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Forums - Gaming Discussion - Gaming's worst marketing/business decisions?

Always-on, TV focus and no used games strategy by Xbox 2013.



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360 launch. Bitch, you'll rush your new console just to get a head start, even if it means killing your 3.5 year old first console and shipping hardware prone to malfunctioning/red ring of death that was a huge thing for the first couple of years?

Bitch, you'll manufacture an expensive ass console, price it at $600 and still sell it at a loss?!

Bitch, you release an overpriced piece of hardware which it's main selling point doesn't even work properly, screw your costumers over for your failure and "reward" them with old ass downloads... AND STILL KEEP THAT OVERPRICED PIECE OF HARDWARE at $200?? The nerve!

Bitch, you seriously left your portable to die after you messed up, call it a "legacy" console, and have the nerve to release ZERO games for it for 3 years, and claim that you're "all about games"?!



lionpetercarmoo said:
Zones said:

Oh what a terrible business decision that was. ;)

My opinion don't like it piss off.

How can a it be a bad decision "on your opinion" and end up having the fatest sell rate on Playstation history... I would like to know what are you good bussiness decision... perhaps the BC on PS3 that helped them sell for 600 losing 200 per box a good business decision?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

kowenicki said:

PS3 in every single regard.



Nintendo: They called Wii U, not sure why they decided. GCN controller is kinda lack of buttons, but most Nintendo games work anyway, also BUT there's a problem with third parties.(Note: For N64 cartridge, it was SGI helped Nintendo, due to CD technology wasn't capable of Mip-Mapping, that's why they prefered cartridge not just this, fast loading)

Sony: PS3 was overprice & overpowered CPU.

Microsoft: Don Mattrick's plan for Xbox One.

Activision: All main studios must focus on Call of Duty/Skylander, and as for Modern Warfare remasterd, you have to buy Infinite Warfare.

Ubisoft: Downgrade games, rushed development & of course...cinematic 30fps.

Konami: 100% on mobile & pachinko.



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Ruler said:
HylianYoshi said:

GameCube discs. Seriously, WTF Nintendo?

how was it bad? itsa disc

For kids.



I describe myself as a little dose of toxic masculinity.

BasilZero said:

Nintendo
-VirtualBoy
-WiiU Gamepad
-New 3DS exclusive games
-3DS Pricing at its start
-Selling Rareware to Microsoft

Sony
-PS3 initial price tag and its initial production
-The mishandling of the Vita (i.e. dropping of first party support, vita memory cards, etc)
-Selling Crash Bandicoot and Spyro the Dragon to Activision
-Giving a new team of inexperienced devs to make Playstation All Stars
-Closing Liverpool studios and freezing the Wipeout IP
-Not following up with older IPs such as Wild Arms, Legend of Dragoon, etc
-The PSMove

Microsoft
-Changing Banjo Kazooie too much
-Killing the Fable IP and its development team
-Ignoring the Black and White franchise, freezing the IP completely
-Removing Fable 3 from PC after the GFWL departure
-GFWL and its departure from PC markets breaking almost all of the games (pre-patched)

Valve
-Focusing ONLY on services and not on actual game development past 2012 (unless they are secretly doing it)
-Not pushing devs to release fixed versions of their PC games contrast to GOG who has the fixed versions of games (i.e. Beyond Good and Evil)
-Steambox idea
-The video section in a user's profile is pretty much broken and its hard to find new videos to add via youtube (its a jumbled up mess)
-Steam support being garbage when it comes to customer service (EA Origin's customer service is WAY WAY WAY superior)

EA
-Making their new PC games exclusive to Origin
-Bioware's DLC being on a separate site and having to go through extra steps just to get it.

Ubisoft
-Uplay and how horrible it is forced on other platforms

Squareenix
-Making FFXI and FFXIV online MMORPGs, should have named them FFOnline 1 and FFOnline 2.
-Final Fantasy Versus XIII/Final Fantasy XV Development Cycle being 10 years.

Capcom
-Freezing IPs such as Breath of Fire, Ghosts N Goblins, Darkstalkers, Final Fight, etc
-Turning Breath of Fire VI into a MMORPG on a mobile platform only game....

Namco
-Killing and freezing the Soul Calibur franchise

Konami
-Buying Hudsonsoft and freezing the Bomberman IP

SEGA
-Turning Sonic franchise into a mess (modern and post 2007)

- Focusing on CS:GO, Dota 2 & TF2 and freezing Half-Life, Left 4 Dead & Portal IP! >:(



MS releasing their games on PC



Gamecube discs were made like that in an attempt to circumvent piracy (worked for the most part, only certain drives can rip those), but as a downside they could only hold 1 GB compared to the competition's 4-8 GB



Zeroroute said:
Gamecube discs were made like that in an attempt to circumvent piracy (worked for the most part, only certain drives can rip those), but as a downside they could only hold 1 GB compared to the competition's 4-8 GB

Miyamoto stated in an interview that it was also a deliberate effort to force developers away from making games with realistic graphics.

And it worked--for the Gamecube anyway. The disc sizes and low sales for the Gamecube allowed Sony (and MS to a degree) to get big titles that Nintendo missed out on. So...mission accomplished I guess?



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

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