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Forums - Nintendo Discussion - Nintendo: "Wii U would continue to fight on, but only Zelda is coming next year"

Maybe they mean fighting in a non-violent protest sort of way? Like staging a sit-in and then not doing anything.



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pokoko said:
Nem said:

I'm getting really tired of that skewed slicing of the game price to make them look all innocent like.

 That is full of lies. First the marketing budget varies from title to title. Second, the developer gets nothing. They have been payed by the publisher already for their work hours. The ammount varies so it can't be that slice like it shows there. Retailers often make cut's to the price at their own risk.

What happens in reality is this:

Royaties are payed to the console manufacturers. I don't know if this is just one license or how/if it scales per print or plafonds of prints.

Retailers buy the copies for a certain price. They add their cut on top of it.Publishers receive the whole money of the copies bought by the retailer. Wether they actually sell doesn't affect them immediatly. Taking into account the values in the picture, the publisher gets 48 dollars per copy. They will get that for every copy sold to the retailer in the bulk. If copies don't sell, the deficit goes to the retailer and not the publisher. The only thing is next time the retailer will place smaller orders.

Once the game "breaks even" the developer share no longer can even be a thing, nor the marketing budget. At wich point they really get max money for every copy sold.

If its a digital copy, many of the costs of manufacturing are completely negated. I don't know how much the digital retailers charge in comparison to physical ones. But it can't be as much.

 

So, no publishers aren't poor sods that only make 18 dollars per copy sold. That is propaganda. The reason why they push pre-order is because they get a bigger bulk order from the retailers. Once they do, they already "sold" all those copies and if they actually don't the retailers are there to take the brunt of it.

The retailers are actually the poor guys here.

That's not true.  Bonuses and royalties are often included in contracts between developers and publishers.

You say thats not true like the whole post isn't true, wich is not true. Yeah, some developers may get royalties. But that is done in a case per case basis, and it really isn't that significant in the grand scheme. Workers will get payed some extra. From a team of 100 at best. Covered by a few thousand sales i'm sure.

Publishers get a lion share. They are far from beeing victims.



Boberkun said:

http://nintendoeverything.com/details-from-nintendos-76th-annual-general-meeting-of-shareholders/

2017 is perhaps the worst year ever for nintendo? can this be ? in japan, the releases... july-december 2-3 wii u games, for ps4 more than 35 new games (july-december), look.. that is crazy xD

wiiu: https://www.amazon.co.jp/gp/new-releases/videogames/2279943051/ref=s9_acsd_ri_bw_clnk?pf_rd_m=AN1VRQENFRJN5&pf_rd_s=merchandised-search-6&pf_rd_r=8H6EGMCF46MH0ZQY8634&pf_rd_t=101&pf_rd_p=168713769&pf_rd_i=2279943051

PS4: https://www.amazon.co.jp/gp/new-releases/videogames/2494234051/ref=s9_acsd_ri_bw_clnk?pf_rd_m=AN1VRQENFRJN5&pf_rd_s=merchandised-search-5&pf_rd_r=WWA0CSGRHVMTRC24DCQG&pf_rd_t=101&pf_rd_p=316468429&pf_rd_i=2494234051

I hope Nintendo announces another 3-4 games for this year.



Wright said:
Miyamotoo said:

Or you can hardly find person that has only Wii U.

 

All I said is Nintendo is encouraging people to go play on a different console. Whether they already own them or have only a WiiU is irrelevant.

how is it irrelevant if they already have another console? By that definition they have already encouraged people to play on a different console and if we are being honest its been like that since N64 i dont see it changing anytime soon.



Nem said:
pokoko said:

That's not true.  Bonuses and royalties are often included in contracts between developers and publishers.

You say thats not true like the whole post isn't true, wich is not true. Yeah, some developers may get royalties. But that is done in a case per case basis, and it really isn't that significant in the grand scheme. Workers will get payed some extra. From a team of 100 at best. Covered by a few thousand sales i'm sure.

Publishers get a lion share. They are far from beeing victims.

I did not say it like the "whole post isn't true".  I bolded the part I to which I was replying.  You posted a blanket statement ("Second, the developer gets nothing. They have been payed by the publisher already for their work hours.") and I said that often isn't the case.  It's as simple as that.  If you didn't mean that as a blanket statement then, by all means, clarify.  I can only respond to what you've posted.

Also, I would like some souces for why developer bonuses aren't "significant in the grand scheme" or your "covered in a few thousand sales" comment.  What are you basing this off?  That doesn't really make much sense, as royalties keep building as long as the game generates revenue.  

Yes, it's a case by case basis.  That's the point and why a general statement like "the developer gets nothing" has no real value.  

No idea what you're talking about with the publishers not being victims comment, as I said nothing like that at all.



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Fire Emblem mobile? Lol



brb, throwing my Wii U into the trash.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Wright said:

So there's like...two retail games left for WiiU, expanded across almost a whole year?

I mean, there probably will be some eShop games here and there in the middle but...oh, man. Nintendo is seriously encouraging people here to go play on a different console.

Spot on! Im a big Nintendo supporter but have shifted across to PS4 as my main gaming device. Do Nintendo seriously think I will sit around for 8 or 9 months with nothing to play waiting for NX? kinda arrogant if you ask me, I'm certainly not sold on NX after all these missteps. Even just 3 or 4 Wii U games for leading up to NX would have been nice.



Einsam_Delphin said:

So it's finally official, Color Splash is the last Wii U game announcement. Talk about going out in flames!

Also the crazy idea some people had where Nintendo would support two HD consoles at once is debunked as well.

lol...



wombat123 said:
Metallox said:

Breath of the Wild will be profitable once the game sells more than 2 million units, which is odd, because it sounds like a tiny quantity for the most ambitious Nintendo game of all time.

Even taking into account the scope and size of the game, the actual staff that worked on it is smaller than what the average AAA game demands with BotW taking up around 100 full-time staff (300 in the credits) over 5 years of development while the average AAA title employs 400-600 total staff and a shorter development cycle.  Along with that, a disproportionate amount of a AAA game budget is typically spent on advertising and luxury investments like pricy voice actors -- two things that Nintendo typically shy away from when it comes to their games, instead relying on things like name brand and word of mouth to advertise their games.

Also, Nintendo is most certainly going to get their investment on BotW back by utilizing the game's engine on other projects to shorten development cycles and costs as Shinya Takahashi stated during the Q&A portion of the investors meeting.

keep in mind how unlikely it is that 100 people were working on it for the entirety of tose 5 years.  Doubt conept and creative process are done by all 100.  That would be a flustercluck.  Also, @mtallox, 2million just to be profitable is not necessarily tiny.  They'll be in the red until that 2millth copy is sold.  Think of how pathetic it would be to be to spend 80mill (rough calculation) just to make lets say 3mill.   right?  @wombat, i really hope this does speed up their dev time.  That could be huge for them if say we get a new console kid icarus title with similarities to this zelda title.