By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - "Paper Mario: Color Splash's story will make you cry"

PR speak as far as I'm concerned.



Around the Network

The ending is gonna make you cry alright...

...because the game will end with a sequel bait.



I'm now filled with determination.

It will make me cry, for the wrong reason


but in all seriousness, I never really got into the Paper Mario series, and this one doesn't make me want to jump in



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

There was only one time I cried when paper was involved. Not sure this game will make me tear up at all



 

-----------------------------------------------------------------------------------

12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

Dulfite said:
Ljink96 said:
Yeah I did hear that they're focusing on story while being like Sticker Star. Can't wait for this one. And yes, I've played every Paper Mario and this one seems like good fun. No PM64 or TTYD but it'll be fun.

^^^

All these "purests" that can't appreciate when Paper Mario truly stands for; creativity and innovation (which is only allowed when you don't continue making the same game over and over like the M&L series, which has become quite stagnant).

To disprove your arguments about Paper Mario being about "innovation" all you really need to do is look at the games. The first Paper Mario game was pretty much a spiritual succesor to Mario RPG, the game's its own beast all together, but it'd be foolish how much it borrows from its predecessor, and while there quite a number of slight "innovations" in the game, nothing was really revolutionary for either Mario or RPGs.

TTYD was just an "improved" version of PM64, to the point that some of the settings are almost exactly the same (a Koopa Village near castle, a boo mansion in the woods, a tropical island where you need to enter some sort of mountain or volcano, not very innovative if you ask me), partners, and a lot of mechanics are completely reused with no twist or new uses, not to say that the game is a complete rehash of its predecessor, but to describe it as innovative would just be stupid.

Super Paper Mario, what's innovative about this? No, really, I don't get it. There's a clear difference between innovating within the series you're in, and changing its core gameplay to something completely different, and even then, what's so innovative about the run-of-the-mill Mario platformer level structure they decided to go by? I mean, it could be considered "shaking things up" for the series, but if the gameplay doesn't ressemble anything similar to the original idea, then how can it be innovating that idea? Doesn't make sense.

Sticker Star, here I can agree with you on a certain level, this game did innovate within the Paper Mario GAMEPLAY formula, but most agree that the concepts behind those innovations are badly executed and ended up hurting the quality of the game as a result. However, the progression structure is a complete copy-paste job taken from the New Mario games, taking the concept of Chapters and creating a complete, explorative worlds that accomodate them, and then completely destroying it. Again, nothing innovative about this.

 

I'll agree that creativity it's Paper Mario's core appeal, but that was almost shown in its unique treatment of the Mario universe and characters, as well as the beautiful unique worlds and characters we'd only get to explore in Paper Mario games, and no other Mario game else. There is NOTHING creative about the recent Paper Mario games. Nothing.



I'm now filled with determination.

Around the Network

No game has ever made me cry as far as I remember and I doubt that would change with Color Trash.



Wii U NNID:  CWegzz
3DS Friend Code:  4210-5277-5484
PSN:  Ronnoc4
Steam:  CWegz

MoHasanie said:
I love Paper Mario but I'm just not excited for this game. I'll still buy it since I love the series but I highly doubt I'm gonna cry.

Please buy it used, if you do buy it new the only thing you're saying to Nintendo is that this kind of shit is okay. It's not.



I'm now filled with determination.

Einsam_Delphin said:
Dulfite said:

^^^

All these "purests" that can't appreciate when Paper Mario truly stands for; creativity and innovation (which is only allowed when you don't continue making the same game over and over like the M&L series, which has become quite stagnant).

 

That double standard. Color Splash is exactly like Sticker Star, who is just a massively stripped down TTYD. Being lesser isn't creative or innovative, it's just bad. Super Paper Mario is the only one that's truely different.

Thats your opinion. For me Sticker Star is better than TTYD.



I just don't understand the hate for this game.



Einsam_Delphin said:
Dulfite said:

^^^

All these "purests" that can't appreciate when Paper Mario truly stands for; creativity and innovation (which is only allowed when you don't continue making the same game over and over like the M&L series, which has become quite stagnant).

 

That double standard. Color Splash is exactly like Sticker Star, who is just a massively stripped down TTYD. Being lesser isn't creative or innovative, it's just bad. Super Paper Mario is the only one that's truely different.

SS had a terrible story, everything else about it was unique for the series (and some parts were unique to any game). PM and TTYD, as great as they were, were incredibly similar to each other and other rpg games. I enjoy each Paper Mario for what it offers (except for the SS story which was terrible) and them saying this about the CP story makes me excited. SPM had one of the best stories (emotionally) I've ever played in a Nintendo game.