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Forums - Gaming Discussion - Hideo Kojima believes 'massive, long games will become a thing of the past'

In a recent interview with GameSpot, Hideo Kojima believes the industry is headed toward a proliferation of bite-sized gaming experiences.

GameSpot caught up with Kojima after he gave a keynote at Develop 2016 in Brighton. He explained that even though Death Stranding may not necessarily be cut up into episodic chunks, he believes that format will become prevalent, mainly because it lets developers avoid getting bogged down in lengthy and expensive production cycles.

"But in the future I think this is a change that will definitely take place and I'd be interested. I don't think movies in the future will last two hours, especially when people are already demanding more speedy experiences and delivery. So taking shorter time spans to develop, putting it out, integrating user feedback quickly, and having that freedom in game-making, I think it will apply to movies and TV too."

Kojima pointed to current trends in Japanese TV and film production as a model to follow. Many morning shows last 15 minutes, a palatable duration for families who enjoy watching as they eat bustle about getting ready for school and work.

"That's where I think things are headed, having five or 15-minute episodes," Kojima said. "For games, having massive, long games will become a thing of the past."

If he's right, the future will be bleak. I really dislike the way AAA games such as Hitman or Resident Evil Revelation 2 are being sold in episodes rather than a full completed game.  



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Hideo Kojima... You're losing it man, you're getting out of touch. smh First you didn't cast David Hayter in MGSV and now this..

Ground Zeros was more than just an over priced demo it seems. I see what you're doing Hideo, and I don't like it.



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Eh its not that big an issue, I don't like episodic releases either, but you just wait till the last episode is out and buy it then. Got life is strange after the last episode released, didn't affect my enjoyment of the game at all.

But yeah I don't like the practice, and I'd have to disagree with kojima that we are heading towards that.



Seems sound from a business perspective but would be quite sad.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I believe it.

My gaming sessions nowadays are about 2 hours for RPG's and shorter for everything else. I got to end of SO5 on 2 hour play sessions. My sessions for MGS5 were about 1 1/2 to 2. Just Cause 3 was similar to MGS. I dont have all day sessions anymore. Handhelds are like an hour a session. I also lost interest in "forever games". I want RPG's to be no more 40 hours, but I am fine with 20-30. Games like DMC and NG like 10-13. I want games to be like SNES. Quick to beat hard to master.



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The Witcher 3

Nuff said



deskpro2k3 said:

Hideo Kojima... You're losing it man, you're getting out of touch. smh First you didn't cast David Hayter in MGSV and now this..

Ground Zeros was more than just an over priced demo it seems. I see what you're doing Hideo, and I don't like it.

You have a terrible habit of not moving on. For the tone MGSV had Hayter wouldn't have worked. The hammy/chessyness of the previous MGS was drastically toned down in V. VA for Big Boss was perfect even if he didn't talk much.



Guuuuys, your being narrow minded. He doesn't necessarily mean episodic, but games designed so you can comfortably play in short burst and still realistically beat.

Episodic is just a format that supports that idea



He is wrong, thankfully.But dont get me wrong.There are games that are better for being shorter, the same way that are games that are better for being longer(and having longer play sessions).RPGs in general benefit from that, because they are generally complex and as such require more time.And as all in the game industry, there will always be audience for both types of games.I mean, there are countless proofs for that.Witcher 3, Fallout 4, FE Fates, Bloodborne, Dark Souls games in general, and many many more.But at the same time, there is also alot of proof that shorter games also has great appeal.Uncharted 4, Splatoon, Mario Maker, Until Dawn, Rocket League, and so on.

So no, the industry is not heading to shorter games, both in size and play sessions.The game industry is actually heading for a more diverse catalogue of games, games that have different sizes and shapes, more than ever.I mean, Rocket League is a football game with cars for gods sake.If that dosent show that any kind of game sells as long as its good, I dont know what does.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Does he mean that cutscenes will be reduced to only about 25 minutes per clip? Hard times to be had for him then.