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Forums - Gaming Discussion - Visceral’s Star Wars game will have the “swashbuckling charm” of Uncharted

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theprof00 said:
All I remember is that during UC4 production they threw out 8 months of her work.

Which didn't necessarily improve the story. I don't think the UC4 story was all that strong, certainly wasn't a major step up from UC2 or 3.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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Veknoid_Outcast said:
pokoko said:

I'm not talking about your opinion on what you like, I'm talking about your position that something other people like is "bad for games".

What if I said games with cartoon-style characters are bad for gaming because they provide little impetus for immersion or empathy?  Would that be a valid statement?  I don't think so and I mostly prefer characters with more substance.

As for your definition of cinematic, don't most games have set beginnings and endings?  Do you mean linear games?  Games that depend on levels?

Frankly, I think you're being disingenuous. How many posts of yours lament the evils of Windows 10, or Amiibo, or even "jumping simulators"? You enjoy strategy RPGs and tactics games. What if they started being populated by "cartoon-style characters"? Wouldn't you get frustrated? Wouldn't you voice that frustration? 

I never, not once, said the industry should stop producing these games. I'm glad there are artsy, cinematic games out there for folks who love them. But I did say the encroachment of cinematic pretensions into the industry is injurious and I stand by that. Surely you feel the same way about Amiibo, despite the fact that many people love and buy them.

I think it's unreasonable to expect any of us to just go with the flow. If I see something I don't like I'm going to make a fuss about it. If you don't like Nintendo's cartoon mascots then by all means let the world know about it, as long as you justify it.

But I'm not going to stop voicing my opinions because it runs contrary to popular opinion. 

I'm really not.  I'm being completely honest.  Also, I haven't insulted you or anything close to that.  I'm just disagreeing with you.  I have respect for you so I'm not going to turn this into anything deeper.

As for your examples, I don't think Windows 10 really applies here.  Amiibo, though I do make jokes about them, I've said before that I don't have a problem with as long as the DLC they hold is available through other means.  I don't have a problem with platformers, either; if I do pick on them, it's because there are some who act as if it's somehow a superior style of play, which I find pretentious.

All I can say is that my philosophy with entertainment media is that creation is justified by audience.  If a lot of people want to play FPS multiplayer, I'm fine with it.  If a lot of people want to play sports games, or F2P games, or whatever else is popular, I'm fine with it.  As far as I can tell, games I like are still being made.

For instance, I really dislike the "paranormal teen romance" genre that, for some reason, Amazon has decided to lump together with classic fantasy and science fiction.  However, while I don't want to read it myself, it's obvious that a lot of people do enjoy it, which is enough for me to accept it as its own thing.  I don't see how that hurts what I like to read.  Both can exist.

That's really all I wanted to say.  I don't have a problem with any type of game existing if there are people who want to play it.  Entertainment exists for the audience.  If a game comes out that I don't want to play--like Uncharted--then I simply move on to something I do want to play.



pokoko said:
Veknoid_Outcast said:

Frankly, I think you're being disingenuous. How many posts of yours lament the evils of Windows 10, or Amiibo, or even "jumping simulators"? You enjoy strategy RPGs and tactics games. What if they started being populated by "cartoon-style characters"? Wouldn't you get frustrated? Wouldn't you voice that frustration? 

I never, not once, said the industry should stop producing these games. I'm glad there are artsy, cinematic games out there for folks who love them. But I did say the encroachment of cinematic pretensions into the industry is injurious and I stand by that. Surely you feel the same way about Amiibo, despite the fact that many people love and buy them.

I think it's unreasonable to expect any of us to just go with the flow. If I see something I don't like I'm going to make a fuss about it. If you don't like Nintendo's cartoon mascots then by all means let the world know about it, as long as you justify it.

But I'm not going to stop voicing my opinions because it runs contrary to popular opinion. 

I'm really not.  I'm being completely honest.  Also, I haven't insulted you or anything close to that.  I'm just disagreeing with you.  I have respect for you so I'm not going to turn this into anything deeper.

