DirtyP2002 said:
99.8% of the games released on Xbox One / PS4 are multiplats anyway. It is ridiculous to assume 0.2% will have THE GREAT effect on hardware sales. It is not like the game won't be able on the Xbox One - it just will be on PC as well. I plan to buy a new PC once Warcraft 4 will be released (a man can dream, right?). It will be super cool to have a gaming library on PC from the start, because I bought Scalebound, Halo Wars 2, Gears of War 4 and a couple more on Xbox One already.
Stop acting like playing on PC excludes playing on a console for every gamer in the world and vice versa.
The only part of the market MS might not cater to are the "PC players that buy a console to play 3-4 games that are 100% exclusive for this one console and don't play anything else on it." According to that logic Nintendo is the console of choice for this group. The benefits / pros for MS and the consumer / gamer easily outweight the cons here. |
You are looking at a very optimistic scenario on your end. but ok...
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."