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Forums - Gaming Discussion - Hideo Kojima believes 'massive, long games will become a thing of the past'

I hate episodic games. And movies need to be 2 hours.

Hopefully Kojima is wrong about this trend.



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Xxain said:
deskpro2k3 said:

Hideo Kojima... You're losing it man, you're getting out of touch. smh First you didn't cast David Hayter in MGSV and now this..

Ground Zeros was more than just an over priced demo it seems. I see what you're doing Hideo, and I don't like it.

You have a terrible habit of not moving on. For the tone MGSV had Hayter wouldn't have worked. The hammy/chessyness of the previous MGS was drastically toned down in V. VA for Big Boss was perfect even if he didn't talk much.

 



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jardesonbarbosa said:
I think he's right. Most people can't finish their games because they are too long. I prefer short games (around 4 hours maximum) and I welcome this change. I can't imagine how an adult have time to finish a 60 hours-long game.

You take your time. Took me 2 months to play through Uncharted 4.

If a game is good it doesn't matter if it's long. Padding the length is what kills it when you don't have that much time to play. I was annoyed at TW3 by the end, still finished it yet was wishing for it to be over. Too much padding, the pace of the baron quest line was the best part of the game.
Instead of difficulty levels, perhaps there should be a fluff level setting. A target time you can choose that works like different cuts of a movie. Shortest version, accelerated leveling, remove all unnecesary side quests and poi, simplefied inventory management. Longest version, slower leveling, wear and tear, ingredients spoil, fatigue, procedural optional quests and replenishing poi. Even Uncharted 4 could use different settings, a target kill count for example. I would have been happy with a lot less fighting, yet others might want less platforming.

It's kinda baffling that after 30 years we're still stuck with the most basic difficulty levels to choose from. ME3 had story and RPG mode, yet the only difference is that story mode makes the dialogue choices for you. TW3 has "just the story" too which only makes the game piss easy. No condensed anything. At least GTA 5 was nice enough to let me skip parts I didn't like. Another tedious shoot out, jump off the building 3 times and skip to the next part of the mission. Very much appreciated it let me play Grand Theft Auto and skip Grand Theft Gun.

Btw, shorter movies? Is he crazy. I hardly ever watch a movie in a single sitting anymore, no need, ever heard of resume play Kojima? 2 hours is already on the short side to tell a decent story.



Should stick to releasing in Japan only then, Western gaming habits are completely different. Start releasing short games and see them staying on the shop shelves.



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SvennoJ said:
jardesonbarbosa said:
I think he's right. Most people can't finish their games because they are too long. I prefer short games (around 4 hours maximum) and I welcome this change. I can't imagine how an adult have time to finish a 60 hours-long game.

You take your time. Took me 2 months to play through Uncharted 4.

If a game is good it doesn't matter if it's long. Padding the length is what kills it when you don't have that much time to play. I was annoyed at TW3 by the end, still finished it yet was wishing for it to be over. Too much padding, the pace of the baron quest line was the best part of the game.
Instead of difficulty levels, perhaps there should be a fluff level setting. A target time you can choose that works like different cuts of a movie. Shortest version, accelerated leveling, remove all unnecesary side quests and poi, simplefied inventory management. Longest version, slower leveling, wear and tear, ingredients spoil, fatigue, procedural optional quests and replenishing poi. Even Uncharted 4 could use different settings, a target kill count for example. I would have been happy with a lot less fighting, yet others might want less platforming.

It's kinda baffling that after 30 years we're still stuck with the most basic difficulty levels to choose from. ME3 had story and RPG mode, yet the only difference is that story mode makes the dialogue choices for you. TW3 has "just the story" too which only makes the game piss easy. No condensed anything. At least GTA 5 was nice enough to let me skip parts I didn't like. Another tedious shoot out, jump off the building 3 times and skip to the next part of the mission. Very much appreciated it let me play Grand Theft Auto and skip Grand Theft Gun.

Btw, shorter movies? Is he crazy. I hardly ever watch a movie in a single sitting anymore, no need, ever heard of resume play Kojima? 2 hours is already on the short side to tell a decent story.

W3 is short, take away the repetitive side missions and can be done in 20-30 hours.



Cause Skyrim, GTAV, Witcher 3, Shadow of Mordor, Metal Gear Solid V, and Dragon Age Inquisition all crashed and burned. Yeah, big games are dying. Oh, wait.

Same for films, I don't see epic, grandiose films dying. There's room for the small and the big, it's not an either or scenario.

Advice Hideo: don't do interviews when coming off a bad trip.



jardesonbarbosa said:
I think he's right. Most people can't finish their games because they are too long. I prefer short games (around 4 hours maximum) and I welcome this change. I can't imagine how an adult have time to finish a 60 hours-long game.

It's called saving bro.



So... people don't like Skyrim?



Hmm, pie.

He also believed that people would pay for a demo and he was right.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’