. 

(Although I guess that's not too specific lol)

it's really hard to get a very good number

the whole Personal Computing Division made 40.5bn this year
im pretty sure ~7.8 and ~5.4 for device and search is very accurate
leaves ~27.3 for windows and gaming. and i really don't know if winodws is 18bn, 16.5 or something in between.

gaming revenue is definitely between 9 and 11 billion



Damn, Minecraft is carrying the software side of MS's gaming division haha. Smart purchase.



NXPal said:
ZhugeEX said:

To be more specific. Somewhere in the $9.1 billion range to $10.7 billion range. 

(Although I guess that's not too specific lol)

it's really hard to get a very good number

the whole Personal Computing Division made 40.5bn this year
im pretty sure ~7.8 and ~5.4 for device and search is very accurate
leaves ~27.3 for windows and gaming. and i really don't know if winodws is 18bn, 16.5 or something in between.

gaming revenue is definitely between 9 and 11 billion

You can actually use the numbers provided. 

1% increase = $132m

5% increase = $463m 

to work out an accurate enough number. Given that the % are rounded then we can work out that 5% could be anywhere between 4.5% and 5.5%. Take that into account with the 1% and we know $9.1 billion to $10.7 billion is the range. 



Teeqoz said:
Damn, Minecraft is carrying the software side of MS's gaming division haha. Smart purchase.

sure. it prints money. but the best part of minecraft is not the sales. it is the fact, that is does not cost tonnes of money to develop, maintain and advertise.
big difference compared to a normal AAA game.

and they only burned "useless" oversea cash for it
smart acquisition

 

ZhugeEX said:
NXPal said:

it's really hard to get a very good number

the whole Personal Computing Division made 40.5bn this year
im pretty sure ~7.8 and ~5.4 for device and search is very accurate
leaves ~27.3 for windows and gaming. and i really don't know if winodws is 18bn, 16.5 or something in between.

gaming revenue is definitely between 9 and 11 billion

You can actually use the numbers provided. 

1% increase = $132m

5% increase = $463m 

to work out an accurate enough number. Given that the % are rounded then we can work out that 5% could be anywhere between 4.5% and 5.5%. Take that into account with the 1% and we know $9.1 billion to $10.7 billion is the range. 

correct. but did you do the same for the 1% $132 increase?
would be between 8.9bn and 26.5bn. the latter one seems a lil high :D these low figure percentage changes are way more inaccurate than the big ones. hence device and search are more accurate numbers.

same goes for windows revenue in FY15 and FY16
FY 15 18.2 - 19.6bn range
FY 16 15 - 18.5bn range
actual FY15 to FY16 drop is 871 million as a hard number

 

i do agree though, your 9.1 - 10.7 billion range is a good one to use



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NXPal said:
Teeqoz said:
Damn, Minecraft is carrying the software side of MS's gaming division haha. Smart purchase.

sure. it prints money. but the best part of minecraft is not the sales. it is the fact, that is does not cost tonnes of money to develop, maintain and advertise.
big difference compared to a normal AAA game.

and they only burned "useless" oversea cash for it
smart acquisition

Yup. Cheap revenue meaning high gross profit which goes directly into boosting their bottom line. They'll make back those 2 Billion in no time.



NXPal said:

correct. but did you do the same for the 1% $132 increase?
would be between 8.9bn and 26.5bn. the latter one seems a lil high :D 

 

Yup haha. Which is why I was able to narrow it down so much. Basically the increase this year has to be somewhere between ~1.2% and ~1.5% for the $463m increase last year to make sense. 

If that makes sense :P



How are they doing against Google and Amazon in the Cloud department?



iNathan said:
How are they doing against Google and Amazon in the Cloud department?

fastest growing and biggest / second biggest. depends what you categorize as Cloud
Only Azure is still behind AWS. All Server and Cloud Services is ahead of AWS
google is not really anywhere close to microsoft and amazon in the cloud business

Intelligent Cloud revenue increased $1.3 billion or 6%, primarily due to higher server products and cloud services revenue and Enterprise Services revenue. Revenue included an unfavorable foreign currency impact of approximately 5%. 

 

 

  

 

 

Server products and cloud services revenue grew $686 million or 4%, driven by revenue growth from Azure of 113%, offset in part by a decline in transactional revenue from our on-premises server products. Revenue included an unfavorable foreign currency impact of approximately 5%.

 

 

Enterprise Services revenue grew $536 million or 11%, mainly due to growth in Premier Support Services. Revenue included an unfavorable foreign currency impact of approximately 5%.

 

Intelligent Cloud operating income decreased $513 million or 5%, primarily due to higher operating expenses, offset in part by higher gross margin. Operating expenses increased $989 million or 12%, mainly due to higher research and development expenses and sales and marketing expenses. Research and development expenses increased $567 million or 21% and sales and marketing expenses increased $347 million or 9%, driven by increased strategic investments and acquisitions to drive cloud sales capacity and innovation. Gross margin increased $476 million or 3%, driven by revenue growth, offset in part by higher cost of revenue. Gross margin included an unfavorable foreign currency impact of approximately 5%. Cost of revenue increased $851 million or 15%, primarily driven by an increased mix of cloud services.

 


 



NXPal said:

Thanks for the info



Proud to be a Californian.