l
o
l
Okay there
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Breath of the Wild will be profitable once the game sells more than 2 million units, which is odd, because it sounds like a tiny quantity for the most ambitious Nintendo game of all time.
My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first.
Metallox said: Breath of the Wild will be profitable once the game sells more than 2 million units, which is odd, because it sounds like a tiny quantity for the most ambitious Nintendo game of all time. |
Even taking into account the scope and size of the game, the actual staff that worked on it is smaller than what the average AAA game demands with BotW taking up around 100 full-time staff (300 in the credits) over 5 years of development while the average AAA title employs 400-600 total staff and a shorter development cycle. Along with that, a disproportionate amount of a AAA game budget is typically spent on advertising and luxury investments like pricy voice actors -- two things that Nintendo typically shy away from when it comes to their games, instead relying on things like name brand and word of mouth to advertise their games.
Also, Nintendo is most certainly going to get their investment on BotW back by utilizing the game's engine on other projects to shorten development cycles and costs as Shinya Takahashi stated during the Q&A portion of the investors meeting.
Look at question 2... Kimishima seems concerd about VR.
I'm scared.. hopefully Nintendo don't go that road. .-.
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won
LipeJJ said: Look at question 2... Kimishima seems concerd about VR. I'm scared.. hopefully Nintendo don't go that road. .-. |
I don't think they can without pushing out an expensive console (before taking into account the price of the actual VR device), making it too pricy and risky to invest in currently. If this were a normal Nintendo cycle, I'd say go for it but considering the NX is a mid-cycle console and Nintendo can't take any big and expensive risks, it makes me hope that they take the prudent approach and wait until their next console to get into VR (if VR even gets popular) when the entry point will be a lot lower.
Sounds like they will do VR eventually just not for a while as the tech can't be played for long sessions and isn't cheap enough. They want parents to feel assured by it, etc. etc. etc.
BoTW needing 2 million copies sold just to be profitable indicates a budget in the range of like $60 million. There was no way this was ever going to be released only on the Wii U.
"Miyamoto: Breath of the Wild has over 100 staff, and over 300 people in the credits, spending over 5 years. Our current efforts will be helpful in the next production. The costs will be recovered by selling in large volumes, passing 2m sales."
Sooooo they are happy with 2mil sold?
Pocky Lover Boy!