Barkley said:
hanssolo said:
ea said that. there is nothing to disagree about. and why is it even hard to believe? madden is an "online game" madden is only popular in the us, the region with the by far highest digital attachrate among console owners.
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So give me a source, because I can't find any mention of them saying that. It's hard to believe because it's a ridiculous statement. No retail game gets a 50% Attach Rate. While digital is MUCH bigger now then it was just a couple of years ago it is no where near the levels you suggest on console.
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http://files.shareholder.com/downloads/ERTS/2254485343x0x891475/580FDCA8-6FAF-46CF-9B03-8C583A5F5E61/EA-Transcript-2016-05-10T21_00.pdf
Blake Jorgensen - Electronic Arts Inc. - CFO Extra content obviously was dominated by Ultimate Team, but also FIFA Online 3 in Asia continues to grow, which falls in that. We saw continued growth of our original Star Wars product, Star Wars: The Old Republic, as well as extra content associated with The Sims, with Battlefield, Battlefield 4, and obviously the start of the Battlefront extra content. The bulk of that, though, is on the components I just mentioned, really drove the outsized performance in the quarter for extra content.
In terms of guidance going forward, assumptions around full game downloads, we assume that we're continuing to see growth that we saw, like we saw in the past year. Industry now is above 30%. I think it's reaching 32%. And we're fairly consistent with that, with some titles, as we mentioned in the script, that are well north of that.
Gen 4 Madden, for example, is well north of 50% when you look at a full-year number. You're starting to see dramatic movements there. We should see greater improvement next year, because we won't have the skewing towards physical that we saw in the Battlefront gift giving, that we saw