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Forums - Gaming Discussion - The most unfair Game Overs you've ever experienced

Have you ever felt like some game devs sometimes create game segements in such a way that they are bound to make you fail, they set you up for failure?

Like, the game is mainly set to be played in a certain way and then all of a sudden they shove a gaming segement for which you were never prepared within the game before and it very hard to get it right at the first try?

Or a gaming section where they put you to mind something and if you don't you fail?

Segments when they won't even tell you that you have to pay attention to something and then you fail because you didn't because you never knew you were supposed to?

Or segments whereyour success is dependent of AI-controlled performance of an ally or something?

Have you ever experienced this?

In what games?

And what game sections?



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

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There's a segment of the Earth Temple in Skyward Sword where a boulder falls and you must run away from it, Indiana Jones style. The thing is that the camera is in front of and extremely close to Link so you can see the boulder you're running away from. In order to escape it, you need to run off into an alcove pathway which is very narrow, so in anticipation you'll miss it by only a little or completely miss it altogether, and you'll get an instant game over.

Or maybe I just suck.



bet: lost

I loved Borderlands 2. It can be hard but it's not often frustrating. The Tiny Tina DLC, on the other hand, seems like it was made to be frustrating.

First, in the town itself, there is a quest where someone steals something and you have to punch them. Alright, fine. I punch the guy and, for some reason, he explodes, throwing me into the air and over a cliff, which is instant Game Over. I mean, the whole freaking town is built on a mountain, so there are sheer drops everywhere, plus you have absolutely no way of knowing this guy will explode. I hated that, it was completely unfair, almost like the developers were giving you the finger, as they had to know this would happen often.

The other thing is that there is a scripted scene where you die. You have no choice. The game decides to kill you. It's supposed to be kind of a joke, as the premise of the DLC is that you're playing a Dungeons & Dragons clone. However, the thing is that in Borderlands, you get a penalty for dying. It takes away a percentage of the money you have. Of course, I was saving my money for an in-game achievement, so I had millions, and dying screwed me over hard.

I don't like arbitrary crap like that. If you're going to kill me on purpose then take away the penalty.



For some reason I can only think of QTE sequences when it comes to unfaur Game Overs. 

 

It didn't happen to me personally, but I have a lot of friends that got owned when that out of nowhere button imput in Uncharted 1 appeared, crushing Nathan when a box falls on him at the very end of the game.

I can think of Resident Evil 6, Sherry/Jack campaign, when you have to open like six doors in a row (by wiggling the sticks!) while an unkillable monster is chasing you and will insta-kill you, forcing to repeat the whole sequence again. Like what the heck was Capcom thinking? After the fourth door your fingers were really tired, and this comes so out of place the monster will catch you the first time.



Wright said:

For some reason I can only think of QTE sequences when it comes to unfaur Game Overs. 

 

It didn't happen to me personally, but I have a lot of friends that got owned when that out of nowhere button imput in Uncharted 1 appeared, crushing Nathan when a box falls on him at the very end of the game.

I can think of Resident Evil 6, Sherry/Jack campaign, when you have to open like six doors in a row (by wiggling the sticks!) while an unkillable monster is chasing you and will insta-kill you, forcing to repeat the whole sequence again. Like what the heck was Capcom thinking? After the fourth door your fingers were really tired, and this comes so out of place the monster will catch you the first time.

Unexpected QTEs are one of the worst things in gaming.  Crysis 2 had one at the end of a cut-scene, which came at the end of a level.  I was resting my controller on my lap and watching the cut-scene when, bam, QTE from out of nowhere.  I had to redo the level and watch the cut-scene again, cussing up a storm the whole time.



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I think the first Bayonetta and it's quick time events are the kings of unfair game overs.



I am currently replaying Skies of Arcadia on the Gamecube and was doing the second Piastol battle a few days ago and she was down to literally less then 100 HP so instead of doing my usual Attack, Delta Shield (Blocks spells), Heal, Justice Shield (cuts damage in half) with my party members, I just attacked with all 4 which would end the battle in a single hit... Bad choice as Piastol goes first and casts Eternes which is an instant death spell that targets everyone and has a 25 to 50% chance to hit each party member....It not only hits but it hits everyone..... Game Over.... :(



Every second Hearthstone match.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Fire Emblem Awakening in Lunatic+

The entire game.

If you don't pick certain stat advantage/disadvantage, you already lost the game before even playing.



I guess every QTE out there. Especially the scene in RE4 against Krueger or what his name is... Died too many uneccessary deathes.



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