As for your examples, I don't think Windows 10 really applies here.  Amiibo, though I do make jokes about them, I've said before that I don't have a problem with as long as the DLC they hold is available through other means.  I don't have a problem with platformers, either; if I do pick on them, it's because there are some who act as if it's somehow a superior style of play, which I find pretentious.

All I can say is that my philosophy with entertainment media is that creation is justified by audience.  If a lot of people want to play FPS multiplayer, I'm fine with it.  If a lot of people want to play sports games, or F2P games, or whatever else is popular, I'm fine with it.  As far as I can tell, games I like are still being made.

For instance, I really dislike the "paranormal teen romance" genre that, for some reason, Amazon has decided to lump together with classic fantasy and science fiction.  However, while I don't want to read it myself, it's obvious that a lot of people do enjoy it, which is enough for me to accept it as its own thing.  I don't see how that hurts what I like to read.  Both can exist.

That's really all I wanted to say.  I don't have a problem with any type of game existing if there are people who want to play it.  Entertainment exists for the audience.  If a game comes out that I don't want to play--like Uncharted--then I simply move on to something I do want to play.

I hope you didn't read that as an insult. If so, I apologize. When I said disingenuous, it just meant that your most recent post was incongruent with your posting history.

What you describe is a very noble way of thinking, but what if the creation of something you dislike starts to affect negatively something you like? What if Atlus and Bethesda and Square Enix were bought by Nintendo or Microsoft and their IPs either populated by Mario characters or locked behind a premium paywall. Are you saying that if there's still an audience out there for that, you'd be fine with it?



Not necessarily what I want from a Star Wars game tonally but it could work very well if they manage to capture the star wars spirit. I Just hope the narrative is truly exciting, as if it was a standalone film.

I'm personally looking for a dark star wars adventure in the tone of KOTOR.



Veknoid_Outcast said:
Nem said:

How is it red flags? This woman only made awesome games so far.

She is amazing at storytelling and this just says she will bring her pedegree work into this new game. It's all sorts of win.

 

Quite a few saying here: Oh its uncharted star wars. But that is what Star wars 1313 was and people were excited about.

Cmon guys pay atention. That isn't Amy's game. That is Jade Raymond's. They are doing two at the same time.

She is a good storyteller; you're right. But I don't care. And I don't care about playing a movie. I want to play a game. Hence the red flags.

Fair enough. It just isn't the game for you then. There will be other options.



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Veknoid_Outcast said:
That's a lot of red flags. I don't care about narrative structure and separating a story into acts. I care about how the game plays.

I know, I agree with that in principle, since I'm a "gameplay first" guy but once you fathom the fact that Uncharted essentially is an interactive movie, it's easier to accept that the game is designed based on narrative aspects.

If Uncharted was universally seen as a cinematic game I wouldn't have any problem with it. If they were open about it and it was promoted with the same mindset as Mr David Cage's games are. The problem is when Uncharted is being praised as a game that excels in all areas when it so clearly doesn't.

I can enjoy games that give the narrative top priority while sacrificing gameplay to some extent, like Uncharted, if I mentally prepare for it, I go into the same state of mind when watching a movie.

And since the Uncharted games are quite good as blockbuster adventure movies there's reason to believe that this woman who made Uncharted understands storytelling well, so I think the new Star Wars game can be really good.



MikeRox said:
Visceral haven't been killed by EA yet but are not making ps4/xb1 dead space?????!!!

It's really sad. Did you play Dead Space 3 though? Everyone says it's really bad and that it was no longer slow paced survival horror.

But I miss Dante's Inferno even more! It was supposed to become a series and a sequel was also in development for a while.

It's a pity they couldn't just split Visceral into several dev teams and hire more people.



Teeqoz said:
Veknoid_Outcast said:
That's a lot of red flags. I don't care about narrative structure and separating a story into acts. I care about how the game plays.

Were you expecting a writer to talk about gameplay? Of course she's focusing on the story and narrative structure - it's her job.

Actually Amy Henning is not primarily a writer, she's a game director, although focused on the narrative parts and presentation like you say, while some other guy is focused on the gameplay of Star Wars.

Just like a typical movie director Amy Henning doesn't write, but instead is given a script and decides how it should be transformed into film and which parts to cut out and change a little bit here and there.