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Forums - Sony Discussion - I Just Demo'd the PSVR: Ask me Anything

hershel_layton said:
Azuren said:

You mean you hope that's what would happen, right? 

 

I've tried Gear/Zeiss, Oculus (Circa DKS2), and now I've tried PSVR. I intend on trying out Vive soon. According to another who tested the PSVR and owns a Vive, it's an upsettingly better deal when you look at the cost vs performance. Yes, Vive is better in every way, but it's not $600 better. 

 

Wat

You've basically answered 20+ questions on the PSVR. It's really neat to see people give information on products still not released

Oh right. I dunno if that's mod-worthy, though. That said, it inspired thought for a new thread :D



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How did the Reprojection technology seem to you?
It essentially creates/duplicates/blurs frames together to "fake" 120hz. I can't stand similar technology on Televisions, so wondered if that translated to VR?



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Pemalite said:
How did the Reprojection technology seem to you?
It essentially creates/duplicates/blurs frames together to "fake" 120hz. I can't stand similar technology on Televisions, so wondered if that translated to VR?

If it was active, I didn't notice it. Blocks and walls were coming at me at like 1000mph.



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Azuren said:
Kerotan said:

I'm afraid to try VR incase it ends up like this. 

 

You mean you hope that's what would happen, right? 

 

goopy20 said:
Did u try other vr headsets like samsungs Gear VR and if so, how did it compare?

I've tried Gear/Zeiss, Oculus (Circa DKS2), and now I've tried PSVR. I intend on trying out Vive soon. According to another who tested the PSVR and owns a Vive, it's an upsettingly better deal when you look at the cost vs performance. Yes, Vive is better in every way, but "it's not $600 better". He has no regrets about buying his Vive, but he will definitely get a PSVR.

 

hershel_layton said:
Azuren deserves to be moderator just for this thread. Basically the mini internet for the PS4 VR

Wat

Awesome! And how much better is it compared to Gear VR?



 According to another who tested the PSVR and owns a Vive, it's an upsettingly better deal when you look at the cost vs performance. Yes, Vive is better in every way, but "it's not $600 better". He has no regrets about buying his Vive, but he will definitely get a PSVR.

 

 This quote here deserves it's own thread. :)



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goopy20 said:
Azuren said:

You mean you hope that's what would happen, right? 

 

I've tried Gear/Zeiss, Oculus (Circa DKS2), and now I've tried PSVR. I intend on trying out Vive soon. According to another who tested the PSVR and owns a Vive, it's an upsettingly better deal when you look at the cost vs performance. Yes, Vive is better in every way, but "it's not $600 better". He has no regrets about buying his Vive, but he will definitely get a PSVR.

 

Wat

Awesome! And how much better is it compared to Gear VR?

I wouldn't put them in the same category. 



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
Danman27 said:
I have several questions.
1) Was the somewhat lower resolution an issue at all
2) Was framerate sufficient/did it cause motion sickness.
3) How bad was the screen door affect?
4) I've heard some people say that there might be an issue with move constantly wanting to calibrate/losing connection. Is this an issue at all?

1. No, but higher resolution would have been welcomed. 

2. For some people, yes. 

3. Not as bad as the DKS2, but it would benefit from a bump in resolution. 

4. Nope, we went through about three hours of demoing without a single hitch. 

Cool. Thanks for the answers. 



Did you get to compare the VR headset screen with the social screen on tv?
Does it show part of the screen on tv (smaller fov) or is it the same picture?

Are there any limitations to the rotational head tracking or can you look all around, upside down, full cart wheels :)
Same for lateral movement, forward backward up down sideways, any space limits? (I guess you need to stay in clear view of the camera)

How does it handle sticking your head through a virtual wall? Clip right through, wall fades out, or keeps the viewpoint inside? I guess it depends on the game, yet does it have any 'safeguards' for objects getting to close. (From memory that hurt my eyes in stereographic 3D when objects hover an inch in front of my eyes)



SvennoJ said:
Did you get to compare the VR headset screen with the social screen on tv?
Does it show part of the screen on tv (smaller fov) or is it the same picture?

Are there any limitations to the rotational head tracking or can you look all around, upside down, full cart wheels :)
Same for lateral movement, forward backward up down sideways, any space limits? (I guess you need to stay in clear view of the camera)

How does it handle sticking your head through a virtual wall? Clip right through, wall fades out, or keeps the viewpoint inside? I guess it depends on the game, yet does it have any 'safeguards' for objects getting to close. (From memory that hurt my eyes in stereographic 3D when objects hover an inch in front of my eyes)

Yes, and the social screen shots exactly what is on the headset. 

 

Not that I could tell. 

 

The demos are fairly static as far as position is concerned, so I can't say yes or no to this. 

 

None of the demos dealt with this, so I wouldn't be able to answer. 



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Thanks! It's gonna be a fun winter, messing with new tech.